X4: Foundations

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iforgotmysocks

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iforgotmysocks

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About this mod

Allows satellites to pull prices from all stations in a sector.
Adds a few more features to advanced satellites.
Adds 3 more satellites, one with passive radar unless hostiles are closeby, an interdiction satellite, (Piracy!) and Survey Units that allow the player to discover hidden treasures like data vaults or ships.

Permissions and credits
Changelogs
This mod won't work if installed in documents. U'll receive an error as the game can't find it's assets. Please install it in the game root's extensions folder, that's where mods are supposed to be. (\X4 Foundations\extensions)

News: OMG Marc created a neat video showcasing this mod. Enjoy! Also, more content to be had, Offline Ventures are here!

Last updated or tested for game versions: 3.1; 3.1 + Vendetta

V0.9.4 tackles a few station storage allocation issues that recently came to light. More infos on that regard in the changelog above and the following update spoiler.
Spoiler:  
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This mod improves both types of satellites and adds 3 more:

Normal satellites: 
- add instant price updates for all discovered and non hostile stations in a sector

Advanced satellites:
- uncover all non hostile stations in a sector by using "Advanced Satellite Detection Probes" which reveal the fog of war around stations and are being removed afterwards. They are briefly visible on the map until removed.
- add 5-7 additional mission offers to random stations in the sector upon the player entering their sector
- add instant price updates for all non hostile stations in a sector
- rescan sectors periodically to add and uncover newly build stations

Hostile Detection Satellite:
- no active radar unless hostile ships are discovered and in range. If enemy l and xl sized ships come in range of the satellite, it goes active radar and notifies the player via sound, notification and logbook entry about the position of hostile forces. Once they leave the vacinity, the satellite goes passive again. (This will also help players that have issues with too many ships being shown on the map, as the satellite won't have radar if in passive state)
- same remaining features of the advanced satellite

Interdiction Probe:
- this probe disrupts and damages engines of l and xl ships if they pass through the 8km wide range of the Interdiction Probe. (may take a minute for the effect to start after deploying the probe)
- probes only disrupt ships if the player is in the same sector (this may change in the future if requested)
- shorter range of 8km (may need more balancing)
- affected ships will get pissed at you (probably not enough yet)
- no other features including price updates, this is soley a piracy tool (and not too cheap, so better don't leave them behind :p )

Survey Unit: (new!)
- will split up into 'Survey Probes' which will then scout the sector for hidden treasures and inform the player via logbook entry before disappearing again.
- one time use item (yes, it will be gone upon using, so better stock up well!)
- if hidden objects were detected a logbook message will be created 80 seconds after the appearance of survey probes at their location. If ships or data vaults were detected the arrow contained in the logbook message can be used to display the location on the map. (the data vault icon will only be visiable while the survey probes are alive)
- all categories are configurable, so the player can decide what he wants survey units to detect with their probes
- categories:
---> Ownerless ships: detection enabled at default, player can use arrow in logbook entry to view the location
---> Data vaults: only visible while survey probes are active, detection enabled at default, player can use arrow in logbook to view the location 
---> Gates: detection enabled at default
---> Highway enrances: detection enabled at default
---> Stations: includes hostile stations which are not detected by adv. or hds, detection enabled at default
---> Lockboxes: disabled at default, exact location can only be tracked down by flying to the survey probe while still active. The player may have to use multiple survey units to track them all down when enabled
-> Lifetime: The time in seconds that survey probes will stay active before 'losing energy' and disappearing (default: 160 seconds)

Configuration: (optional)
The configuration mod is entirely optional and does not need to be used if you're ok with the above listed settings. 
Location: sectorsatellitesconfiguration/md/sectorsatellitesconfiguration.xml
- configure which satellites are able to spawn detection probes in order to discover stations
- configure if and which satellites should be able to additionally find gates with their detection probes
- configure what survey units are able to find
more options will be added in the future upon receiving feedback 

All types except interdiction probes and survey units will check for new discovered/build stations in their sector every 10 minutes and hook them up aswell.
All features are working the same when satellites are dropped remotely by player owned ships.

Current suggestions/todos for improvement: 
- taking a look at the resource probes
- have advanced satellites scan/decloak pirate ships?
- add shipwrecks to be detected by survey units that may contain loot
- more options to configure things

The old approach to this mod was to just increase the range of satellites, but that didn't always work correctly. There's no harm in using both, that's why i left the "Advanced Satellite Range" mod available in the optional files section. All it does is tripple the vanilla range for both satellite types.

As X4 does alot of things different, please let me know if you encounter any issues, so i can go and fix them. :)

Credits: 
Russian translation - alexalsp
French translation - Phlt
Thank you guys! :)

Installation: 
Download the file, extract the sectorsatellites folder and move it to your extensions folder (in your game root directory, NOT DOCUMENTS).
In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions

Deinstallation: 
Simply remove the folder, no current savegame issues.