XCOM 2

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CMDBob

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CMDBob

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About this mod

Ever wanted to give your soldiers the cool looking weapons that ADVENT uses? (Let’s face it, they ARE cool.) Then this is your mod.

Total ADVENT Weaponry adds an entire set of Advent Weaponry for XCOM 2, with all three tiers and a plethora of options!

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Permissions and credits
LATEST UPDATE:

Now you have a sufficiently ADVENTised GREMLIN drone set for your troopers. Pretty cool, huh? 

NEWS:
DerBK's using these models in his "A Better Advent" mod! Go check it out here: http://www.nexusmods.com/xcom2/mods/345/?

Ever wanted to give your soldiers the cool looking weapons that ADVENT uses? (Let’s face it, they ARE cool.) Then this is your mod. 

Total ADVENT Weaponry adds an entire set of Advent Weaponry for XCOM 2, as stock XCOM 2 only has 4 ADVENT weapons in by default. It adds a shotgun, a sniper rifle, a grenade launcher, a cannon (based on the MEC’s gun) and even a Long War Studios inspired SMG! 

Each weapon has 3 versions of it for XCOM to use, a tier 1 Conventional strength weapon; a tier 2 Magnetic strength weapon and a tier 3 Plasma strength weapon. (Except for the grenade launcher, that only has the original two tiered set.) Each tier has its own set of upgrades that have to be purchased, and you can only purchase the upgrades for the ADVENT weaponry if you have the corresponding XCOM version of the weapon. Plus, you can set whether or not you want the tier 1 weapons to automatically be added to your inventory at the start of a new game or whether they need to be purchased. 

Want your soldiers to have extremely tacky versions of these weapons? Then worry no more as these weapons have support for weapon paints! I've done the paints in the same style as the ADVENT pistol, which already came with weapon paint support. (Weird, but it's there...) 

With a wealth of options in one handy configuration file, you can enable or disable the tiers of weaponry, enable or disable the SMGs and adjust how much each tier costs to upgrade to. Check the readme for the guide to the options file, including where to find it and what it does. 

Make sure you check the configuration file for this mod, as certain schematics are dependent on the SMG mod. It can be run without it with a few options set inside the mods config (and the SMGs can be disabled full stop, too.) 

Thanks to Long War Studios for their SMG mod, parts of which I’ve adapted for my mod. The mod is compatible with or without it. 

This mod also goes great with Dor's Advent Armour Mod: http://www.nexusmods.com/xcom2/mods/280/?

Now with Loot Tables for Grimy's Loot Mod! Now you too can get a random Advent Weapon from a lockbox! Ain't that great? 

Future Plans:
Short term plans are to make an ADVENTised Gremlin drone and medkit, as well as a few other items, as well as potentially adding options for custom damage for the ADVENT weaponry. There’s a lot of weapons, so I can see that making for one very big configuration file. I might also look into trying to integrate one of those mod option menu mod things. 

In the long term, I want to try and add full weapon mod support, with unique models for each upgrade. 

Can I use these models in my own mod?
Yeah, sure. Just add a credit and send me a comment on the mod page. :) 

NOTE:
This might not get added to an existing game quite right, the code is fine, it uses the same stuff as the examples, but XCOM2 seems to ignore it. The Tier 2 and 3 versions will be available to purchase but the tier 1 versions probably won't. Very odd but that's XCOM! I think Alien Hunters might have fixed it.