DOOM Eternal
0 of 0

File information

Last updated

Original upload

Created by

Rowge1

Uploaded by

Rowge1

Virus scan

Safe to use

About this mod

Some fun mods stitched together to give you an edge when playing todays most demanding Slaughter Maps, Master Levels, Game Modes and Randomizers...
Updated for DE v6.66.x

Permissions and credits
Changelogs
DOOM Essential: When the Super Slayer is too much and Vanilla is just boring… All versions are still available. Pick and choose as you see fit. 

Chainsaw Savagery w 2 pip Heavy: by UberCringe, tweaks by Rowge1 (from Fundamentals by Konvaz). Blood Fueled rune required. Faster and more brutal Chainsaw kills. ALL chainsaw-able demons only require 2 pips or less. The Chainsaw is now a true weapon, with benefits :)

2 Gas pip Regen: by Jeffalooboo, tweaks by Rowge1 (from Super Slayer Overhaul). 2 Gas pips will regenerate 33% faster each, after using the Chainsaw (duh). No sense in having 2 pip Heavy's if ya ain't got 2 pips.

Faster Equipment Cooldown: by Jeffalooboo, tweaks by Rowge1 (from Super Slayer Overhaul). Flame Belch from 12 to 8 seconds. Ice Bomb from 35 to 20 seconds. Frag Grenade from 20 to 13 seconds, each. Even faster cool down with Equipment Fiend rune.

Mayo Full Auto Buff: by UberCringe and UndertheMayo (from Fundamentals by Konvaz). 50% Faster windup and cool down, FOV and movement no longer affected. Slight increase to rate of fire (more damage ) and decrease in spread (more range).

Mobile Turret Buff (aka My Lil’ Friend): by UberCringe and Konvaz (from Underused Weapons Buff). Faster firing rate (more damage), less spread (more range), very short transformation time, Slayer movement is unhindered, deals additional frontal damage to Pinky’s, Cyber Mancubi and DOOM Hunter sleds.

Destroyer Blade Buff: by Jeffalooboo (from Super Slayer Overhaul). 50% faster charge-up. Nothing more, nothing less. 

Crucible, 0 pip on Fodder: by Konvaz (from Fundamentals). Kills fodder demons without using a pip. Must have at least 1 Crucible pip to use. This is  a ton o fun in a room full of fodder and works great on the asshole Riot Soldiers. Flame and Slash for free armor & health. Console Command: give weapon/player/crucible

Better Chrono Strike: by Humam, tweeks by Rowge1. Chrono Strike rune required. Chrono Strike on Demand (always on, 35% of real-time). Abuse is easier said than done and you can always turn it off. 

Loot Drop Collision Fix: by @Proteh (from Fundamentals by Konvaz). Self explanatory.

v1.8 Updated for DE v6.66.x: Mayo's Full Auto Buff and Crucible, 0 pip on Fodder restored from Game Play Fundamentals and Non-Meta Weapon Buffs by Konvaz.

v2.0 Added Faster Hammer Slam: by DurandalMuch faster execution, with no more jumping and slo-mo while using the Hammer. It now feels like a real weapon and not a gimmick. The Stun effect and Time duration are untouched. Console Command: give weapon/player/hammer <enter>

Better Lock-on Detection: (by ?) Meat-Hook, Rockets and Laser Beam, lock-on quicker and more reliably.

Supercharged Dash: by Durandal, tweaks by Rowge1Dashing into Fodder and Prowlers will instantly kill them and send them flyin’. Funny shit. Dashing into a Heavy/Super-Heavy will cause 150 HP damage (vanilla=50 HP).

v2.2 Added: Hammer Fill Rebalance: by ichisich, tweaks by Rowge1. 4 Glory Kills, 4 Chainsaw Kills, 4 Weak Points, 4 Blood Punch Kills w Splash, 4 Head Shots, or any combination of 4. Any other mod or play mode with Horde Hammer installed will double these requirements.

Better Melee System - Full Revamp Edition: by FlavorfulGecko5. Melee Lunge, Blood Punch and Glory Kill are now omni directional (both vertical and horizontal) with greater angles to lunge and snap. Sets the minimum distances for all demons to 0 and maximum distance to 10 meters (the vanilla distances are 0.38 min and 6-7 meters max, for most demons).
1
v2.3 Added: Simply Faster Movement: by Knightmare, tweaks by Rowge1. 20% Faster Movement overall. Nothing more, nothing less. The original mod is 30%. I resisted adding this function but my level of play has increased and I needed the extra speed for the UnBalanced CBT Master Levels, Slaughter Maps and Randomizers I'm playing now and it's a ton-o-fun :)

 K versions Added Better UI Grenade Sounds: by Proteh, tweaks by Rowge1. I replaced the sounds with my 2 kids. One says "Grenade" the other "Ice Bomb", for both the switching and recharge sounds.  No more guessing what's ready or what's been switched. I luv the irony of my kids telling me shit's ready to blow up. I kept this is a separate version, because I assume not everyone will find this as entertaining/useful as I do :D

I hope the next DE update does not screw this up. I'll have no clue how to fix it. I guess I did know how to fix it, lol. Let me know if you find any bugs. #Frankenmod: Other peoples mods/parts/code/ideas, stitched together and tweaked to create something else. UPDATE: a bug, causing some systems to crash, was found with the english.json files. Version 2.3 was updated to 2.3.1, with these corrupt and unnecessary files removed.  Anyone downloading earlier versions can just delete the EternalMod folders from gameresources_patch1 & 2. Problem solved.

Thanks to DaBigKahuna for ideas and helping me play test this mod. 

Excellent when paired with Equip All Runes mod by Jeffalooboo
https://www.nexusmods.com/doometernal/mods/577

Also Recommended, To restore some Difficulty Balance: 
Challenge Restored by UberCringe and Konvaz
https://www.nexusmods.com/doometernal/mods/243
Deadly Revenant Buff by ModMadder
https://www.nexusmods.com/doometernal/mods/764
Demonic Trooper Rework by UberCringe
https://www.nexusmods.com/doometernal/mods/752
Tyrant Rocket Buff by ModMadder
https://www.nexusmods.com/doometernal/mods/125
Console Command: AI_Haste_OverrideRate 1.35 <enter> All Demons are 35% faster, more aggressive and deadly
Any of the CBT Master Levels, Slaughter Maps, Enemy Randomizers or Randomized mods :D