Weapons
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Adds a new tier of weaponry to XCOM2.
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This mod adds the G36 rifle, MG36 light machine gun and G36K carbine. Those are new weapons which don't replace any other weapons. They are fully customizable, just like the original weapons, and feature some custom attachments, such as the distinctive double drum mag on the MG36.
- 54.7MB
- 567
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This mod adds the G36 rifle, MG36 light machine gun and G36K carbine. Those are new weapons which don't replace any other weapons. They are fully customizable, just like the original weapons, and feature some custom attachments, such as the distinctive double drum mag on the MG36.
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This mod adds an M249 LMG to the game. This is a new weapon which doesn't replace any other weapon. The M249 is fully customizable, just like the original rifle. It also features custom attachments, such as new magazines and suppresors/repeaters, and edited base game scopes and laser sights.
- 23.1MB
- 504
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This mod adds an M249 LMG to the game. This is a new weapon which doesn't replace any other weapon. The M249 is fully customizable, just like the original rifle. It also features custom attachments, such as new magazines and suppresors/repeaters, and edited base game scopes and laser sights.
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This mod adds a L115 Arctic Warfare Magnum sniper rifle to the game. It's properties (including mobility, concealment and action cost per shot) can be customized. This is a new weapon which doesn't replace any other weapon. The L115 is fully customizable, just like the original rifle.
- 55.9MB
- 472
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This mod adds a L115 Arctic Warfare Magnum sniper rifle to the game. It's properties (including mobility, concealment and action cost per shot) can be customized. This is a new weapon which doesn't replace any other weapon. The L115 is fully customizable, just like the original rifle.
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This mod adds an HK416 assault rifle to the game. This is a new weapon which doesn't replace any other weapon. The HK416 is fully customizable, just like the original rifle.
- 12.8MB
- 442
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This mod adds an HK416 assault rifle to the game. This is a new weapon which doesn't replace any other weapon. The HK416 is fully customizable, just like the original rifle.
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This is vblanco20-1 Katana Pack reloaded. I have the honour to continue his mod with his permission. All credits of the coneventional katana model and the original implementation to vblanco20-1. The energy and plasma katana models and all wakizashi models are from escrimator.
- 54.9MB
- 412
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This is vblanco20-1 Katana Pack reloaded. I have the honour to continue his mod with his permission. All credits of the coneventional katana model and the original implementation to vblanco20-1. The energy and plasma katana models and all wakizashi models are from escrimator.
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This mod adds a Desert Eagle pistol to the game. This is a new weapon which doesn't replace any other weapon. It supports the weapon color and camouflage system.
- 16.9MB
- 392
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This mod adds a Desert Eagle pistol to the game. This is a new weapon which doesn't replace any other weapon. It supports the weapon color and camouflage system.
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This mod is aiming to add a UNSC version of every gun that is currently in the game for XCom2. Each gun will have full upgrade tiers, custom sounds... See features down below! This mod will also add a Sub tier of gun "DMR" that works in the mid-long range department between the Assault Rifle and the Sniper rifle and will be avalible to
- 43.6MB
- 382
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This mod is aiming to add a UNSC version of every gun that is currently in the game for XCom2. Each gun will have full upgrade tiers, custom sounds... See features down below! This mod will also add a Sub tier of gun "DMR" that works in the mid-long range department between the Assault Rifle and the Sniper rifle and will be avalible to
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This mod adds an HK416 IAR (M27 IAR) squad automatic weapon and HK417 designated marksman rifle. Those are new weapons which don't replace any other weapons. They are fully customizable, just like the original weapons, and feature some custom attachments.
- 54.7MB
- 371
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This mod adds an HK416 IAR (M27 IAR) squad automatic weapon and HK417 designated marksman rifle. Those are new weapons which don't replace any other weapons. They are fully customizable, just like the original weapons, and feature some custom attachments.
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This mod adds an Remington 870 MCS shotgun to the game. This is a new weapon which doesn't replace any other weapon. The 870 MCS is fully customizable, just like the original shotgun, and has many custom attachments.
- 20.2MB
- 369
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This mod adds an Remington 870 MCS shotgun to the game. This is a new weapon which doesn't replace any other weapon. The 870 MCS is fully customizable, just like the original shotgun, and has many custom attachments.
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This mod adds an all time classic .45 ACP M1911 pistol to the game. This is a new weapon which doesn't replace any other weapon. It supports the weapon color and camouflage system.
- 4.8MB
- 318
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This mod adds an all time classic .45 ACP M1911 pistol to the game. This is a new weapon which doesn't replace any other weapon. It supports the weapon color and camouflage system.
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This mod adds the M41A Pulse Rifle from the Alien franchise, with custom firing sounds! (I modded the mesh to match the default rifle position of XCOM Soldiers)
- 7.7MB
- 294
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This mod adds the M41A Pulse Rifle from the Alien franchise, with custom firing sounds! (I modded the mesh to match the default rifle position of XCOM Soldiers)
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This mod adds an AK12 assault rifle to the game. This is a new weapon which doesn't replace any other weapon. The AK12 is fully customizable, just like the original rifle, and has custom magazine models.
- 17.5MB
- 263
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This mod adds an AK12 assault rifle to the game. This is a new weapon which doesn't replace any other weapon. The AK12 is fully customizable, just like the original rifle, and has custom magazine models.
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Ever wanted to give your soldiers the cool looking weapons that ADVENT uses? (Let’s face it, they ARE cool.) Then this is your mod. Total ADVENT Weaponry adds an entire set of Advent Weaponry for XCOM 2, with all three tiers and a plethora of options!
- 31.5MB
- 213
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Ever wanted to give your soldiers the cool looking weapons that ADVENT uses? (Let’s face it, they ARE cool.) Then this is your mod. Total ADVENT Weaponry adds an entire set of Advent Weaponry for XCOM 2, with all three tiers and a plethora of options!
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This mod adds a buildable M8 .300 Whisper to the game. All of the weapon and schematic variables can be tweaked in the XComWHISPER.ini file. By default it's a slightly stronger magnetic assault rifle, stat-wise. This mod features complete UI icons and upgrades.
- 54.6MB
- 194
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This mod adds a buildable M8 .300 Whisper to the game. All of the weapon and schematic variables can be tweaked in the XComWHISPER.ini file. By default it's a slightly stronger magnetic assault rifle, stat-wise. This mod features complete UI icons and upgrades.
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Adds a battle axe and a hatchet for every tier
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"A relic from the old world, this weapon has been repurposed and modified for use in the field against the alien threat." This is a revitalization/remake of the AK-12A mod from long ago. This mod will put in a AK-15 with custom attachments, UI's, and sound effect. Stats are the same as vanilla weapons.
- 58.3MB
- 170
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"A relic from the old world, this weapon has been repurposed and modified for use in the field against the alien threat." This is a revitalization/remake of the AK-12A mod from long ago. This mod will put in a AK-15 with custom attachments, UI's, and sound effect. Stats are the same as vanilla weapons.
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This mod adds 2 variants for every primary weapon currently available for all 4 main classes.
- 62.4MB
- 167
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This mod adds 2 variants for every primary weapon currently available for all 4 main classes.
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This mod adds a buildable Winchester 1300 Defender to the game. All of the weapon and schematic variables can be tweaked in the XComWinchester.ini file. By default it's a slightly stronger magnetic shotgun, stat-wise. This mod features complete UI icons and upgrades.
- 36.7MB
- 165
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This mod adds a buildable Winchester 1300 Defender to the game. All of the weapon and schematic variables can be tweaked in the XComWinchester.ini file. By default it's a slightly stronger magnetic shotgun, stat-wise. This mod features complete UI icons and upgrades.
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This mod adds a buildable 7.62x51 Light Machine Gun to the game. All of the weapon and schematic variables can be tweaked in the XComLMG762.ini file. By default it's a slightly stronger magnetic cannon, stat-wise. This mod features complete UI icons and upgrades.
- 64.9MB
- 161
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This mod adds a buildable 7.62x51 Light Machine Gun to the game. All of the weapon and schematic variables can be tweaked in the XComLMG762.ini file. By default it's a slightly stronger magnetic cannon, stat-wise. This mod features complete UI icons and upgrades.