Last updated at 1:56, 14 Dec 2013 Uploaded at 19:47, 9 Oct 2012
By: ElSte17 (Diabloblanco) and recoded by UbuntuFreakDragon
The 3rd version of my mod has just been released! Please bear with me as I attempt to prepare the description/mod pages for this site and Skyrim Nexus, upload videos, pics, etc.
ATTENTION: YOU NEED SKSE (SKYRIM SCRIPT EXTENDER) TO USE THIS MOD! NO COMPLAINTS, IT'S A VERY COMPLEX MOD.
YOU MUST ALWAYS LAUNCH SKYRIM VIA SKSE WHILE USING THIS MOD
Download SKSE here: http://skse.silverlock.org/
Please follow the tutorial video on how to install SKSE and this mod! Another video will be uploaded aswell to show how to use the mod.
Major updates of this version:
* Highly improved stability and userfriendlyness
* Working collision (you wont fly through buildings, trees, mountains, etc. anymore)
* Steer with mouse with no problems
* Head tracking fixed
* New Dragon spells
How to use the mod (please watch the video)
1. Launch the game via SKSE loader and load a save file (please, backup your files as a precaution first)
2. New spells "Become a Dragon" and "Optionsmenu" are added as shouts-- equip them to favorites bar
3. Use Optionsmenu first by equipping it and pressing "z" -- select race, normal size, shout, adjust camera
4. Switch to "Become a Dragon" shout and press "z"
5. You are now a dragon
Right click and left click to bite and tail smash
"z" to breathe the selected fire/frost (if not, go back to optionsmenu and click on the shout again)
walking is standard
"e" to start flying
steer with the mouse
look high up to fly up, look down to fly down ( altitude adjustments occur quickly so take it easy on them)
"z" to breathe fire/frost still
"e" again to land
To return to human, make sure the "Become a Dragon" shout is equipped WHILE LANDED and press "z"
Go back to Optionsmenu and change the camera back to normal
- added a dummyitem with all keywords asked by frostfall
- created an aditional skeletonpath for this mod, compatibility patch for Dragonborn
- Added a lesserpower to start/stop flying, which runs without SKSE, now SKSE in recomended but no longer essential.
Balanced a bit.
+ 500 Magicka
- spells now are needing Magicka
- A nice skeleton camerafix for dragons, (will be tested soon:)
- As this mod is scriptbased, a nice file to remove old scripts from a save:
- A nice more graphical mod, Burn Freeze Shock Effects, with this mod your victims lock nice and toasty:
The hole old FAQ from the last version:
Q: The Mod doesn´t work at all, not getting any spell no working hotkeys etc.
A: Make sure you enabled the .esp if you dont know what this means read the readme
Q: I can´t fly?
A: You need the latest SKSE for flying, since the Skyrim 1.6 patch became final, SKSE Papyrussupport became final, too. Watch the tutorial.
Q: I have SKSE installed, but the mod still doesn't work.
A: Make sure you have launched the game using the "SKSE loader" file. type getskseversion into the console if you are reciveing an error you are not running SKSE.
Q: I´m not receiving an answer to my "I can´t fly" comment, why?
A: Becouse there isn´t enough information to answer. If you can´t fly, plaese use this console comands first, and post what you receive:
We will ignore any "i can´t fly" post without this information
Q: My dragon is walking through the ground or floating when I land, what's wrong?
A: You must play as the normal sized dragon to avoid this issue.
Q: I have watched the tutorials and I have SKSE installed correctly and I've done everything exactly right!
A: Try to press "y" instead of "e" if this don´t work, clearly you haven't installed it correct, or you wouldn't be having issues. I know this answer makes you want to punch us in the face, but you just gotta go back and retrace your steps. Do you have the version of SKSE downloaded from the link? Did you launch the game with the SKSE loader? Do you have a mod conflict? Did you install the mod correctly in the first place?
Q: Why is the dragon's head pointing the wrong direction, I can't attack!
A: This is caused by the stupid AI Headtracking Animations. I've tried turning them on, turning them off, but neither seems to have any effect. You CAN infact attack people, if you move around, your dragon is generally smart enough to target an NPC.
Q: Why aren't you using the actual hover and land animations? That seems like something obvious to do...
A: It's much easier said than done. For some unknown reason, when these animations are played, the dragon is seemingly "dragged" to some random position on the map which is often very far from your current position and can cause CTDs.
Q: Why is the dragon so slow compared to other dragons? Well, when you fly as the player, your computer is forced to load the vast scenery that surrounds you very quickly. This takes a lot of processing power, and since most of us don't use super computers, we have to fly slowly to give the game time to load the surroundings and prevent CTDs. The AI dragons don't have to load surroundings for them to see, so they can fly as fast as they please.
More updates to come.
Q: Can we change controls?
A: Yes we can!
The controls are stored as globals, you can change them ingame via console, This is the comand:
these are the keyglobals:
blubbecomedragonhumanfastkey ;hotkey become a dragon
blubconstantflyingforwardkey ;hotkey flying constantly forward
blubflyingforwardkey ;hotkey flying forward
blubflyingstartstopkey ;hotkey to start/stop flying
blubflyingupkey ;hotkey flying up
blubroarkey ;hotkey to roar ^^
I hope this helps.
Q: I got a CTD everytime I try to start flying, and I know a bit how to work with Papyrus?
A: A small workaround, requireing the CK and a small bit of skill.
Run in CK Papyrus Script Manager found under Gameplay.
open blubscriptflying in Papyrus
move to line 65 which look like this [wait(1)]
increase the value inside the Brakets e.g. [wait(2)]
save the script and recompile it,
this should fix the CTDissue