For those complaining about key bindings not working :
As mentioned below in the comments, it is due to the input.settings file resetting each time the game is launched. I found a workaround, although temporary, it does work : 1. Go to <Your Documents Folder>\The Witcher 3 2. Right click on Input.settings file and acces to it's Properties 3. In General tab and at the bottom, the section called Attributes, check Read only and then Apply.
In doing this, the game will no longer edit this file but only read it as it is, and therefore will not reset the keybindings at every launch.
PS: you need to copy/paste immersive cam keybindings inside Input.settings before doing all this and the game needs to be closed.
I'm not sure why it happens but for some reason there's no auto-centering at all when I'm on horseback. No matter what setting I use it's just broken on horseback and I have to move the camera with my stick which is quite the gymnastic on a controller. Any idea as to why? I tried the mod's settings, the game's settings and I just can't find out why, everything else works perfectly aside from that issue.
EDIT: From what I gathered the issue happens as soon as I adjust the camera on horseback with the right stick, if I do that then the auto-centering is broken until I dismount and start to move with Geralt again. Adjusting the camera with the right stick while running, walking or jogging when dismounted doesn't break auto-centering. All the mods I used merged without any issue with immersive cam so I'm in quite a pickle here.
That's interesting. I don't use auto-centering, just don't see the need to on m+kb, which is probably why I didn't notice this issue lol. You'll have to give me some time to see if there's anything I can do about it. Thanks and sorry.
I think your problem isn't a bug to some extent. ksolberg currently had auto rotation on horseback enabled if at least one of two conditions are met:
The setting in the config menu is set to canter or gallop
The player is locked on to a target
Now I'm not sure why either of these would cause auto rotation to break upon manually changing orientation but they are. My fix is really hacky, and I think ksolberg did this for a reason so I'm not going to update the files, but it can be fixed by commenting out like 345 of content/scripts/game/player/states/vehicles/horseRiding.ws and adding this line below it: camera.SetAllowAutoRotation(true);Make sure to follow syntax exactly. Here's a picture for more clarity. Implications: obviously, the option to switch off auto centering on horseback is going to be useless, as you're setting auto rotation to true under all conditions now.
All right. Thanks to TheMenxceX, we finally manage to make all ksolberg's Next Gen mods standalone each other. So that Immersive Meditation, but also Improved Horse Controls and Immersive Motion for Gamepads can be used and merge with any "Immersive" mods without getting error or merged conflict.
That was a struggle for us, so I hope you will enjoy those greats mod in a more stable version.
My favorite camera, hands down. I refuse to play without it.
One thing about it that has bothered me slightly since forever is the camera jumping up when vaulting over fences, etc. I've noticed that the Absolute Camera mod also does this, so I guess it's there for a reason. I got used to it, but if there is one thing about the mod I wish was different, it's this camera behavior.
Anyway, thank you very much for keeping this banger of a mod updated.
I think I've noticed the issue you're talking about, either by my own playthroughs, or someone told me. Idk if there's a way to fix it, I remember looking into it a while ago, but I couldn't figure it out.
I've found an old comment by Zowbaid on the original Immersive Cam mod page from February 12, 2021, where he posted a link to the edited version of the mod, which removes camera uplift when jumping. The link is still alive https://mega.nz/file/21UTXAYR#a4OsxDz4M7vOnDFOGaJg9ZH4M6ymuv4asYULaC7X3cI
i don't know why, but for some reason, this mod doesn't work with The Witcher 3 Next Gen DX11 Mode, it works perfectly with DX12 Mode, but not 11, because i prefer DX11 in performance and i don't really care with Ray Tracing stuff
Did you reapply the mod setting on DX11? The game has two setting saves, one for each DX. If you have changed the setting on DX12, it doesn't apply on DX11 therefor.
Exploration camera settings doesnt work for me. I tried everything ( vanilla, immersive, close-left, close-right ) at exploration and nothing happened. I also adjust the setting but still doesnt work. I tried to adjust horseback zoom and it works fine. Anyone can help ? And yes, my camera setting is set to vanilla/default
Hi, is there a way to put both options for Camera Depth (decrease/increase) on the Mouse Scroll Wheel so that Mouse Scroll Wheel zooms in and Mouse Scroll Wheel zooms out?
Hello TheMenxceX, the mod Active Witcher Zoom (updated) offers such a functionality (“AWZ_zoom: zooms both directions; mouse wheel well suited for this”). I thought if Immersive Cam also had this option, I could save myself the trouble of installing and merging 2 different mods. Because AWZ also has a few custom default zoom levels, but not as adjustable as Immersive Cam.
Hello, I have only installed the standalone Immersive-Meditation-Annotated mod. I noticed that changes in the mod menu options only take effect when you load a save, not immediately ingame when you change the settings in the mod menu. Is this intentional?
Good evening, can you tell me - is there any way to disable the mouse during meditation? When selecting the time, the mouse makes me move and review ( although I just need to select the time to how long the meditation will last ).
270 comments
As mentioned below in the comments, it is due to the input.settings file resetting each time the game is launched. I found a workaround, although temporary, it does work :
1. Go to <Your Documents Folder>\The Witcher 3
2. Right click on Input.settings file and acces to it's Properties
3. In General tab and at the bottom, the section called Attributes, check Read only and then Apply.
In doing this, the game will no longer edit this file but only read it as it is, and therefore will not reset the keybindings at every launch.
PS: you need to copy/paste immersive cam keybindings inside Input.settings before doing all this and the game needs to be closed.
Any idea as to why?
I tried the mod's settings, the game's settings and I just can't find out why, everything else works perfectly aside from that issue.
EDIT: From what I gathered the issue happens as soon as I adjust the camera on horseback with the right stick, if I do that then the auto-centering is broken until I dismount and start to move with Geralt again. Adjusting the camera with the right stick while running, walking or jogging when dismounted doesn't break auto-centering.
All the mods I used merged without any issue with immersive cam so I'm in quite a pickle here.
- The setting in the config menu is set to canter or gallop
- The player is locked on to a target
Now I'm not sure why either of these would cause auto rotation to break upon manually changing orientation but they are. My fix is really hacky, and I think ksolberg did this for a reason so I'm not going to update the files, but it can be fixed by commenting out like 345 of content/scripts/game/player/states/vehicles/horseRiding.ws and adding this line below it:camera.SetAllowAutoRotation(true);
Make sure to follow syntax exactly.Here's a picture for more clarity.
Implications: obviously, the option to switch off auto centering on horseback is going to be useless, as you're setting auto rotation to true under all conditions now.
So that Immersive Meditation, but also Improved Horse Controls and Immersive Motion for Gamepads can be used and merge with any "Immersive" mods without getting error or merged conflict.
That was a struggle for us, so I hope you will enjoy those greats mod in a more stable version.
One thing about it that has bothered me slightly since forever is the camera jumping up when vaulting over fences, etc. I've noticed that the Absolute Camera mod also does this, so I guess it's there for a reason. I got used to it, but if there is one thing about the mod I wish was different, it's this camera behavior.
Anyway, thank you very much for keeping this banger of a mod updated.
I think I've noticed the issue you're talking about, either by my own playthroughs, or someone told me. Idk if there's a way to fix it, I remember looking into it a while ago, but I couldn't figure it out.
Maybe you can give it a look at some point
The game has two setting saves, one for each DX. If you have changed the setting on DX12, it doesn't apply on DX11 therefor.
Error [modimmersivecamng]local\overridden.ws(3): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(7): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(18): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(21): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(24): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(27): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(30): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(33): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(36): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(39): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(42): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(45): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(48): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(51): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(54): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(57): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(60): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(63): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(66): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(67): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(68): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(69): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(70): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(71): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(72): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(73): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(74): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(75): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(76): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(77): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(78): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(79): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(80): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(81): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(82): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(83): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(85): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(86): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(87): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(89): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(99): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(105): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(125): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(139): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(153): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(158): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(163): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(217): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(222): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(276): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(278): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(291): Unexpected '@'
That's the solution.
And yes, my camera setting is set to vanilla/default
I have only installed the standalone Immersive-Meditation-Annotated mod. I noticed that changes in the mod menu options only take effect when you load a save, not immediately ingame when you change the settings in the mod menu. Is this intentional?