About this mod
OneDnD Changes for the Bard - Expertise Changes, Font of Inspiration and Magical Secrets.
- Requirements
- Permissions and credits
- Changelogs

The Masters of Friendship have gained and lost some abilities.
Expertise

LEVEL 2: EXPERTISE
One of the prime appeals of playing a Bard is their extreme competence. The combination of Jack of All Trades and Expertise both being bestowed at level 2 now means that your 2024 Bard is leaning into their skill versatility earlier on in their career. You’ll also get Expertise for two additional skill proficiencies at level 9 instead of 10.
Notes
- Easily Implemented
Song of Rest
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LEVEL 2: SONG OF REST
One 2014 Bard feature that did not make it into the 2024 version is Song of Rest, which bestowed a single extra Hit Die roll during Short Rests. While players may miss this boost, the 2024 Bard’s earlier access to Expertise, the utility improvements to Countercharm, and the major boosts to Magical Secrets and Font of Inspiration should help console you the loss of this retired feature.
From a flavor perspective, Song of Rest also really emphasized that the Bard was a musician class first and foremost, so the shifting away from a specifically "song"-based feature also highlights the 2024 Bard’s movement into other creative mediums.
Notes
- RIP Song of Rest.
Font of Inspiration

LEVEL 5: FONT OF INSPIRATION
Font of Inspiration has always turned up the volume on Bardic Inspiration by restoring expended uses after completing a Short Rest in addition to a Long Rest. The 2024 Bard accompanies that with another additional way for Bards to recover expended Bardic Dice. Once you reach level 5, you can expend a spell slot to regain a use of Bardic Inspiration. This does not cost an action, so you can choose to use it when you want to expend the Bardic Dice.
This new detail is a single sentence in the 2024 Player’s Handbook, but it has a big impact. Bardic Inspiration has always been the backbone of a Bard build, but the limited number of uses meant that a Bard player would have to be sparse with their Bardic Dice in between rests.
Now players have a lot more freedom to decide how they want to go about their business. If you want to focus on casting spells, you can, but if you built a Bard based around the functions of Bardic Inspiration, such as a College of Dance Bard who uses your Bardic Inspiration to fuel your features, you can choose to sacrifice spell slots to give yourself more access to those abilities.
The combination of this new Font of Inspiration with Bardic Inspiration dice now being expended after the roll fails encourages Bard players to use rather than hoard their Bardic Dice.
Notes
- Works as intended.
Countercharm

LEVEL 7: COUNTERCHARM
Countercharm has moved from level 6 to level 7 for the 2024 Bard, but the upgrade in what the feature does is well worth the wait. The 2014 Bard’s Countercharm took an action and would last until their next turn, granting Advantage to allies on their saving throws against being Frightened or Charmed. So you had to really hope an enemy tried to frighten or charm your party to feel like it was worth activating this feature instead of attacking or casting a spell.
The 2024 Bard’s Countercharm is a Reaction, and you don’t have to use it until after you or your ally fails their saving throw against an effect that applies the Frightened or Charmed condition. Your ally then gets to reroll their save with Advantage. This means with your Countercharm, your allies now have up to three chances to succeed on their save against being Charmed or Frightened. Plus, this feature doesn’t have a limited number of uses, so it can be used each round when you or one of your party members are being talked into joining a Vampire’s cult!
Notes
- Moved to level 7.
- Reaction changes require more testing before release.
Magical Secrets

LEVEL 10: MAGICAL SECRETS
Magical Secrets also sees a buff from its 2014 counterpart. Instead of getting three chances to access another class’s spell list at fixed-level intervals, Magical Secrets now lets you select spells from the Cleric, Druid, or Wizard spell list every time you can add to your Prepared Spell list, and have them count as Bard spells.
This means that from Bard levels 10 through 20, you can choose spells from four different classes. Plus, when you replace a Bard spell from your Prepared Spell list, you can replace it with a spell from the other classes’ spell list.
Notes
- Level 10 Cantrip selection adds all options.
- Selecting Spells for Level 10, Level 11 and Level 12 working as intended.
- Currently requires 5E Spells and I have not yet added any additional supports.
Not Yet Implemented

Have not yet added support for Level 13 onwards.
- Level 1: Bardic Inspiration Rework
- Level 18: Superior Inspiration
- Level 20: Words of Creation
BG3 Community Library / Compatibility Framework
Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.
The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.
Installation
This mod works with Baldur's Gate 3 Mod Manager, and possibly Vortex and Manual Installations. BG3 Mod Managers is by far the simplest method, and as such is recommended one.
BG3 Mod Manager
- Download the latest release, and unzip the .pak file.
- Open BG3 Mod Manager, click File->Import Mod.
- Select the .pak.
- Once imported, click refresh
- Move the mod to above the CompatibilityFramework.
- Hit "Save Load Order to File."
Recommended Mod Management Tools
- Larian Software, for working on Baldur's Gate 3 and bringing 5th Edition to PC.
- ShinyHobo for their work easing the process of creating .pak files.
- Norbyte for the hard work with Script Extender & lslib.
- Alana for the creation of the Mod Manager Compatibility Images.
- NellsRelo for leading the BG3 Community Library Team.
- The Down By The River Community for keeping me sane.
- The Baldur's Gate 3 Modding Community Discord for the Gith Posting.
- The OneDnD Modding team for all your awesome work and for joining me on this journey.
OneDnD Mods
Barbarian
Instinctive Pounce
As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.
Relentless Rage
Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.
Short Rest Rage Recovery
Barbarians regain one expended Rage on a Short Rest.
Druid
OneDnD Modules - Druid
The OneDnD Changes for the Druid - Short Rest Recovery of Wild Shape Charges & Wild Resurgence.
Monk
Deflect Attacks
This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.
Martial Arts
This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.
Monk's Discipline
This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.
Weapon Proficiency Additions
This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.
Warlock
Magical Cunning
Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.
Pacts as Invocations
Pact Boon is integrated into the Eldritch Invocations feature.
Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.
Pact Of The Blade
Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type
Patron Spells
This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.
Spell List Additions
This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.
Wizard
OneDnD Modules - Wizard
The OneDnD Changes for the Wizard.: Scholar & Spell School Savant
Spells
Starry Wisp Cantrip
Starry Wisp is a new OneDnD cantrip for Bards and Druids.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.
Mods By Lumaterian
Cleric
Divine Intervention OneDnD UA6 (Does not Require Script Extender)
Overhauls Divine Intervention to more closely match OneDnD UA6.
Monk
Monk Weapon Proficiencies OneDnD UA8 (Does not Require Script Extender)
Updates the Monk weapon proficiencies to match OneDnD UA8.
Wizard
Spell School Savant OneDnD UA7 (Does not Require Script Extender)
Overhauls the Spell School Savant feature to match OneDnD UA7
Feats
Charger Feat OneDnD UA2 (Does not Require Script Extender)
Overhauls the Charger feat to match OneDnD UA2.
Weapon Training Feat OneDnD UA2 (Does not Require Script Extender)
Adds the Weapon Training feat from OneDnD UA2.
Spells
Starry Wisp Cantrip OneDnD UA8 (Does not Require Script Extender)
Adds the Starry Wisp cantrip from OneDnD UA8.
Vicious Mockery OneDnD UA6 (Does not Require Script Extender)
Adjusts Vicious Mockery to match OneDnD UA6.
Mods By Argelia
Sorcerer
(Some) UA7 OneDND Sorcerer Abilities
Bringing some Sorcerer changes from UA7 PHB to BG3 as best as I could implement them.
Spells
True Strike a la UA8 - OneDnD
True Strike, in the spirit of Unearthed Arcana Playtest 8.
UA7 OneDnD Sorcerer Spells
Adding two new spells, Sorcerous Burst and Arcane Eruption, from Unearthed Arcana Playtest 7. Includes exploding dice!
Mods By wesslen
Cleric
UA6 Invoke Duplicity
Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.
Rogue
UA6 Cunning Strike and Swashbuckler
From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.
Warlock
UA7 Archfey Warlock
Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.
Spells
UA8 Healing Buffs
Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)