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File credits
Daeker - Assisted with balancing, ideas, and provided some useful strategies. Kaiser_will - Restored the Arachnotron's turret behavior. Originally created tweaks for Cursed Prowlers & Riot Soldiers. Konvaz - Scaled some of the enemy attack windows or animation by difficulty. Modified Cursed Prowlers, Demonic Troopers, Riot Soldiers, & Stone Imps.
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The Cursed Prowler's curse damage rating has been restored.
Other minor tweaks.
Version 2.5
Challenge Restored:
Now works for Update 6.4.
Version 2.4
Now works for Update 6.2.
DLC Demon Balance Changes:
Each shot from the Heat Blast mastery (Power Surge) now disables the Blood Maykr's shielding for 2 seconds.
The Dark Lord's aiglobalsettings have been changed to match Konvaz's Dark Lord ML update.
Version 2.3
Challenge Restored:
Removed the Marauder restoration, because it was causing too many people to crash. The Marauder Restored file is still in the Google Drive link.
Removed the Dark Lord restoration, because it was having issues with Konvaz's Dark Lord master level. The Dark Lord Restored file is still in the Google Drive link.
DLC Demon Balance Changes:
Load priority changed to 1, from -99. This should overwrite any conflicting files without a priority while not overwriting Challenge Restored.
Stone Imp resistances have been tweaked. Mobile Turret is slightly more effective against them. Possessed Stone Imps are slightly more resistant to Full Auto.
Version 2.2
Challenge Restored:
Fixed an issue where in Doom Hunter Base, all enemies had much shorter frozen durations than intended.
Version 2.1
Challenge Restored:
The Sentinel Hammer will now stun a Marauder.
Version 2
Challenge Restored: Restored many changes from Update 6 (see mod description).
Balanced version is renamed to DLC Demon Balance Changes (unreleased).
Semi-Balanced version will be discontinued in favor of the Chaos Demons mod, whenever I get to that.
Riot Soldier shields now only block damage in a 60% radius instead of 90%, so they are more consistent with their vulnerability radius from explosives.
Version 1.5
Balanced & Semi-Balanced versions:
The Dark Lord's melee attacks are faster. This contains identical stats to Konvaz's Dark Lord Rework mod, so you don't need to worry about conflictions.
Version 1.4
Balanced & Semi-Balanced versions:
The Curse effect obtained by the Cursed Prowler now has their green filter returned, although now less disorientating. This was reverted because it would be difficult to tell if you were cursed without a HUD.
Armored Barons are less resistent to the Unmaykr no harm splash damage effect so if you use the Underused Weapons Buffs mod in conjunction, the Unmaykr will take 5 shots to destroy their armor.
Version 1.3
Balanced & Semi-Balanced versions:
Armored Barons have their armor weak to the Unmaykr. Around 5 shots will instantly break it. New text were added to the codex to communicate the change.
The Cursed Prowler muffled sound bug should occur less often if you try to kill one immediately after being spawned.
Fixed an issue with the Armored Barons having their "Traffic Light" attack windows not as fast as intended in the Balanced option.
Version 1.2a
TAG2 Demon Tweaks:
Now works for Update 6.4.
Version 1.2.1
Added custom codex and popup text for some of the DLC2 demons to better communicate their changes.
Slightly tweaked the Armored Baron's "Traffic Light" attack window to have a longer opening when possessed by a Spirit. This is designed for when a possessed Armored Baron has the same speed properties of a possessed regular Baron.
Faithful version is unchanged.
Version 1.2
Konvaz and I (UberCringe) did some additional testing. Turns out, the old Balanced version was a bit too obstructive. And some people liked some of the new changes in Update 5, such as the Turret change.
Renamed the OLD Balanced version to Semi-Balanced, to better fit the criteria of being overly challenging.
Replaced the Semi-Faithful version to the NEW Balanced version because hardly anyone downloaded the former option.
The NEW Balanced version incorporates some of the lenient changes from the Semi-Faithful version and balance changes for the new DLC2 demons from the OLD Balanced version.
Konvaz's upcoming Immora Master Level will be designed in consideration with the NEW Balanced version.
Version 1.1a
TAG2 Demon Tweaks:
Separated the Stone Imp armor drop aspect to a separate mod.
Tweaked the Stone Imp's resistances to make them also weak to Heat Blast.
Made Screecher-Buffed demons falterable and have increased damage.
Version 1.1
Added Demonic Trooper Buff option.
Demonic Troopers in Immora have extra health (around fodder amount), their projectiles fire in faster intervals, are more accurate, and have farther range.
Delete the maps folder (e5m3_hell\maps) if you want this mod to be compatible with custom Immora levels. However, this will consequently revert their health back to 35.
Compatible with any of the 3 Main Files.
Version 1
Finished release.
Added Semi-Faithful option, which is a more lenient version of Faithful.
Fixed some issues with the Armored Baron & Blood Maykr.
Numerous balance changes for all of the DLC2 demons.
Version 0.7
Balanced version:
Numerous balancing tweaks to the Chaingunner and Stone Imp (done by Konvaz).
Now edits less files - should now be more compatible with custom weapon mods.
Finished release & Semi-Faithful version should come soon.
Version 0.6
Balanced version:
Blood Maykr's "traffic light" attack should be more faithful (to pre-5.0) on Nightmare difficulty and their projectile malfunctions should only be a visual bug now.
Chaingunners are no longer weak to Precision Bolt, as this change seemed redundant with skilled quickswap combos.
Cursed Prowlers had many of their changes reverted (see mod description) but have a unique sound effect when they spawn. Honestly, the more I play TAG2, the more I like this enemy.
Version 0.5
Balanced version:
Numerous changes to the Chaingunner and Cursed Prowler (see mod description for more details). Small tweaks to the Stone Imp.
Ported Kaiser_will's Arachnotron Restored mod.
Version 0.4
Faithful version:
Ported Kaiser_will's Arachnotron Restored mod. If you don't want this change, delete "gameresources_patch1".
Version 0.3
Faithful version now in Beta.
Blood Maykrs, Spirits, & Ambient Turrets should now be restored (not scaled by difficulty).
Version 0.2
Fixed an issue with the Unmaykr dealing too much damage to Stone Imps.
Stone Imps now take x1.5 more damage from Micro Missiles and x3 more damage from Chaingun Turret Mode (sounds like a lot but both use a similar amount of ammo to kill a single Stone Imp).
Changes - Arachnotron: Their turrets fire faster and are more accurate. - Blood Maykr: They deal increased damage, have faster traffic light attack speeds, and have reduced head hit-box sizes. - Cursed Prowler: Their curse effect not longer gives you 1 free Blood Punch charge and its damage rating has been increased. - Doom Hunter: They take no damage during their sled detachment animation. - Doom Hunter Boss: They can no longer be frozen. - Spirit: The Spirit's possession speed is increased, they have more health, and a few possessed enemy types have greater resistances and movement speed. - Trial of Maligog: Their projectile speed and damage are increased, and they no longer drop resources. - Turret: They now immediately hide after you shoot their eye. What Could Not Be Restored - The Blood Maykr's first javelin will bug out visually. This does not impact gameplay. - The Dark Lord's healing will not be increased because most people do not want that restored. - Demonic Troopers will not be restored for obvious reasons. - DOOM Hunter bosses still have the frozen FX on them when they are hit with the Ice Bomb. They are "functionally" not frozen and will continue to fight. - The Marauder's faltering behavior could not be restored without causing other bugs. - The Trial of Maligog's health and hiding behavior could not be restored without modifying entities. DLC Demon Tweaks Managed by Konvaz Now maintained here