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iforgotmysocksUploaded by
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This page was last updated on 07 April 2024, 9:49AM
- Changelogs
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Version 1.0.1
- added Korean translation by merlu
- added highway exit gate to things survey units can detect
- fixed restock behavior trying to restock sats it shouldn't be restocking
- fixed resource survey probes not being recognized by upkeep missions
- fixed trade subs not resetting when non player ship collected satellites
- fixed min position changes
- French translation update by Erazil
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Version 1.0.0
- added wormhole detection for survey units (sorry that i missed those)
- added modsettings (disabled at default) to allow satellites, adv sats and hostile detection sats to also detect hostile stations automatically with their sector scans every 10 minutes
- added modsetting which allows to configure at which relation level hostile detection sats should send a notification about hostile ships
- via UI deactivated hostile detection satellites no longer send out notifications (not to confuse with the passive or active state in their name)
- added conversation option when comm'ing one of your pilots to self-destruct all your deactivated deployables galaxy wide
- added modsetting to disable conversation options for mod compatibility reasons (tho using the extended conversation menu should already take care of most incompatibilities)
- fixed some coordinate info in survey reports being relative to the objects zone instead of the sector
- added french translation for the comms options done by Erazil, thanks!
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Version 0.9.8
- added conversation option to player faction pilots, which allows them to permanently disable (destroy) resource survey probes, resource probes, aswell as a set of objects configurable by the player in their current sector
- added modsetting for hostile detection satellites to disable active radar (no longer activating radar with hostile ships nearby, no more messages)
- added modsetting for hostile detection satellites to disable notifications about hostiles
- added modsetting for hostile detection satellites allowing to specify the purpose of the ships notifications should be created for (fight, trade, mine, build, auxilary)
- added modsetting for resource survey units to allow the player to configure the threshold himself, that is used to skip the creation of additional probe grids close to already existing ones
- reduced the threshold used to skip probe deployments in overlapping areas from 0.06 / km³ to 0.03 / km³
- added french translation of resource survey unit content (thanks Erazil)
- fixed a miner issue regarding decloaking which could lead to a few error messages in the debug log
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Version 0.9.7
- fixed an error caused by a validation check, that didn't have any impact on the mod functionality
- added german translation for the resource survey unit update (thanks Schmollolo)
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Version 0.9.6
- added pirate cover detection for advanced and hostile detection satellites in player station systems (disabled by default - needs to be enabled in the config file)
- added resource survey unit blueprint to get unlocked for the player
- fixed resource survey probes not being recognized by upkeep missions (miners may need to be reassigned for the mission to update)
- improved performance for very long game sessions
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Version 0.9.5
- added resource survey units, which scan a sector for the highest yield locations and place resource survey probes
- added new resource method for satellites using terran wares, instead of hullparts; removal of hullparts for terran shipyards for ongoing saves
- moved the mod configuration to the main mod, it can now be found under sectorsatellites\md; the old config mod is no longer needed / supported
- fixed enabling vanilla satellites to also detect gates not detecting highways
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Version 0.9.4
- unlocked blueprints of new satellites for the player
- adjusted resources used to build the 3 new satellite types added by this mod to 3 hull parts each. Reason is a station storage allocation issue that can have negative effects on ware availability (especially hull parts), when multiple mods are installed that add more equipment (-> me using just a few hullparts will counter the effect of other mods using the general satellite wares to a small extend, if SS is the only mod in use, that adds new deployables, it will just slightly increase the percentage of hullparts yards and wharfs can store - which is a good thing)
- fixed xenons storing wares used for satellite production - sorry about that, shouldn't have caused any issues (Important -> a few other mods having the same issue adding new utility equipment were recently updated. This SS mod update will additionally remove those wares from Xenon storage to also fix savegames in progress, so if you have other mods in use check for updates first and update SS last, so the wares can be cleaned up without the issue being retriggered by another mod)
- fixed a few warnings popping up in the debug log about missused localization codes
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Version 0.9.3
- - Russian localization added (translated by alexalsp, thank you!)
- - French localization added (translated by Phlt, thanks!)
- - German localization added
- - changed the color for hostile detection warning headers in the logbook to yellow, now probe results are green, enemy detection warnings yellow and satellite destroyed messages red
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Version 0.9.2
- Added gates as a possiblility to be detected by Satellites aswell, not just by Survey Units. Needs to enabled via the config mod! Disabled at default.
- Removed the ability to set the lifetime of Survey Probes lower than 80 seconds which led to probes sometimes not discovering their targets in time.
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Version 0.9.1
- Added stations to be included in Survey Probe scans by default (update from v0.9 not needed when using the config mod)
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Version 0.9
- Added Survey Units, one time use items that will 'split up' into Survey Probes which will then discover hidden treasures like data vaults, ownerless ships, hostile stations, gates and more. After 80 seconds a logbook entry will be created informing the player about the probes findings.
- Made alot of options configurable so the player can adjust the mod to his/her preferred playstyle using the seperate configuration mod
- Reduced the range of Detection Probes used by advanced and hostile detection satellites to 10km.
- Switched the icon of Detection Probes and the new Survey Probes to the icon of nav beacons to seperate them more destictively on the map
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Version 0.8.1
- Added destruction notifications for satellites being killed
- Nerfed the Interdiction Probe range from 15km to 8km to not have them shut down entire parts of sectors
- Fixed a bug that stopped the list temporarily keeping track of hostile ships being purged sucessfully under certain circumstances
- Fixed the Hostile Detection Satellite's short message notification only displaying 3 ships if they were too many to be displayed on the quick display, it now only shows the amount of xl and l ships in this case, more details can be seen in the logbook entry
- Fixed a bug that sometimes led to station price updates not being removed when a satellite was quickly picked up again after placing it
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Version 0.8
- Created the Hostile Detection Satellite with the same features as an advanced sat, but will survey for enemys without active radar. If enemies come in range, the satellite goes active, notifies the player via warnsound and notification + logbook message of the hostile ship's position
- Created the Interdiction Probe that allows the player to shut down engines of l and xl sized ships if they pass through the 15km wide range of the Interdiction Probe. They won't like it tho.
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Version 0.7.2
- rewrote the script to be alot more efficient and ensure good performance without gameplay impact by the mod even if the player chooses to place hundrets of satellites
- fixed a little bug that led to destroyed satellites still being recognized as functionall until the wreck dispawned
- added a few missing languages to the context file, missing those seemed to have caused issues occationally
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Version 0.7.1
- removed last cause that could trigger the ? - mark bug when mod wasn't installed in the X4 Foundations\extensions directory
- added check for assets that will warn the player about missing assets which might indicate a wrong install location. mod won't be activated until installed correctly
- .cat version for Windows 7 users uploaded
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Version 0.7
- Created a new satellite that is being used as 'Advanced Satellite Detection Probe' to uncover stations instead of ships duo to some players having doubts that spawning ships might trigger gameevents
- the player can now find 5 - 7 more missions at random stations if he enters a sector that contains an advanced satellite
- duo to 'Advanced Satellite Detection Probes' now being satellites they will no longer show up as player assets for the brief time they're active
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Version 0.6.2
- Fixed a bug that revealed all stations no matter what type of satellite was placed
- Reveals stations that lost their ? sign duo to using a version prior to v0.5
- Added an update routine so that "clean installations" are hopefully not going to be nessesary anymore
- Renamed spawned ships used to uncover stations to "Advanced Satellite Detection Probe", so the player has an easier time to identify these until they despawned again.
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Version 0.6.1
- disabled death notifications for used temporary ships in the logbook
- please do a clean install to update (exit game, remove mod, start game, save the game, install mod again)
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Version 0.6
- advanced satellites are now able to detect all stations in a sector when placed. this happens by spawning a temporary ship for each station inorder to remove the fog of war which are being destroyed again about a minute later.These ships won't be visible on the map, but will appear in the player asset menu.
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Version 0.5
- fixed an unforseen bug that prevented undiscovered stations showing up as a questionmark when a satellite was aktiv
- reduced timer that adds new found stations to the 'network' down to 10 minutes
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Version 0.4
- reduced starttime for the script so the player doesn't have to wait 5 minutes before the mod takes effect
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Version 0.3
- a deployed satellite now taps all stations in the sector
- every 30 minutes the satellites scan for new stations within their sectors and hook them up aswell
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Version 0.2
- Corrected ingame mod title
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- Author's activity
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April 2024
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07 Apr 2024, 9:49AM | Action by: iforgotmysocks
Attribute change
'Description changed.'
April 2023
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23 Apr 2023, 5:21PM | Action by: iforgotmysocks
Attribute change
'Description changed.'
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20 Apr 2023, 7:24PM | Action by: iforgotmysocks
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'Description changed.'
April 2022
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15 Apr 2022, 10:18AM | Action by: iforgotmysocks
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'Description changed.'
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13 Apr 2022, 9:45PM | Action by: iforgotmysocks
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'Description changed.'
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13 Apr 2022, 9:10PM | Action by: iforgotmysocks
File added
'sectorsatellites_v1_0_1_1_betaToa [version 1.0.1.1]'
March 2022
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13 Mar 2022, 2:43PM | Action by: iforgotmysocks
Attribute change
'Description changed.'
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13 Mar 2022, 2:38PM | Action by: iforgotmysocks
Attribute change
'Description changed.'
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13 Mar 2022, 2:35PM | Action by: iforgotmysocks
Changelog added
'Change log added for version 1.0.1'
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13 Mar 2022, 2:31PM | Action by: iforgotmysocks
File added
'sectorsatellites_v1_0_1 [version 1.0.1]'
September 2021
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13 Sep 2021, 8:12PM | Action by: iforgotmysocks
Attribute change
'Description changed.'
July 2021
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28 Jul 2021, 1:13AM | Action by: iforgotmysocks
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'Description changed.'
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28 Jul 2021, 12:58AM | Action by: iforgotmysocks
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'Description changed.'
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28 Jul 2021, 12:56AM | Action by: iforgotmysocks
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'Description changed.'
June 2021
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20 Jun 2021, 1:10AM | Action by: iforgotmysocks
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Description changed.
May 2021
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14 May 2021, 7:28PM | Action by: iforgotmysocks
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Description changed.
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14 May 2021, 7:26PM | Action by: iforgotmysocks
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Description changed.
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14 May 2021, 7:16PM | Action by: iforgotmysocks
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Description changed.
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14 May 2021, 7:15PM | Action by: iforgotmysocks
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Description changed.
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14 May 2021, 7:11PM | Action by: iforgotmysocks
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Description changed.
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- Mod page activity
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April 2024
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23 Apr 2024, 9:47AM | Action by: alexradag
Endorsed
'Sector Satellites'
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22 Apr 2024, 6:01PM | Action by: RandomTank
Tracked
'Sector Satellites'
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22 Apr 2024, 5:42PM | Action by: garik352
Endorsed
'Sector Satellites'
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22 Apr 2024, 1:44PM | Action by: YuuuKiiiiooooO1mm
Endorsed
'Sector Satellites'
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21 Apr 2024, 12:08PM | Action by: camelMadlax
Endorsed
'Sector Satellites'
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21 Apr 2024, 11:56AM | Action by: sama189
Endorsed
'Sector Satellites'
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21 Apr 2024, 11:44AM | Action by: phakeGYF
Endorsed
'Sector Satellites'
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21 Apr 2024, 9:04AM | Action by: Demonicpain10
Endorsed
'Sector Satellites'
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21 Apr 2024, 4:24AM | Action by: tyrian1980
Endorsed
'Sector Satellites'
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20 Apr 2024, 11:56PM | Action by: JcqC
Untracked
'Sector Satellites'
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20 Apr 2024, 9:33PM | Action by: zebrone2
Endorsed
'Sector Satellites'
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20 Apr 2024, 10:59AM | Action by: Asliv123
Endorsed
'Sector Satellites'
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19 Apr 2024, 11:11PM | Action by: masm71
Tracked
'Sector Satellites'
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19 Apr 2024, 8:43AM | Action by: materie2
Endorsed
'Sector Satellites'
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17 Apr 2024, 10:00PM | Action by: jodders2
Endorsed
'Sector Satellites'
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17 Apr 2024, 6:44PM | Action by: Nukacola13
Endorsed
'Sector Satellites'
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17 Apr 2024, 10:32AM | Action by: thunder4e
Untracked
'Sector Satellites'
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17 Apr 2024, 9:12AM | Action by: sangzi16
Tracked
'Sector Satellites'
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16 Apr 2024, 2:32PM | Action by: 970261
Tracked
'Sector Satellites'
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16 Apr 2024, 3:39AM | Action by: striderx
Endorsed
'Sector Satellites'
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