If you have any questions regarding the patch, read the FAQ linked above. Please refrain from asking questions already answered in the FAQ. However, if the FAQ doesn't answer any of your question, you may ask here.
Also, you can check the .PAKs list linked above to double-check whether you have the required .PAKs or not, whether you accidentally installed incompatible .PAKs or not, etc.
Also also, if you want to help translate this patch into the other 12 supported languages, you can check out the translation documents article linked above.
Last but not least, any bugs you want to report, provide detailed description, a crash log (CTRL+C on the crash prompt), and a screenshot of your mods list.
I've just wanted to say, please read the Suggested file organization article before adding add-on paks. It also gives a logical explanation how the mod priority works.
Most of the issues being reported as of late, are product of conflicting datatables between paks. Also, make sure to avoid Vortex as it's one of the main perpetrators as well.
For those people who feel overwhelmed at this, you dont have to install every single one of the mods listed for the compatibility patch. This mod allows all models to work simultaneously because it's a modular patch. The only problem is that you'll be unable to select the mods you don't have installed. If you like, you can get rid of the names by following this guide here.
s00 Base modules located in the SDT .ZIP is mandatory, whilst for add-ons, you can choose based off of add-ons you've chosen to use; not all of them. Make sure to read the .TXT file provided in the SDT .ZIP.
Make sure to uninstall previous versions of the mod, in case there's an update, along with "temporal patches" that are made by different people.
Lastly,
DO NOT pressure the author or anyone on the development of this mod, and BE PATIENT in case there's no compatibility for a specific aircraft.
Hello there, it's a honor to contribute with these patches.
As explained by Sincerity and Megalith, please refer to the file organization suggestion and .pak files list for directions to install the addon mods, and double-check your mod installations.
For any bugs you want to report, provide detailed description of how the error happened, a crash log (CTRL+V on the Notepad or your message box), and a screenshot of your ~mods folder. Don't be vague.
Related to this, my apologies for being away from the modding server for quite a while. I promise I'll be back as soon as possible. If anyone from there want to inquire about the localization languages or data table changes, please send a direct message to my profile or my Twitter.
If you do, feel free to help me translate this patch into these other 12 languages, the languages (other than English) supported by ACE7. You can check out this article for further information.
If you use Skies Restored alongside my patch, I recommend getting BelkanLoyalist's Skies Restored Temporary Patch. Skies Restored, currently, are only updated to support add-ons until Megalith's Skies of Deception (ACX) pack. Any add-ons after that are yet to be supported. And the temporary patch patches Skies Restored to support all supported add-ons by my patch.
the patch for the patch for the patch for the patch for the patch.....patch-ception
i dont know what im doing wrong here but the compatibility mod doesnt seem to work at all.
i installed the CFA-50, GAF Varcolac Add-On and the Playable Drones Addon, i also installed the SkinDataTable module and Additional Skin Slots (ASS-version). from this Mod both the PPDT and the PWDT and yet it doesnt work. i made it work once last year but now not a single Add-on Plane appears on the list. so what do i have to do or fix? replacer mods such as the Fenrir mod works fine, without any issues or crash btw.
Double check your ~mods folder. Increase the priorities of the Compatibility Mod's files by adding more tildes (~) in front of their name, remove incompatible .pak files, and organize the mod files into subfolders.
If the Compatibility Mod still doesn't work, please share a screenshot of your ~mods folder through an image hosting site link.
I found a scenario where all the aircraft addons are not found in the aircraft list (except xfa 33 because its model sswap probably), I have installed the addon compatibility, since advt, since sdt for ass and even the requirement file is also installed. Im installing all of the addon with vortex
Locate and check the Compatibility Mod's .pak files in your ~mods folder. According to some users who have previously reported to me, Vortex sometimes mixes up the placement of the mods' .pak files that they conflict with each other.
Okay, i see how do u manage ur mod, but i have question: 1. I see u make a sub folder for addon plane did u make another sub folder in it for each plane? And how about the requirement file for some addon plane do i need to put it in there too? 2. And can u give me tips about sub folder category for this game?
Yeah, all addons I use within that folder have their own folders as well. For addon planes that requires certain files, you don't really need to put said requirement there as the game should be able to find them regardless. But, and this is a big but, for addon mods that needs other addon, such as my drone readjustment mods that requires Playable Drones Addon, you have to place them together like this. In this example, the one highlighted in blue is the requirement, green are the main files, and orange are optional files.
I'm not sure what were you meant with "localization category", but if you want certain localization/language mod to appear in the game, make sure it has higher priority than any addon mods or even Compatibility Patch by adding more tildes (~) in front of its .pak file name.
By default, Compatibility Mod adds all published addons in the plane selection, regardless whether they're installed or not. You either not selecting the ones you don't install, or you can follow this guide to disable/remove them.
I don't understand what are you trying to say... The guide I linked in my previous reply is meant to be done outside the game, using tools described there to modify the plane database file.
Just read that article and follow its instructions to remove the addon planes you don't want from the hangar selection. And after you've done everything, put the files you modify back into the ~mods folder.
What do you mean "can't find"? Is it not in the plane list? Be specific.
If that's the case, increase this mod's .pak files' priority higher than any addon mods by adding more tildes (~) in front of its name. All four ADFX-00 variants should be next to the Top Gun Su-57.
I'd like to apologise for the inconvenience of not updating this mod for such a long time. Been having a burn out. Thankfully, BelkanLoyalist offered his help with maintaining this patch for the time being.
is this normal that after installing this, the list of aircrafts in game shows the moded aircrafts even tho i don't have them installed i only have 3 add on aircrafts, but my list shows like 30 others, non base game ( or dlc ) planes, and i know from theyre names that theyre mods but i have not installed them
Yes, it's normal. You've installed a datatable that includes those aircraft but you haven't installed any of the other data needed to play with them, including their hangar models, which is why they don't load in when you select them.
correct. unfortunately, this is the only viable method to save as much time working on a single patch supporting all add-ons at once, than making......possibly thousands of patches supporting certain add-on combinations. Kamillo99, you can read up a guide I've provided in the FAQ that'll teach you how to disable certain add-ons you don't want to use.
yes. you can read the description btw. it already tells you what add-ons are supported there. but if you're planning to just use Skies of Deception, you don't need this patch.
Had a simple batch file made in 2 parts to clean up the incompatible files. This is z_compat_cleaner.bat @echo off REM Batch file to delete multiple files matching specific names
REM Define the external file containing filenames set files_to_delete=z_compat_cleaner_list.txt
REM Display a warning and wait for user confirmation echo WARNING: This will delete specified files in the current folder and its subfolders. set /p "confirm=Are you sure you want to continue? (Y/N): " if /i not "%confirm%"=="Y" goto :end
REM Check if the file list exists if not exist "%files_to_delete%" ( echo File list "%files_to_delete%" not found. Exiting. goto :end )
REM Loop through each file name in the external list for /f "delims=" %%f in (%files_to_delete%) do ( echo Deleting "%%f" in the current directory and subdirectories... del /s /q "%%f" )
echo All specified files have been deleted. :end pause
And this is z_compat_cleaner_list.txt which must named exactly the above to run properly (contains all the red files from your list of files) ~~~~F-CK-1C_CCVCanards_(F-2A)_Option_P.pak ~~~F-35B_MODELSWAP-BASEMODULE_P.pak ~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_AllX2_P.pak ~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_AllX10_P.pak ~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_Stock_P.pak ADFX-00_Localization_P.pak ~~FlankerB_Additional_Localization_P.pak ~~FlankerB_Additional_Tweaks_P.pak ~~FlankerB_Replace_P.pak ~~LZ_EA-18G_TypeA_Replacer_P.pak ~~LZ_EA-18G_TypeB_Replacer_P.pak PlayableDronesAOLocalization_P.pak ~~NightRaven_Replace_P.pak ~~NightRaven_StandaloneAddon_P.pak ~~~~ADA01_AddOn_Localization_Datatables_P.pak ~R-101_Add-On_Localisation-DataTable_P.pak ~~~~~Rook_AddOn_DataTable_P.pak ~~~~~Flatpack_AddOn_DataTable_P.pak ~~LZ_F-14B_Replacer_P.pak ~~~~~Checkmate_AddOn_DataTable_P.pak _~~~~~~Su-30M3_Add-On_DataTable_P.pak ~~~~~Prowler_AddOn_DataTable_P.pak ~~~~~Nighthawk_AddOn_DataTable_P.pak ~~~~~TigerPack_AddOn_DataTable_P.pak ~~J20A_4AAMHunterMode_ReplacerVer_P.pak ~~J20A+PlayableDrones_CompatibilityPatch_P.pak ~J20A_Replacer_asFB22_P.pak Draken_Localization_P.pak ~~~~~~F16VX_DataTable_P.pak ~~Skyhawk_Replace_P.pak ~~~~~~F-15CX_SPWDroptanks_(Modelswap)_P.pak ~~~~F-15CX_BASE_(Modelswap)_P.pak ~~FA27C_Modelswap_P.pak ~~Lightning_Addon_P.pak ~~Lightning_Replace_P.pak ~~Su33UBM_AddonStandalone_P.pak ~~X02A_Modelswap_P.pak ~~FloggerK_Addon_P.pak ~~FloggerK_Replace_P.pak ~~~F-35B_MODELSWAP-BASEMODULE_P.pak ~~~~F-CK-1C_CCVCanards_(F-2A)_Option_P.pak ~~~F-CK-1C_SWAPMODULE_(F-2A)_P.pak ~~~F-CK-1C_SWAPMODULE_(MiG-29)_P.pak ~~~~~~F35D_DataTable_Localization_P.pak ~~~~~~~~~~~~~~~~!ADF-11X_Addon Compability_P.pak ~~~ADF-11X Replacer module File_P.pak ~~Viggen_AddonStandalone_P.pak
I made it because I got tried of reading a list everytime I have to redo my mods folder.
Hey, this is a really cool idea! Though, I gotta wonder. How does it work? I tried it; made the .BAT with the exact name, put the exact script into the .BAT, and made the .TXT with the exact name alongside all the incompatible file names inside the .TXT. I put the two files on ~mods folder and ran it, and doesn't seem to do anything.
Nevermind, it's just bad copy-paste of the script. My bad. Script works as intended. Also, if you don't mind, after I understood how this works, I'd like to include the .BAT script and the .TXT as an optional file in this modpage. The .TXT will be updated to include new, incompatible files (if there's any), and I'll make a guide explaining how to use it. You'll be credited for your script, of course.
Also, would you like to join Get Home, Be Home, Stay Home Discord server? That's where me and other ACE7 mod authors discuss modding stuff, alongside other things.
508 comments
- Frequently Asked Questions (FAQ)
- A list of required, compatible and incompatible .PAKs
- TRANSLATION DOCUMENTS
===============================================If you have any questions regarding the patch, read the FAQ linked above. Please refrain from asking questions already answered in the FAQ. However, if the FAQ doesn't answer any of your question, you may ask here.
Also, you can check the .PAKs list linked above to double-check whether you have the required .PAKs or not, whether you accidentally installed incompatible .PAKs or not, etc.
Also also, if you want to help translate this patch into the other 12 supported languages, you can check out the translation documents article linked above.
Last but not least, any bugs you want to report, provide detailed description, a crash log (CTRL+C on the crash prompt), and a screenshot of your mods list.
I've just wanted to say, please read the Suggested file organization article before adding add-on paks. It also gives a logical explanation how the mod priority works.
Most of the issues being reported as of late, are product of conflicting datatables between paks. Also, make sure to avoid Vortex as it's one of the main perpetrators as well.
For those people who feel overwhelmed at this, you dont have to install every single one of the mods listed for the compatibility patch. This mod allows all models to work simultaneously because it's a modular patch. The only problem is that you'll be unable to select the mods you don't have installed. If you like, you can get rid of the names by following this guide here.
s00 Base modules located in the SDT .ZIP is mandatory, whilst for add-ons, you can choose based off of add-ons you've chosen to use; not all of them. Make sure to read the .TXT file provided in the SDT .ZIP.
Make sure to uninstall previous versions of the mod, in case there's an update, along with "temporal patches" that are made by different people.
Lastly,
As explained by Sincerity and Megalith, please refer to the file organization suggestion and .pak files list for directions to install the addon mods, and double-check your mod installations.
For any bugs you want to report, provide detailed description of how the error happened, a crash log (CTRL+V on the Notepad or your message box), and a screenshot of your ~mods folder. Don't be vague.
Lastly, if you were previously using my temporary patch from the Playable Weapon UAV's "Files" tab, remove it.
===============================================
Related to this, my apologies for being away from the modding server for quite a while. I promise I'll be back as soon as possible.
If anyone from there want to inquire about the localization languages or data table changes, please send a direct message to my profile or my Twitter.
If you do, feel free to help me translate this patch into these other 12 languages, the languages (other than English) supported by ACE7. You can check out this article for further information.
Thanks in advance.
it seems the Arkbird not able to found on the download page and your link .Anyway to download it?
Skies Restored, currently, are only updated to support add-ons until Megalith's Skies of Deception (ACX) pack.
Any add-ons after that are yet to be supported.
And the temporary patch patches Skies Restored to support all supported add-ons by my patch.
the patch for the patch for the patch for the patch for the patch.....patch-ceptioni installed the CFA-50, GAF Varcolac Add-On and the Playable Drones Addon, i also installed the SkinDataTable module and Additional Skin Slots (ASS-version). from this Mod both the PPDT and the PWDT and yet it doesnt work. i made it work once last year but now not a single Add-on Plane appears on the list. so what do i have to do or fix? replacer mods such as the Fenrir mod works fine, without any issues or crash btw.
edit: and yes, i ALSO have all DLCs.
If the Compatibility Mod still doesn't work, please share a screenshot of your ~mods folder through an image hosting site link.
I found a scenario where all the aircraft addons are not found in the aircraft list (except xfa 33 because its model sswap probably), I have installed the addon compatibility, since advt, since sdt for ass and even the requirement file is also installed. Im installing all of the addon with vortex
Refer to this article for reference on how you should organize your mod files, and here's my own ~mods installation as an example.
1. I see u make a sub folder for addon plane did u make another sub folder in it for each plane? And how about the requirement file for some addon plane do i need to put it in there too?
2. And can u give me tips about sub folder category for this game?
Just read that article and follow its instructions to remove the addon planes you don't want from the hangar selection. And after you've done everything, put the files you modify back into the ~mods folder.
If that's the case, increase this mod's .pak files' priority higher than any addon mods by adding more tildes (~) in front of its name. All four ADFX-00 variants should be next to the Top Gun Su-57.
and morato271, thank you for the kind words.
i only have 3 add on aircrafts, but my list shows like 30 others, non base game ( or dlc ) planes, and i know from theyre names that theyre mods but i have not installed them
Kamillo99, you can read up a guide I've provided in the FAQ that'll teach you how to disable certain add-ons you don't want to use.
you can read the description btw. it already tells you what add-ons are supported there.
but if you're planning to just use Skies of Deception, you don't need this patch.This is z_compat_cleaner.bat
@echo off
REM Batch file to delete multiple files matching specific names
REM Define the external file containing filenames
set files_to_delete=z_compat_cleaner_list.txt
REM Display a warning and wait for user confirmation
echo WARNING: This will delete specified files in the current folder and its subfolders.
set /p "confirm=Are you sure you want to continue? (Y/N): "
if /i not "%confirm%"=="Y" goto :end
REM Check if the file list exists
if not exist "%files_to_delete%" (
echo File list "%files_to_delete%" not found. Exiting.
goto :end
)
REM Loop through each file name in the external list
for /f "delims=" %%f in (%files_to_delete%) do (
echo Deleting "%%f" in the current directory and subdirectories...
del /s /q "%%f"
)
echo All specified files have been deleted.
:end
pause
And this is z_compat_cleaner_list.txt which must named exactly the above to run properly (contains all the red files from your list of files)
~~~~F-CK-1C_CCVCanards_(F-2A)_Option_P.pak
~~~F-35B_MODELSWAP-BASEMODULE_P.pak
~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_AllX2_P.pak
~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_AllX10_P.pak
~~~~EOM_RYTH_EnhancedGunplay_ADFX-00_Table_Stock_P.pak
ADFX-00_Localization_P.pak
~~FlankerB_Additional_Localization_P.pak
~~FlankerB_Additional_Tweaks_P.pak
~~FlankerB_Replace_P.pak
~~LZ_EA-18G_TypeA_Replacer_P.pak
~~LZ_EA-18G_TypeB_Replacer_P.pak
PlayableDronesAOLocalization_P.pak
~~NightRaven_Replace_P.pak
~~NightRaven_StandaloneAddon_P.pak
~~~~ADA01_AddOn_Localization_Datatables_P.pak
~R-101_Add-On_Localisation-DataTable_P.pak
~~~~~Rook_AddOn_DataTable_P.pak
~~~~~Flatpack_AddOn_DataTable_P.pak
~~LZ_F-14B_Replacer_P.pak
~~~~~Checkmate_AddOn_DataTable_P.pak
_~~~~~~Su-30M3_Add-On_DataTable_P.pak
~~~~~Prowler_AddOn_DataTable_P.pak
~~~~~Nighthawk_AddOn_DataTable_P.pak
~~~~~TigerPack_AddOn_DataTable_P.pak
~~J20A_4AAMHunterMode_ReplacerVer_P.pak
~~J20A+PlayableDrones_CompatibilityPatch_P.pak
~J20A_Replacer_asFB22_P.pak
Draken_Localization_P.pak
~~~~~~F16VX_DataTable_P.pak
~~Skyhawk_Replace_P.pak
~~~~~~F-15CX_SPWDroptanks_(Modelswap)_P.pak
~~~~F-15CX_BASE_(Modelswap)_P.pak
~~FA27C_Modelswap_P.pak
~~Lightning_Addon_P.pak
~~Lightning_Replace_P.pak
~~Su33UBM_AddonStandalone_P.pak
~~X02A_Modelswap_P.pak
~~FloggerK_Addon_P.pak
~~FloggerK_Replace_P.pak
~~~F-35B_MODELSWAP-BASEMODULE_P.pak
~~~~F-CK-1C_CCVCanards_(F-2A)_Option_P.pak
~~~F-CK-1C_SWAPMODULE_(F-2A)_P.pak
~~~F-CK-1C_SWAPMODULE_(MiG-29)_P.pak
~~~~~~F35D_DataTable_Localization_P.pak
~~~~~~~~~~~~~~~~!ADF-11X_Addon Compability_P.pak
~~~ADF-11X Replacer module File_P.pak
~~Viggen_AddonStandalone_P.pak
I made it because I got tried of reading a list everytime I have to redo my mods folder.
Hey, this is a really cool idea! Though, I gotta wonder. How does it work?I tried it; made the .BAT with the exact name, put the exact script into the .BAT, and made the .TXT with the exact name alongside all the incompatible file names inside the .TXT. I put the two files on ~mods folder and ran it, and doesn't seem to do anything.
Nevermind, it's just bad copy-paste of the script. My bad. Script works as intended.
Also, if you don't mind,
after I understood how this works,I'd like to include the .BAT script and the .TXT as an optional file in this modpage. The .TXT will be updated to include new, incompatible files (if there's any), and I'll make a guide explaining how to use it. You'll be credited for your script, of course.Also, would you like to join Get Home, Be Home, Stay Home Discord server? That's where me and other ACE7 mod authors discuss modding stuff, alongside other things.