"Start up the game, open the menu and go into Options -> Mods -> Visuals and graphics -> Swords on boat -> Swords positions: Choose "Near Right" or another preset (Default position doesn't work though)."
How could you get this option? Mine doesn't show anything. The swords appear in the middle of the boat tho
In "...\(Your Witcher3 directory)\bin\config\r4game\user_config_matrix\pc" there are the two files: dx12filelist.txt and dx11filelist.txt. If you use DirectX 12, you have to add a new line to "dx12filelist.txt" containing "modASwordsonrboat.xml;". You can also use: Menu Filelist Updater
It has to be done everytime you use an xml file that goes in the folder mentioned above. I done it so many times, I took it for granted. But now I have included it in the install instructions.
Thank you for the contribution! This release brings my mod list one step closer to how it used to be prior to the NG version.
Is there any chance you can make a compatibility patch between W3EE Redux and Swords On Roach? Currently the two work together but taking the swords back from Roach puts them in the inventory instead of equipping them on Geralt.
I don't use either mods, so unfortunately no. The incompatability probably has something to do with the .ws files of the mods and they can be opened in Notepad or Notepad++, so you could try having a look at them.
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How could you get this option? Mine doesn't show anything. The swords appear in the middle of the boat tho
If you use DirectX 12, you have to add a new line to "dx12filelist.txt" containing "modASwordsonrboat.xml;". You can also use: Menu Filelist Updater
It has to be done everytime you use an xml file that goes in the folder mentioned above.
I done it so many times, I took it for granted. But now I have included it in the install instructions.
Is there any chance you can make a compatibility patch between W3EE Redux and Swords On Roach? Currently the two work together but taking the swords back from Roach puts them in the inventory instead of equipping them on Geralt.
The incompatability probably has something to do with the .ws files of the mods and they can be opened in Notepad or Notepad++, so you could try having a look at them.
Hope you enjoy it :)