Hey man. Great job and thanks for all your constant updates and improvements. It's looking really good now.
I'm just noticing a small bug I hope can be ironed out.
When using SCAAR and setting the Long dodge to "Intense" in the mod menu, it actually doesn't peform the correct dodge animations for the roll that it's supposed to, when this mod is installed. Seems like you got the animation wrong for those particular dodges/pirouettes. Same with the Pirouettes mod which uses those same animations. The other dodge styles work correctly and very nicely though.
In combat situations, when Geralt walks forward holding his sword, he holds it with both hands. Could you make a mod or explain a method to make him hold the sword with one hand instead?
Great mod, animations flow very well. I do have a minor issue though. Everytime I use firestream, the lock on camera does not work. How to fix this? I'm on 1.32 btw.
Is the mod menu exclusive to the next-gen version? If I copied the mod menu xml file from the next-gen version, will it work correctly with the old-gen version?
Is there anyway to still use these animations along with w3ee redux's distance modifiers and bending? If attack animations are on Geralt locks to the target and doesn't aim where the camera is. Understandable if they can't work together just having the dodging is nice enough.
Good evening, can you please tell me - has your mod adopted the controls from such mods, or is it much better ( sorry if I worded the sentence wrong ) - Combat Stance and Enhanced Targeting? And one more question - is it best to do without unnecessary mods for combat - such as SCAAR, etc.
hey dude let me answer to your question, how i dealt with it
both combat stance and ET are compatible but you need to check some settings. see, combat stance mod can disable soft lock but B&S cannot so you have to disable that option there is one option in each of mods to cast signs towards camera, so either enable it in B&S menu or in the other mods's (so it wont get reduntant with 2 mods doin same thing) and after that you can pretty much use3 mods together ,i'd suggest you disable slow walk cuz it makes you vulnerable and somehow parry bugs out with it (if i use SCAAR),
anyway wish u pleasing witcher 3 experience mate
also i cant say scaar is unnesesary , it is good to have variety of animations from both mods.
Hello, thank you for answering my question, and based on your advice, I would best use it in conjunction with SCAAR in an attempt to make my build more mixed, yet desirable.
332 comments
https://www.nexusmods.com/witcher3/articles/593 (Last article update: 9 November 2024)
Please comment below the article if you have some other issue.
List of incompatible mods:
Eternal hunt
Animation mods like: E3 Improved Combat Animations, SCHOOL OF COMBAT, E3 ENHANCED COMBAT ANIMATIONS
I'm just noticing a small bug I hope can be ironed out.
When using SCAAR and setting the Long dodge to "Intense" in the mod menu, it actually doesn't peform the correct dodge animations for the roll that it's supposed to, when this mod is installed. Seems like you got the animation wrong for those particular dodges/pirouettes. Same with the Pirouettes mod which uses those same animations. The other dodge styles work correctly and very nicely though.
Thank you so much!
Just increases the chance and doesn't change animations so should be fine right?
Thanks!
If I copied the mod menu xml file from the next-gen version, will it work correctly with the old-gen version?
both combat stance and ET are compatible but you need to check some settings.
see, combat stance mod can disable soft lock but B&S cannot so you have to disable that option
there is one option in each of mods to cast signs towards camera, so either enable it in B&S menu or in the other mods's (so it wont get reduntant with 2 mods doin same thing)
and after that you can pretty much use3 mods together ,i'd suggest you disable slow walk cuz it makes you vulnerable and somehow parry bugs out with it (if i use SCAAR),
anyway wish u pleasing witcher 3 experience mate
also i cant say scaar is unnesesary , it is good to have variety of animations from both mods.