This page was last updated on 25 August 2023, 10:39PM
Changelogs
Version 1.8
Full Release compatibility
Removed spell slot bonus from all rings
All rings now use an action point to cast and can be used once every short rest
Changed Lightning spell name to Lightning Blast,and reduced spell damage from 3d8 to 2d8 lightning
Reduced Necrotic damage on Necrotic Beam spell from 3d6+3 to 2d6+3 Necrotic
Reduced acid damage on Abounding Acid Arrows spell from 4d4 to 3d4 Acid
Changed Fireball spell name to Fire Eruption
Reduced AC bonus on Ring of Armour from +3AC to +2AC
Added head armour to black bear companion, added better bear attacks, and added a dismiss option.
Moved new game cheat location to tutorial potion chest
Version 1.7
Patch #9 compatibility.
Fixed passive abilities for: Ring of Armour.
Fixed passive abilities for: Ring of Animal Speaking.
Fixed passive abilities for: Ring of Featherfall.
Fixed passive abilities for: Ring of Magic Mud Pies.
Fixed passive abilities for: Ring of the Sandman.
Version 1.6
Patch #7 compatibility.
Fixed all spells that Patch #7 broke.
Removed Summon Bone Archer spell. (Was causing a CTD when activating sneak mode due to no sneak animations in game)
Removed Bone Ring due to issue with Bone Archer spell.
Added Ring of Summon Black Bear.
Added Summon Black Bear Companion spell.
Fixed Revivify spell. (It works like a True Resurrection spell now)
Re-named Revivify spell to "True Revivify".
Arcanic Halt spell now works for 3 turns. (It used to be 1)
Turn to Stone spell now works by touching the target. (It used to be a beam you could cast from afar)
Fireball spell now has an explosion effect.
Sandman spell now lasts for 5 turns. (It used to be 1)
Haste spell now lasts for 20 turns. (It used to be 1)
Grammatical errors have been corrected. Such as, the un-capitalization of the words "and", "of", and "the" in Ring/Spell titles.
Version 1.5
Overhaul and major changes to mod
Added 25 new Arcane Rings
Made all rings stand alone items, now no vanilla content is overwritten
Added rings to treasure tables. Rings will still be found as loot where you would possibly find a vanilla ring
Added rings to a few NPC's and Traders. You never know who could have a ring for sale.
Made all rings unique in art style. No more boring vanilla rings. Arcane rings now have distinctive personalities:)
Added new tooltip and icon art to go with the new rings
Improved/changed a few icons and tooltip art from the original 20 rings
Removed Mudcrab Merchant support. Mudcrab Merchant is out dated and no longer needed to purchase Arcane rings.
Fixed starting of a new game with Candor version. v1.4 skipped Character creation and was unable to start a new game. Now fixed!
Uploaded new readme file
Removed misc file that once installed, gives the player all 20 Arcane Rings when starting a new game.
Added all rings to a cheat chest when starting a new game
Version 1.4
Integrated Patch 6 compatibility.
Changed Barkskin icon to the official barkskin icon.
Added Sickman spell and a ring to attach to it.
Added Blood Rain spell and a ring to attach to it.
Changed all rings to "common". ( They were set as rare which is why they weren't being dropped as loot. Arcane Rings will now be abundant)
Added a misc file that once installed, gives the player all 20 Arcane Rings when starting a new game.
Version 1.3
Set all ring spells to Level 2 (This is to avoid the rare CTD when equipping and unequipping a ring that gives you a higher level spell slot than you're currently allotted)
Uploaded new Readme v1.3
Version 1.2
Added custom spell tooltip icons
Re-Packaged mod to be compatible with all mods
Changed Bloodbath spell to Cantrip, and changed from necrotic damage to force damage
Rings now show in hotbar and spellbook as "Rings"(It previously would show the spell attached)