This page was last updated on 09 November 2024, 10:41AM
Changelogs
Version v2.0
Added some i-frames to the roll attack mechanic and some far attacks that needed it.
Added a new 'Aggressive' style, available when you want. There are three options in the settings: Always On/With Quen/Off.
Made the animation choices smarter and a bit closer to vanilla. Switching directions should now feel more fluid.
Fixed settings not saving in the previous version.
Fixed a bug with the quest at Dun Tynne Castle.
Fixed compatibility with other mods that change the behavior of IsLastEnemyKilled()
Slightly improved targeting due to better animation choices.
Version v1.4
NextGen: Added a setting to adjust the damage penalty if you get hit during side dodges/flanking.
NextGen: Added some improvements to exiting combat. Movement and buffered attacks backwards are blocked for a short period so when the enemy dies you won't be slashing at nothing or turning around unintentionally. Same for the other directions except forward movement, which is blocked for only 200ms to make it look more polished.
NextGen: Fixed compatibility with Smooth Movement and added a compatibility patch to fix some slow animations when both mods are used.
NextGen: Fixed the csv used for menu translations.
Version v1.3.2
NextGen: Made a slight change to make the mod compatible with ESGO.
Version v1.3.1
Added a settings sub-menu on Next Gen. This allows you to disable every feature of the mod easily.
Version v1.3
Added missing sound for some strong attacks.
Fixed merging with VladimirUI, Immersive Cam, Absolute Camera, Sword FX etc.
Fixed compatibility issue with Randon Encounters Reworked.
Improved compatibility with W3EE.
OldGen: Added missing sound for some strong attacks.
OldGen: Fixed Immersive Cam compatibility.
OldGen: Fixed compatibility with various other mods.