7 Days To Die

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FuriousRamsay

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FuriousRamsay

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Mod articles

  • AI Rules for Aggro

    The following AI rules have been set for the following entities:

    Zombies:
    Will Attack:
     - Players
     - Bandits
     - Citizens
     - Soldiers
     - Trainers and their Disciples
    Will Retaliate:
     - Animals

    Soldiers, Trainers and Disciples:
    Will Attack:
     - Zombies
     - Bandits
    Will Retaliate:
     - Players
     - Animals

    Citizens:
    Will Attack:
     - Zombies
     - Bandits
    Will Retaliate:
     - Players
     - Animals
    Will Run:
     - If moderately hurt

  • Playstyle Flavours

    Here is some guidance on which mods to include in order to best fit your playstyle. 

    BIOME SPAWNS EXCLUDED:
    Entities will not spawn in the biomes but will be encountered when you attempt one of the new jobs.
    
    zz_Trader Network_MoreJobs
    zz_Trader Network_MoreJobs_Items and Blocks
    zz_Trader Network_MoreJobs_Locate New Traders
    zz_Trader Network_MoreJobs_Twitch (for streamers)
    zz_Trader Network_MoreJobs_UI Tweaks
    
    BIOME SPAWNS INCLUDED:
    Entities will spawn in the biomes and will be encountered when you attempt one of the new jobs.
    In a new game, you will start seeing them spawn at about 2PM on your first day.

    Casual:
    ...

  • Player Vending Machines

    The Player Vending Machines at each Trader POI have been converted into Mission Boards.

    CHALLENGES:
    The following can be found as part of the Vending Machine's missions:

    Horde Training (Tiers 1 through 5):
    - You are given a challenge that can be activated at any location. The idea is to test out your horde base against waves of zombies, see how
      well it holds
    - Zombies will spawn over time, there are no special activations required for them to continue spawning
    - There are no rewards for this challenge. It is purely meant to assist in you testing out your defenses or offensive abilities (should you wish to try this
      out in the open)

    Faction Wars (Tier 1 at the moment):
    ...

  • Locate New Traders

    LOCATE NEW TRADERS:
    Mod to help find the 3 traders (Farmer, Handyman, Black Shield) more easily. They already had a very small chance to spawn in the biomes but this will help more casual players or players that do not explore much.

    Each are spawnable using end of quest tier rewards:
      - All Traders will provide a reward option to spawn the Farmer Trader after completing 10 Tier 1 quests   
    - All Traders will provide a reward option to spawn the Handyman Trader after completing 10 Tier 2 quests
    - All Traders will provide a reward option to spawn the Black Shield Trader after completing 10 Tier 3 quests
    Notes:
     - Once given the note as a reward, ...

  • Craftables

    CRAFTABLES BLOCKS:

    Screamer Horde Signal:
    Lure in Screamer hordes on demand
     - 5 Tiers, each Tier increases the size of the horde
     - Requires fuel to activate (wood, coal, etc)
     - Can be turned on and off to start and stop the spawning based on what you can handle
     - Can be crafted using a lootable schematic (looted from the Horde Trainer from the Horde Training job at Wave 10 when still alive)

    Burning Embers Trap:
     - Can be crafted at campfire or forge
     - Requires fuel to operate (wood, coal, etc)
     - Will burn entities (including yourself) when stepped on (unless they squeeze by the edges)
     ...

  • Twitch Integration

    TWITCH INTEGRATION:
    The following spawns have been added for streamers.

    Help:
    - Citizen
    - Mechanical Dog
    - Soldier
    - Mechanical Wolf
    - Commander
    - Mechanical Lion
    - Mechanical Bear
    - Android

    Hinder:
    - Bandit
    - Bandit Zombie
    - Cloaked Snaked
    - Burning Rabbit
    - Titan Bully
    - Cloaked Vulture
    - Bandit Zombie (Feral)
    - Titan Giant
    - Battle Android
    - Burn Android
    - Shock Android
    - Bandit Zombie (Rage)
    - Titan Mammoth
    - Bandit Zombie (Shock)
    - Titan Goliath
    ...

  • Installation Instructions

    INSTALLATION:
    As with any other Mod, please make sure that you have created a "Mods" sub folder inside you your game's main folder.

    Multiplayer:
    Copy the zz_Trader Network_MoreJobs folder (or the folder of any other optional mod) into the \Mods folder of your 7DTD server folder

    Single Player:
    Copy the zz_Trader Network_MoreJobs folder (or the folder of any other optional mod) into the \Mods folder of your 7DTD game folder

    Yellow warnings on the console can be ignored. Some references were added in order to support how Darkness Falls splits the trader's inventories. They have no impact on the game when not found.

    Note: When installing a new version, make sure to delete the previous folder to ens...

  • Friendly Biome Spawn Mod

    FRIENDLY BIOME SPAWNING:
    The Friendly Biome Spawn mod is used to spawn friendly entities in each of the biomes.

     Forest Biome:
     - Trader Network Commanders (low chance)
     - Trader Network Citizens (medium chance)
     - Mechanical Allies (low chance, mostly Dogs)

    Burnt Forest Biome:
     - Trader Network Commanders (low chance)
     - Trader Network Citizens (medium chance)
     - Mechanical Allies (low chance, mostly Wolves)

    Desert Biome:
     - Trader Network Commanders (low chance)
     - Trader Network Citizens (medium chance)
     - Mechanical Allies (low chance, ...

  • Biome Spawn Mod

    BIOME SPAWNING:
    The Biome Spawn mod is used to spawn enemy entities in each of the biomes and has a few variants to help along with your playstyle.

    Biome Spawns Mod:
    - x8 to existing Wasteland Vanilla spawns and x4 to all other Vanilla biome spawns
    - Added custom spawns to the following biomes:
    - Forest:
      Day:
       - Black Shield Bandits
       - Hazard Entities (Tiers 1 and 2)
       - Toxic Creepers
       - Mutant Chickens, Rabbits and Does
      Night:
       - Trader Network Fire Immune Zombies
       - Hazard Entities (Tier 3)
      ...

  • Handyman Trader

    JOBS:
    The following can be found as part of the Handyman Trader's job listing:

    Hold and Fetch (Tiers 1 through 5):
    - Phase 1: You are sent to a random POI which you have to clear
    - Phase 2: Once cleared, waves of zombies will spawn and you must kill a number of them in order to activate each subsequent wave
    - Phase 3: Fetch the Courier Satchel within the POI
    - Phase 4: A large number of zombies will spawn and you can either stay and fight or run back to the trader like a little baby
    - Phase 5: Get your reward from the trader you received the mission from
    Notes: you do not have to stay within the limits of the POI

    Ghosts (Parts 1 through 5):
    - Through each part you get to unveil a storyl...

  • Black Shield Trader

    JOBS:
    The following can be found as part of the Black Shield Trader's job listing:

    Decoys (Tiers 1 through 5):
    - Phase 1: You are given a backpack and sent to a random location
    - Phase 2:  You activate the waypoint to unlock the possibility of opening the backpack and retrieve decoys and body bags
    - Phase 3: You have to go through waves of placing decoys and killing special zombies (described below). The zombies will attempt to damage the decoys
        and once the decoys reach 65% life, they will trigger a 4 second timer and detonate, dealing damage to all entities around it.
    - Phase 4: You harvest samples from the remains of the special zombies and put them in the body bags (creates a single body bag pi...

  • Farmer Trader

    JOBS:
    The following can be found as part of the Farmer Trader's job listing:

    The Hunt (Tiers 1 through 5):
    - Clear a number of mutant animals (current Vanilla set of animals with different skins and will retaliate)
    - Each wave is triggered by killing a number of them
    - The Trader Network supplies you with mechanical allies to assist you in your mission
    - Tier 1: dogs that will regenerate your stamina if you stay close
    - Tier 2: wolves that will regenerate your health if you stay close
    - Tier 3: lions that will periodically burn nearby zombies and knockback foes in an area of effect
    - Tier 4: bears that will periodically do explosive damage to nearby foes which will knock them down

  • Generic Traders

    JOBS:
    The following can be found as part of the Trader Network's Trader's job listing:

    Visit New Trader Location:
    - New job with a low chance of appearing at Tiers 1 through 3 (percentage goes down as you go up in tiers)
    - The objective is to visit another trader, in line with the theme of the mod (a network of traders)
    - Allows you to find more traders early on rather than having to wait for the special jobs that show up as you move up in tiers...