Is there a way to make your dodge system work without having to press parry? In the middle of heated battle if i have to RMB + Alt + Movement, my brain gets critical error and Geralt is not doing what I had in mind...
I tested Blood & Steel mod, the new sword animation are great and combine well with SCAAR/E3ARP. Although I disable many things I don't like:
The "extra damage" when dodging
Cast Sign toward Camera (Is that a QoL? No! Casting Sign toward the enemy is important!)
Faster and aggressive sword attack (this make the game too easier)
Its "Dodge Logic" where it is currently bugged: Geralt don't side dodge if I prompt side dodge.
If it is great enough and implement well, I might add in the Essential Mod List. But I want to hear opinion of everyone here. What's your honest opinion on this mod?
Im with you on the "cast toward camera." Dont like it. I also have combat speed, scaar, fast and deadly, no npc invince frames, sekiro gervant, and fatality, so its EXTREME skill based. that option (cast camera,) just doesnt work with controller very well. Other than that, I love this mod. Its really tight with its soft lock and prioritizing targets. Oh, i also have aggro enemies mod. just for perspective. edit: with that said, I use aggro with quen only, and its great.
been testing....side dodges do NOT work correctly with "dodge animations and logic" toggled on. he seems to want to dodge forward. this is with controller.
What does the More Aggressive setting do? I didn't see any explanation for it in the description? I set it for Only Quen, but I'm not seeing a difference. Can someone explain what it does?
I have installed the mod but I can't see the mod's setting. Did I do something wrong in the installation? I copied all the folders but I think the mod is not running. Thanks!
Since I updated this mod, my game has been crashing with an error message. It was working fine before the update, but now I can't play without it crashing. Please let me know if there's a fix or if others are experiencing the same issue.
Error [modbloodandsteel]local\bloodandsteel.ws(159): Could not find function 'ResetCustomAnimationSpeed' Error [modbloodandsteel]local\bloodandsteel.ws(165): Could not find function 'ResetCustomAnimationSpeed' Error [modbloodandsteel]game\player\states\combat.ws(2308): Could not find function 'ResetCustomAnimationSpeed' Error [modbloodandsteel]game\player\states\combat.ws(2858): Could not find function 'SetCustomAnimSpeed' Error [modbloodandsteel]game\player\states\combat.ws(2861): Could not find function 'SetCustomAnimSpeed' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Solution: 1. Make sure that you don't have some Steam Workshop mod that is not compatible. Remember: my mod is not guaranteed to be compatible with all Steam workshop mods. To unsubscribe from mods go to Steam > Witcher 3 > Workshop > Browse > Subscribed Items
2. Make sure that you ran Script Merger after installing my mod.
I installed the mod with the Nexus Mod Manager, and nothing seems "wrong" (Got no errors, the game starts and runs perfectly, etc;) but the mod doesn't seem to be working. In addition to the menu looking like this:
Geralt keeps doing his default spins when I mash the Light Attack button.
368 comments
https://www.nexusmods.com/witcher3/articles/593 (Last article update: 9 November 2024)
Please comment below the article if you have some other issue.
List of incompatible mods:
Eternal hunt
Animation mods like: E3 Improved Combat Animations, SCHOOL OF COMBAT, E3 ENHANCED COMBAT ANIMATIONS
However, I can't seem to get it working with FriendlyHud...
I tested Blood & Steel mod, the new sword animation are great and combine well with SCAAR/E3ARP. Although I disable many things I don't like:
What's your honest opinion on this mod?
"Geralt don't side dodge if I prompt side dodge". Is that on controller? I haven't had any issues with side dodges, personally.
The issue I have is when playing keyboard & mouse.
edit: with that said, I use aggro with quen only, and its great.
Error [modbloodandsteel]local\bloodandsteel.ws(159): Could not find function 'ResetCustomAnimationSpeed'
Error [modbloodandsteel]local\bloodandsteel.ws(165): Could not find function 'ResetCustomAnimationSpeed'
Error [modbloodandsteel]game\player\states\combat.ws(2308): Could not find function 'ResetCustomAnimationSpeed'
Error [modbloodandsteel]game\player\states\combat.ws(2858): Could not find function 'SetCustomAnimSpeed'
Error [modbloodandsteel]game\player\states\combat.ws(2861): Could not find function 'SetCustomAnimSpeed'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
function BaS_MoreAggressive() : bool { return thePlayer.baSConfig.bas_moreAggressive == 2 || (GetWitcherPlayer().IsQuenActive(false) && thePlayer.baSConfig.bas_moreAggressive == 1); }
If More Agressive mode 1 work only when Quen Active (wrote in description of the mod), then why in function script check false status Quin Active
public final function IsQuenActive(alternateMode : bool) : bool
{
if(IsAnyQuenActive() && GetSignEntity(ST_Quen).IsAlternateCast() == alternateMode)
return true;
return false;
}
Geralt keeps doing his default spins when I mash the Light Attack button.
Error [modbloodandsteel]local\bloodandsteel.ws(2): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(3): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(4): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(5): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(6): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(7): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(9): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(14): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(21): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(26): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(31): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(36): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(41): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(46): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(51): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(56): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(61): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(69): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(75): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(81): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(90): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(100): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(105): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(110): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(116): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(117): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(126): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(136): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(156): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(162): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(169): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(171): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteel.ws(214): Unexpected '@'
Error [modbloodandsteel]local\bloodandsteelclosecamera.ws(1): Unexpected '@'