Remember to load the mod after (physically below it)Elven Weaponry - Blades and Elven Weaponry - Longbows for the blades and bows to work properly. (Also remember that if you are not interested in weapons and just the armor/shield, you can pass on the requirements. The blades or bows will just not appear on your game but the armor and shield will work fine).
There's no longer separate tutorial chest files for my mods, you can grab the all in one tutorial chest file here. Load it after all weaponry main files.
Being open, fitting the helmet has been a pain, so I made three options available through the elven smithing kit and let you guys choose your clipping level:
- First two options won't hide hears (as they can be seen from behind), it works (in most cases) well for humans but other races may clip. Some modded elven heads still fit without clipping, as you can see in my screenshots.
- First option will replace your character hair with a custom one that fits the helmet.
-Second option won't hide hair, many hairs will clip but in my test most more straigh hairstiles and ponytails will still work.
-And last there's a third option that I (personally) find less visually appealing but will fit anything as it add a hood to cover hair and ears.
Other mods in the screenshots if anyone is interested: Dyes from Faerun Colors and faces from OnHee's Head Presets (and yes, those elves heads ears won't clip with the helmet).
Update 1.1
-Added Oathbreaker version, it's more oriented as an evil paladin or antipaladin buth as oathbreaker is the best name we have in the game that will do. Only female for the moment and it doesn't have a cloak but I finished very tire of this one and I'm going to take a rest of it and do other things so I prefer to add the already finished parts. A cloak when I'll have a good idea for it, and male version will be added later.
-Fixed sacred ground not working for all difficult terrains.
I don't know if the fix will cause any issue for people still in patch 6. If you are using patch 6, better skip the update until you update to patch 7 as you don't need to fix anything anyway.
This has by far been the best mod in my whole game, recently however - despite purposely loading it behind said mods - the weapons still register as helmets.
First thing first, this is the most beautiful armor mod I have seen from bg3 mod community, also probably the best armor mod I have ever seen in any game.
I am on console (Xbox), therefore I was hoping if there's any chance you can upload it on console platform ( I know it is quite complicated to make it compatible with console system).
I will be really appreciated if you are willing to upload this mod on console !!!! Thanks ~
Thank you for the set, it is really nice looking. However I noticed a lot of clipping issues. Especially with the piece of cloth dangling in front of the legs. It often clips, both in cut scenes as well as with the character standing. Maybe its size could be reduced slightly to make it less noticeable.
that's some cool looking gear, good job! Since there are already some translations available for your mods, I guess you are fine with people creating those? I'd like to use some of that gear in my next run and thought about uploading the German translation for everyone.
As an avowed Casual Paladin Enjoyer, I can only say that I love this entire mod. My curiosity is - are there any chances of a Divine Axe or two being added to tie in with the Elven Axes series? Blades are all very well and good, but sometimes evil needs to be cut down with a bit more impact!
Just some small thing I noticed using this mod for the first time. Everything is great, it dyes well, physics are awesome. My issue: The shield doesn't sit centre on the character's back, making the character look unbalanced.
My paladin has the Blessed Warhammer from your dwarven hammers equipped in her main hand. And the gear is dyed with the Corellon dye from Faerun Colors
The weapons works fine, you need to follow install instructions: The mod must load after weaponry blades and longbows.
Sheat position is tied to unsheat position, modified one change the other. The shield isn't hold in its center, becasue it will look weird that way so it isn't sheat in the center neither. This can be fixed changing the sheat bone in the visible shields mod, but them all shields that are hold in the center will be the ones looking displaced.
you replied before I could finish editing my comment xD
According to my external MM before I loaded the game, I did have them before paladin, but it seems my in-game MM decided to rearrange the mod order both in-game and external =.=
It's super frustrating that the in-game MM sometimes does this, it frustratingly does it to my husband's games all the time.
Also: was not aware that one was linked to the other. Huh. Cool. I can put up with slightly unbalanced paladin for the sake of every other shield :D
I've been using this mod with no issues before and after patch 7 however as of today the Elven Holy blades and the Cursed Blade are showing as equipping to the head slot. So I can't equip them in the weapon slot, only in the head slot. My load order hasn't changed at all so I'm not sure if the hot fix last night caused it and I didn't notice it until today when I switched around weapons and then put the Elven Holy blade back on.
I did update the Elven Blades mod today as well.
Everything else is showing correctly and equipping to the correct spot.
I am using Vortex and I checked and Elven Blades is loaded before this mod. About a week and a half ago I had to uninstall all of my mods, Vortex and BG3 after patch 7 and do a vanilla install of BG3, then reinstall Vortex and my mods in order to be able to play with mods again, so everything was working until earlier today.
Maybe later I'll uninstall this mod and reinstall it and see if that works and I'll post here to let you know what I find out. I can still use the armor and shield so if I can't get the blade to work I can use a blade from the Elven Blades mod.
I wanted to put my update here. I uninstalled this mod, reinstalled it and it's working fine again. I tested it last night and today and so far it's fine.
95 comments
Remember to load the mod after (physically below it) Elven Weaponry - Blades and Elven Weaponry - Longbows for the blades and bows to work properly. (Also remember that if you are not interested in weapons and just the armor/shield, you can pass on the requirements. The blades or bows will just not appear on your game but the armor and shield will work fine).
There's no longer separate tutorial chest files for my mods, you can grab the all in one tutorial chest file here. Load it after all weaponry main files.
Being open, fitting the helmet has been a pain, so I made three options available through the elven smithing kit and let you guys choose your clipping level:
- First two options won't hide hears (as they can be seen from behind), it works (in most cases) well for humans but other races may clip. Some modded elven heads still fit without clipping, as you can see in my screenshots.
- First option will replace your character hair with a custom one that fits the helmet.
-Second option won't hide hair, many hairs will clip but in my test most more straigh hairstiles and ponytails will still work.
-And last there's a third option that I (personally) find less visually appealing but will fit anything as it add a hood to cover hair and ears.
Other mods in the screenshots if anyone is interested: Dyes from Faerun Colors and faces from OnHee's Head Presets (and yes, those elves heads ears won't clip with the helmet).
Update 1.1
-Added Oathbreaker version, it's more oriented as an evil paladin or antipaladin buth as oathbreaker is the best name we have in the game that will do.
Only female for the moment and it doesn't have a cloak but I finished very tire of this one and I'm going to take a rest of it and do other things so I prefer to add the already finished parts. A cloak when I'll have a good idea for it, and male version will be added later.
-Fixed sacred ground not working for all difficult terrains.
Update 1.1.1
-Text improved. Big thanks to aceofpie for it!
-Manager will show the proper mod name.
-Fixed coatings VFX on blades.
Update 1.1.2
-Fixed cloth phisics for patch 7.
I don't know if the fix will cause any issue for people still in patch 6. If you are using patch 6, better skip the update until you update to patch 7 as you don't need to fix anything anyway.
This has by far been the best mod in my whole game, recently however - despite purposely loading it behind said mods - the weapons still register as helmets.
Make sure you don't have other mod editing items
First thing first, this is the most beautiful armor mod I have seen from bg3 mod community, also probably the best armor mod I have ever seen in any game.
I am on console (Xbox), therefore I was hoping if there's any chance you can upload it on console platform ( I know it is quite complicated to make it compatible with console system).
I will be really appreciated if you are willing to upload this mod on console !!!! Thanks ~
Is this compatible with Patch 8? It looks amazing but I don't know if it is.
that's some cool looking gear, good job!
Since there are already some translations available for your mods, I guess you are fine with people creating those?
I'd like to use some of that gear in my next run and thought about uploading the German translation for everyone.
I have no problem with that
EDIT: saw the posts and will attempt the fix! will keep you updated!
EDIT EDIT: works perfectly now!
No plans for something like that at the moment, but can't say for sure I won't make somethingo n this line on the future.
Everything is great, it dyes well, physics are awesome.
My issue:
The shield doesn't sit centre on the character's back, making the character look unbalanced.
My paladin has the Blessed Warhammer from your dwarven hammers equipped in her main hand. And the gear is dyed with the Corellon dye from Faerun Colors
Images:
https://imgur.com/a/67gBQ4q
The weapons works fine, you need to follow install instructions: The mod must load after weaponry blades and longbows.
Sheat position is tied to unsheat position, modified one change the other. The shield isn't hold in its center, becasue it will look weird that way so it isn't sheat in the center neither. This can be fixed changing the sheat bone in the visible shields mod, but them all shields that are hold in the center will be the ones looking displaced.
According to my external MM before I loaded the game, I did have them before paladin, but it seems my in-game MM decided to rearrange the mod order both in-game and external =.=
It's super frustrating that the in-game MM sometimes does this, it frustratingly does it to my husband's games all the time.
Also: was not aware that one was linked to the other. Huh. Cool. I can put up with slightly unbalanced paladin for the sake of every other shield :D
First, I love your mods, they're awesome!
I've been using this mod with no issues before and after patch 7 however as of today the Elven Holy blades and the Cursed Blade are showing as equipping to the head slot. So I can't equip them in the weapon slot, only in the head slot. My load order hasn't changed at all so I'm not sure if the hot fix last night caused it and I didn't notice it until today when I switched around weapons and then put the Elven Holy blade back on.
I did update the Elven Blades mod today as well.
Everything else is showing correctly and equipping to the correct spot.
Thanks!
Sure your load order change with the update, if you are using vortex it use to do it on their own will for no reason
Check again and make sure elven blades are loaded before this mod
I am using Vortex and I checked and Elven Blades is loaded before this mod. About a week and a half ago I had to uninstall all of my mods, Vortex and BG3 after patch 7 and do a vanilla install of BG3, then reinstall Vortex and my mods in order to be able to play with mods again, so everything was working until earlier today.
Maybe later I'll uninstall this mod and reinstall it and see if that works and I'll post here to let you know what I find out. I can still use the armor and shield so if I can't get the blade to work I can use a blade from the Elven Blades mod.