Fallout New Vegas

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Created by

Diegonom

Uploaded by

Diegonom

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About this mod

Little Adobe home made for the Raiders AKA Public Enemy.

Requirements
Permissions and credits
Changelogs
Overview: 
To fight the power you will need a place to crash and stash. Dust Devil has you covered and then some.



Location:
Dust Devil is located between Sunset Sarsaparilla HQ and Monte Carlos Suite.

Features:
+ 2.0 SnowGlobe Collection - Collect and display those little globes
   (SG may cause performance issues use this mod by Radioactivelad if you notice fps tanking).
+ 2.0 Barber Mirror - Change your hairstyle with a straight razor requirement.
   Quality of Life feature: Straight razor holder so you don't have to keep it in your inventory simply activate it.
+ 2.0 Dead Money Vending machine - Once you finish dead money a prompt will appear to purchase one [3k sm chips]
Boobytraps - Enjoy.
"Potato" - New drug on the block and for the low price of [3000 caps] you can invest in a potato box. 1 potato repawns. 
Clean up - Raiders don't like to pick up after themselves, But now you can do something about it or keep it filthy like a true psycho.
   (check screenshots) Activating "Finished Cleaning" will remove cleaning options so make sure you are positive you're done cleaning.
+ Chem Station - A home isn't complete without your very own Drug lab! [1k caps] 
Light switches - On/Off 
Tuneable Radios - Pick whatever Radio Station you want to listen to finally (Will only affect the 2 Radios in mod)

Requirements:
DM, HH, OWB & LR
Generate LODs required or Adobe home will pop in. Viva New Vegs has a step by step Guide here.

Installation:
Install with mod Manager of your choice

Issues:
Exterior graffiti might flicker from a distance.
Seam in the back of the home pretty sure its an issue with the model. leaving as is.

Compatibility:
This mod replaces an old decrepit home. Tried picking a spot that isn't used by other mods but its a +10 year old game so there's bound to be some.
Overwrites: This mod uses assets from other mod resources So overwrites are most likely due to using the same asset. Nothing to worry about.

Q&A:

Q: Can you add X?
A: No, but you can.

Q: Can you remove X? 
A: No, but you can,

Q: I don't like this mod but I'm still going to comment on it and tell you I don't like it. OK?
A: Go touch grass.




Credits:
TrickyVein
 - Assets used from Sandcrete Architecture and Dry Canyon 
Brayduck - Retextures from Classic Adobe Buildings in Mojave
AlistairRodryk - Resources borrowed from Classic Adobe 188 Trading Post 
RemcoVerbeek - Letting me use his scripts to add more features.
Jokerine - wonderful assets from Jokerine's Misc Resources and Tutorials - FNV 
Pixelhate - Assets from Hinged Punching Bag - Resource. 
Yukichigai - Godsend that is Tuneable Radio Mod
ZuTheSkunk - For their HiPoly assets from Clutter And Resource Pack
Bobio567 - Liquors Sign from Old Vegas Resources
LIAMNIRVANA - Helping me out figuring out the ins and outs of building mods 
Spiffyskytrooper - Stripper pole idea
Sweet6Shooter - Patience. lots and lots of patience with helping me start scripting
Ronivader - Willing to help no matter how dumb my questions are
wkarrde - Flamingo Resource
Me - Movie Poster (Modders Resource)

NH Arms and all the modding friends there. 

Tester:
Yoeseph

Permissions:
You can edit/upload the .esp as much as you want just make it different and credit me.
If you decide to pack the other assets along with the .esp you are REQUIRED to ask for perms from the listed mod authors if their assets are not free to use.

My Other Mods:
Classic Adobe Raul's home   - Companion Home
Twin Rocks Abode                  - First Player Home                    
Dust Devil Adobe Home         - Raiders
Little Apocalypse                    - Followers of the Apocalypse
Centurion Homestead            - Legion
Dos Osos Veterans Club        - NCR
Casa De New Vegas                - Yes Man