SKYRIM SPECIAL EDITION
Blended Roads by T4GTR43UM3R
Skyrim Special Edition » Models and Textures
Added: 10/03/2017 - 08:31PM
Updated: 18/06/2017 - 09:15PM

608 Endorsements

1.2 Latest version

8,369 Unique D/Ls

18,563 Total D/Ls

58,048 Total Views

Uploaded by T4gtr34um3r

Description

Last updated at 21:15, 18 Jun 2017 Uploaded at 20:31, 10 Mar 2017


Announcement:

REALly Blended ROADS v 1.2 is out!!!
I've fixed a lot of minor bugs and glitches. For the full list of changes visit the changelog please.
I will thank everyone for the pictures, the suggestions, the votes and the endorsements.
I was so happy about your help that I created a little bridge retexturing. But this retexturing pack covers the REALly Blended ROADS standart bridges only.
The patch for SMIM is meant for compatibility. Providing a retexture of this bridges means to make them standalone even without SMIM.
A compatibility patch isn't meant to be provided in that way. If you want to merge this textures with SMIM you can try it but I cannot guarantee that it fits and works like intended.
You can also ask Brumbek for including this textures if you want.

I've also added a section in the description page that covers snow road related issues.

A big thank you to sonnhy for creating and uploading the installer and taking care of the comment section.
You've helped me a lot while I hadn't time for uploading.


Introduction:

While I was creating snow textures for my other mod
I've ran into big trouble with road uvw's.
I've looked into the meshes and discovered that I can't solve this problem without changing my textures in a way I didn't want.
So I decided to change the meshes and blend the road textures to it.
I think the gifs explain best what this mod does.
I've decided to release it as a standalone mod. Maybe someone is interrested to use it without my main mod.

It will be basically compatible with all texture packs. Only the road textures need to be replaced.


This mod is meant as a modders resource too. Feel free to use and change it. I've uploaded mask templates too
(the roadstones still use Bethesda's uvw's.)
But I would appreciate a credit.

Compatibility:

  • Actual road textures from other packs usally don't have an alpha channel. This means they don't blend and make this mod pretty useless. If you want compatible textures from other packs you need to contact their mod author.
      all mods that change the road meshes (currently unknown, please report it and I will update here)
  • Blended Roads is actually incompatible with Real Roads.
  • Blended Roads is now compatible with SMIM bridges

Known Issues:
  • currently nothing ( but I am sure there will come something)
  • blending within one mesh is possible but between meshes not, this is nearly impossible in Skyrim

About Snow Roads:

If you are using Fluffy Snow or Majestic Mountains you can ignore this.

I decided to drop the seperate snow roads. This means that the snow roads have 3d stones from version 1.1 and up.
To achieve a good fitting I decided to project snow material on them. First I decided to use a similar technique like Better Dynamic Snow. But this didn't work very good on bridges.
That's why I'm using a regular snow material. Depending on the snow mod you are using this may not fit with the ground.
In that case contact the author of your favorit snow mod and ask for a fitting projected diffuse texture.


Credits:
  • Bethesda - thanks for allowing us to mod
  • Texturelib


Here are two show cases that I've overlooked for almost two weeks.