Assassin's Creed Mirage

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QuilLeeR

Uploaded by

QuilLeeR

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About this mod

Create your own custom outfit with slot options, FOV, Parkour, Physics, Stamina Modifier, Ammo Modifier, Skills Points, etc. upgrades are also included.

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REQUIREMENTS:



INSTALLATION:

Once you download Forger Patch Manager, you must run it and select the game's .exe. After that, a folder called 'ForgerPatches' will be created in the game directory. Then, that's where you should place the files of this mod. After doing so, you will have to perform a 'rescan' (button in the program) for the mod to appear in the program. Then, you will have to activate the checkboxes of the elements that appear there to activate the mods.Note: I usually use categories to make the mod a little more understandable... like the title of the mod, compatibility, and my donation link. These options can be activated but would not affect any game file.


USE:

Sorry for explaining it this way but it's the only way for everyone to understand.

Forger: is divided into two windows: a main one and a secondary one. The latter is used to display a list, which I call ‘group of options’. Let’s suppose we are going to replace the ‘Initiate Of Alamut’ outfit. In the main window, the name of the outfit to be replaced will always appear. When you activate its corresponding box, the second window ‘group of options’ will appear with the list of elements, in this case, outfits. By selecting one, the ‘Initiate Of Alamut’ outfit will be replaced by that same one. In this way, when you start the game and equip the outfit, you will no longer have ‘Initiate Of Alamut’ and instead you will get the outfit from the ‘group of options’ list that you selected. This concept applies to several options, not just outfits. Also, not all have a ‘group of options’, so those that do not have one will simply be activated.

Inserts in Slots (Mix of Outfits): This is different from replacing, as data is being added to a specific outfit’s ‘buildtable’. In this mod, LOD model inserts are made, so the existing models of an outfit will be deleted when marking the ‘Costume: Hide’ box. This option is recommended so that the inserts do not mix with the existing outfit models. In the slots, the list is organized in such a way that you know which LOD to select in each player and NPC outfit. As well as an even more extensive list, it is highly recommended to select their respective ‘skeletons’ for each LOD, otherwise, the models will not load correctly (you can select more than one ‘skeleton’). It is also recommended to activate all ‘Hide: BodyParts’ options and select everything from the list, from 1 to 16, to avoid cuts in the outfits

Explanation on the use of 'Hide: Body Parts' slots: Normally an outfit hides part of the body to avoid clipping, the game does this on most outfits so the 'Costume: Hide' option hides the costume but also overrides the tags that hide parts of the body so you will have to hide them manually by selecting The 16 tags that are generally used in outfits, in the 'group of options' window are categorized as 'Most Outfit Wear' where in each slot you must select its corresponding option, slot1 with '01 - Waist', slot2 with '02 - Full Torso', etc

Explanation of Parkour Improvements: I'm not part of Ubisoft to know what each modified option in the file refers to, but a difference is noticeable. I have previously responded to comments saying that it's as if you had more control over parkour and that the character didn't hesitate as much about where to jump and even jump further. Next, I will leave the names of each option to which the values are modified so that you can determine for yourselves what they work for,
1. UseFootSamplingReorientation
2. UseFindGroundAnchorPredictionObstruction
3. LeapInterruptibilityTimeAvailable
4. ReturnEdgeAngleRequired
5. ParkourNewInteractionMode
6. Their names are encrypted (0x5B93319E, 0x78C7C18F, 0x9FEAAAF9, 0x20ABA2D5)
7. Modifies several options in the PlayerSettings_ACR file 'None are related to Eject Height since this is done from the game's own exe'
(MinWallAngle, MinWallHeight, MaxWallHeight, CornerRangeDetection, UseAnalogClimbControl, MinimumClimbSpeedInputPorcentage, MaximumClimbSpeedInputPortentage, MinimumClimbDistance, MaximumClimDistance, MaximumClimbDistanceParkourUp, MaximumClimbDistanceParkourDown, PeakMomentumHeight, PeakMomentumXIntercept, PeakMomentumTerminalY, ClimbIK).



this mod and none of my mod works in cracked versions of the game therefore it is not my interest and responsibility to work on solutions for these versions of the game, if you have the original game you will not have any problems...

CREDITS:
        (Without these tools, this mod wouldn't exist.)

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