OBLIVION
Kvatch Rebuilt by Kvatch Rebuilt Team
Oblivion » Quests And Adventures
Added: 18/02/2008 - 07:10PM
Updated: 19/04/2014 - 03:00PM

1,119 Endorsements

3.0pb2 Latest version

184,158 Unique D/Ls

283,454 Total D/Ls

799,034 Total Views

Uploaded by Zaldiir

Description

Last updated at 15:00, 19 Apr 2014 Uploaded at 19:10, 18 Feb 2008





Kvatch Rebuilt: A Hope Renews lets you rebuild Kvatch through a series of short quests. The city will not be magically rebuilt the moment you load the game, but will instead take several weeks of waiting and helping before it is fully rebuilt. Become the new count(ess) or help the rightful heir find his way back to Kvatch to rule its citizens. Get your own statue in the city, and fight in the arena to become the new champion!

Uncover the evil secrets of old Kvatch, and be the first to ever enter the ruins of the Ayleid City underneath. A dungeon filled with both enemies and puzzles, it will take you through the entire city, and beyond!

With full voice over, this final content update breathes new life into the mod!



Key Features:
  • Rebuild Kvatch through a series of short quests.
  • Become Count(ess) of Kvatch, or place the rightful heir on the throne. Your choice!
  • Become the new champion of the rebuilt Kvatch Arena.
  • Explore the depths of old Kvatch, and venture into the Ayleid Ruins beneath it.
  • A new, highly detailed companion with a compelling story.
  • Fully voice acted!





Coming soon™


German version 2.1.2 - by PlanB29
Russian version 2.1.1 - by Santera, DJ Kovrik, EUGENIUS, and Tigral
Spanish Version 1.0 - by Lazaro
French Version 2.1.2 - by Arcenild and Oaristys




    Requirements
  1. Shivering Isles with the latest official patch (1.2.0416)
  2. OBSE 0021+


Nexus Mod Manager
Use the "Download with Manager" button. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Wrye Bash BAIN
Drop the archive into your Oblivion ModsBash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab.

Manual
Drop the Kvatch Rebuilt.esp and Kvatch Rebuilt.bsa files into your Data folder. Activate the mod using whatever management tool suits you.



Due to the way Kvatch Rebuilt handles certain things, it is recommended you follow the uninstall path below, rather than just deactivating the plug-ins (Especially after the quest 'Blood on the Road').

In-game, go to an interior well away from Kvatch and any Kvatch Rebuilt locations. Open up the console (The key to the left of the '1' key) and enter the following:
SetStage KRUninstall 10

A message should appear, asking you to save and exit. Do so, then deactivate Kvatch Rebuilt.esp. Restart Oblivion and load the save you made. You will be prompted about plug-ins having been removed. Ignore this warning. Kvatch Rebuilt has now been successfully uninstalled.



Kvatch Rebuilt is compatible with most mods, with the exception of mods that alters Kvatch in any way.
There are compatibility issues with FCOM/OOO during the Arena soul quest. This can be resolved with the supplied FCOM Patch.

NOT compatible with savegames where Kvatch Rebuilt version 2.1.2 or lower has been active and first quest has been started.



The mod should kick in automatically once you have completed the 'The Battle for Castle Kvatch' quest, regardless if you have already done it long before, or are just starting out. You should notice the camp move into the city and after about a week a messenger should find you.



  • From the distance Kvatch may well still look burnt, even when the rebuild is complete. This can be resolved by updating the LOD through TES4LodGen.
  • The ground is still burnt around the city. This is due to a limitation in the game engine. This can be resolved by using the "No More Burned Ground" patch.
  • It is advisable to load Kvatch Rebuilt after OOO/FCOM and (Open-) Better Cities.
  • This will not work with a savegame where the Kvatch Rebuilt questline has been started with a Kvatch Rebuilt version lower than 3.0.




    Kvatch Rebuilt Team
    Current:
  • Zaldir
  • Former:
  • CB Droege
  • Chrissuit33
  • dutchmam
  • Elessar_VPR
  • Gez - Waltherp58
  • ghostwalker71
  • greedo
  • Ionis
  • kanjadd
  • Lord Memphis
  • Maniac One
  • Molotox
  • Radik
  • Sandman53
  • Wolfen
  • vible






    Testers
  • AlphaUMi
  • andalaybay
  • Aventhorn
  • bathe_in_septims
  • Black06
  • Captain_Compost
  • crodil56
  • Doubler
  • giskard
  • He-Who-isnot-There
  • HMS
  • It always rains at kvatch
  • J. Woltz, the Celtic Swordsman
  • Lucien Lachance
  • milkshake
  • mschmidt64
  • OutSpokenHBW
  • sim085
  • Tayla_88
  • t3h_noes
  • TheDarkListener34
  • thezeus18
  • tomwvr
  • tycorr ravenwing
  • xbolt


    Others
  • Sainta117 for letting us use his poem.
  • Pronam for letting us use his Ayleid trapdoor resource.
  • captainwolfos for the Walkthrough.
  • Warbirddeath for the Ayleid Ruin interior design.
  • Vorians for continued support throughout development and for cleaning and optimizing the mod.
  • Arthmoor for extended support in cleaning the mod.
  • ElminsterEU for TES4Edit, help in cleaning the mod and for the OOO/FCOM patches.
  • TeamGecko for TES4Gecko.
  • MentalElf for TES4Files.
  • OBSE Team for the Oblivion Script Extender.
  • ShadeMe for the Construction Set Extender.
  • Bethesda for Oblivion and the Construction Set.




You can contact me through E-Mail (found in ReadMe), on NexusMods (as Zaldiir) or on any of the following websites/forums (as Zaldir): Bethsoft Forums, Dark Creations, Great House Fliggerty, TES Alliance, Planet Elder Scrolls



For usage permissions, locate Zaldir in the Modder Permissions Database.