Assassin's Creed Mirage

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QuilLeeR

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QuilLeeR

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277 comments

  1. LegendOfJustin
    LegendOfJustin
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    Sticky
    very confused by the new options, what are these costume slot inserts for?
    1. QuilLeeR
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      They are used to insert any LOD model into the costume. For this, it is recommended to hide the costume and choose what you want to add and that way you can mix outfits (always add the skeleton if you are going to mix)
    2. HiRA017
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      Is it possible to replace the forearm armor instead of just the hidden blade? For the Rayhan Outfit (both visual outfit 26 and NPC ones), the part near the left forearm and the elbow is missing.

      EDIT: just noticed that it actually can edit the bracer of Rayhan's but I'm not sure how to correctly perform my ideas: I want to attach Altair's left bracer to Rayhan's so that it can hide the broken elbow-forearm missing part (screenshot attached), is it possible to achieve that? Thank you. 
    3. voodoochildv
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      would you be able to expand on this ? does this mean that you can mix and match visual assets from each oulfit or does it mean you can do full on oulfit swaps ? id like to remove the desert traveler  forced skin from the end game 
  2. kamakaz1
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    is it possible to replace Basim's hooded hair?
  3. Dundr
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    Im very very stupid, can someone explain me step by step how to mix outfits without breaking something in the game? :C 
    1. QuilLeeR
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      Well... I'll try to explain... To mix outfits, you must use the slots, but first, you must hide the outfit/costume. Then you can use the slots to add each mesh to the player... To make the outfits look correctly, you must select their skeleton. That is, it is possible that a mesh uses its own skeleton or a general one, therefore, if you see that it deforms within the game, you will have to search for the skeleton and select it in some slot (you can use Forger Mod published on my Discord server to use the search bar to find them easily)
    2. Dundr
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      Tha's more clear, thank you very much! 
  4. silmos93
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    Could you please post pictures of what the different skintones, hair colors and hairstyles look like?

    EDIT: 
    I googled around and discovered this lady called Tiferet, she's so gorgeous! If you could add her as an option for the various specs I would be SO grateful! :)
    1. MisterKen
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      I agree that knowing what the various options are would be great for eyes, hair color, etc. Just a list would be helpful.
  5. tolgyesimatyas
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    Hi it's me again, today a new update came to mirage and the infinite ammo mod is not working and I just wanted to ask that have you found any solution for the invisible veapons? Sorry for the continuous questioning, but such an opportunity would be very nice in the mod. Thanks for the mod, I really like it!
    1. QuilLeeR
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      during the day I will be working on fixing everything that was broken in the new update... regarding the invisible weapons you can do it by selecting 'none' when replacing them... let me know if that works

      edit: I just checked the mod and everything works so an update is not necessary
    2. tolgyesimatyas
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      Sorry but the  'none' option is not working for me, when I select it the whole patch manager crashes out. Can you fix it please
    3. Sreken
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      @QuilLeeR Even if the last patch didn't break the mod, as I thought.
                         I hope you still consider adding or updating certain options."Speaking" of opportunity...
    4. QuilLeeR
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      @tolgyesimatyas I can't do anything about the forger crash but you can open the .forger2 with notepad++ and look for the following value ["none", "Visual_Weapon_None","0000000000000000"],and replace it with
      ["none", "none:Visual_Weapon_None",  "0000000000000000", ""],
    5. QuilLeeR
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      @Sreken Hello, I assume you are referring to the female body type... regarding that I tried to add an option but there is no effect... but I will keep trying although if I get the desired result I will upload it immediately
    6. Sreken
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      OK
    7. tolgyesimatyas
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      Thanks it worked
    8. Sreken
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      @QuilLeeR With the Inserts of : CHR_Addon_U_HumanBody_FemaleAverage (Skeleton)
                      and : CHR_U_FemaleAverage_HumanBody
      in the Far East Merchant section with the Costume Hide option enabled;
      I get the FemaleAverage_HumanBody with proper animations but underneath
      the default athletic female body...Both are visible in game.I try the same thing with the Fat female body with similar result except
      the default athletic female body is covered by the fat one much bigger...
      Both bodies are used in game and visible (although not rally in this case
      because of the size of the Fat female body).
      - Unfortunately I'm not interested in the fat body type.Is there a way to make the default female athletic body type invisible?Or hidding it somehow...
  6. Sreken
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    @QuilLeeR  First it's nice to see a head replacer option for Ning. Thanks for the effort, however it is functionnal for a few seconds in the loading screen and suddenly revert to basim head to remain the same default head ingame! It is very disappointing not really what was expected.
      So there is a glitch here to fix. I notice a difference in the head section in the forger2 file:

    ["none","none","0000000000000000","0000000000000000","0000000000000000"],

    The Ning line is different and perhaps missing a part ?

    ["Ning","CHR_U_Ning_Head","864112AAF4010000","","F51BF8C4F0010000"]

    Is it missing some value?

    ["Ning","CHR_U_Ning_Head","864112AAF4010000","","F51BF8C4F0010000","SOMEVALUE?..............."]

    ["Ning","CHR_U_Ning_Head","864112AAF4010000",""SOMEVALUE?...............","F51BF8C4F0010000"]

    An average female body option to choose is not a bad idea to better fitting with the female heads.
    1. QuilLeeR
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      It works perfect for me
    2. QuilLeeR
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      the following examples you mentioned are wrong
      ["Ning","CHR_U_Ning_Head","864112AAF4010000","","F51BF8C4F0010000","SOMEVALUE?.........."]
      ["Ning","CHR_U_Ning_Head","864112AAF4010000",""SOMEVALUE?...............","F51BF8C4F0010000"]
      Since in the first you are using 4 id spaces but in reality the list only accepts 3 id spaces, with the second I understand that you have doubts since the middle id is empty, but that is because the skeleton would have to go there. .. but ning doesn't have one so he will have to use basim's one, for that reason it is left empty because if you add "0000000000000000" you would be eliminating basim's skeleton and you could see deformations in the head, therefore, the following code is fine...
      ["Ning","CHR_U_Ning_Head","864112AAF4010000","","F51BF8C4F0010000"]which is actually how the mod is written,

      by the way, what do you mean about the female body? since there is an option to change the body from male to female
    3. Sreken
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      I solved MY issue with insert of the Ning skeleton CHR_U_Ning_Skeleton instead of  the non existant head skeleton; and the head survived the loading screen. It even seem to better at the neck area than the Nehal head replacement was before the v13 version. Note I use the female athletic body and perhaps my ini tweaks lods or whatever caused an issue before. All in all I'm very happy and appreciate the quick answer. With the original: ["Ning","CHR_U_Ning_Head","864112AAF4010000","","F51BF8C4F0010000"] I'm still get the same Basim head ingame.

      Only ["Ning","CHR_U_Ning_Head","864112AAF4010000","904012AAF4010000","F51BF8C4F0010000"]  work for me.

      I don't have your level of expertise that's for sure and cannot replace the athletic female body by an average female body type...Could you help me with this Master?
      - By female body options I mean the Average/Fat/Skinny Game base female body type options like in the Eivor Customizer for Assassin's Creed Valhalla, now the option to change the body to female seem to be only the athletic type.
      I saw mention of other female body types in your forger2 file but cant find the right offsets values to add these other body types.
    4. QuilLeeR
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      I'll add body type options for the female body in a future update... regarding Ning's head issue, I agree with you and it's likely that changing the body from male to female was the cause of the issue. Basim's body proportions are likely to be affected by using a general skeleton and that can cause displeasure in certain circumstances, whether due to changes in clothing, etc... so its use is up to each person
    5. Sreken
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      So it will goes beyond my expectations...
  7. VailGhost0
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    I have  request for new mods 

    can you add this armor and weapons from AC valhalla? 
    1. VailGhost0
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    2. QuilLeeR
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      I suggest asking someone who has experience with ports or anviltool, I'm not interested in doing something like that
    3. voodoochildv
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      youd wanna ask orrochi about this 
  8. tolgyesimatyas
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    Hello and thanks for your work. I just wondered if that would be possible to make your weapons invisible or something like that becouse they don't really fit to the young Basim skin. Thanks again, nice mod!
    1. QuilLeeR
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      I recommend using the slots to apply Basim Young's outfit and applying a weapon belt skeleton that fits the weapons well... anyway I will include an option to remove them although they will also be removed when used so I have to investigate if there is a possibility to remove them only being sheathed 
  9. Sreken
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    @QuilLeeR I play with Ning as whole Basim replacer; is it possible to have Ning as head replacer?
    Thanks for your work it decided me to buy the game.
    1. QuilLeeR
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      I don't promise anything but I will try to find their meshes
    2. Sreken
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      Thanks to try. Some average asian female could be nice too; and an average female body type would be more feminine than the actual athletic variant. Like in the mod you do for Eivor. 
  10. VailGhost0
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    Guys any idea which File for desert traveler mask? i haven't found it 

    Photo by benjouy
    1. QuilLeeR
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      I honestly don't know... I recommend asking on my discord server... if no one answers then you could check the messages maybe someone has mentioned it
  11. takeomasaki18
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    Please add Tiferet as playable character
    1. QuilLeeR
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      hello, unfortunately Tiferet does not have a buildtable and instead uses a tags configuration... the problem is that in mirage you cannot insert tags in basim's playerpogression since the game ends up crashing... honestly it is something that I have tried more than once and it always fails