Last updated at 19:52, 19 May 2017 Uploaded at 20:53, 12 May 2017
Requires Version 1.1.5 or Greater of Sim Settlements
No DLCs needed
New Homes: 4
New Shops: 2
New Factories: 0
New Farms: 1
New VIP Stories: 2
Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Yes
4 unique homes - a tree house, a herbalist's shack, a shabby home underneath a car and a makeshift tinkerers house.
One struggling botanist's dreams of a return to a green world - a rooftop farm with increasing variety of plants (for all you adhesive junkies out there, you know who you are).
NEW! A stranded road warrior sets up shop in a derelict APC, selling goodies to the danger crowds and looking for new recepies from the explosives cook book.
And finally: A breezy rum bar, "The rum hole", for a quick escape in the balmy nights to a place where palmfronds kiss your sweaty face and rum gushes down your eager maw, instead of radiated water and that insistent dog breath that follows you around in the real world of the wastes.
Building plan names
if you use the Architect's T-square to control what gets built on the plot (requires Sim Settlements 1.1.6):
TreeTent by Tinuvia
Skjul Shack by Tinuvia
El Duderinos Wreckshack by Myrmarachne
Crusty Mechanic Shack by Myrmarachne
Babylon Roof Garden by Tinuvia
Warchild's Weapons by Tinuvia
The Rum Hole by Tinuvia
Hot files! Wohooo! We love you all!
Kinggath for Sim Settlements!
Bethesda, the stealers of life, for Fallout4
Ethreon, for the mindfertilizing planters in Plant Me
NovaCoru, for enlightening tips, from Homemaker