For those complaining about key bindings not working :
As mentioned below in the comments, it is due to the input.settings file resetting each time the game is launched. I found a workaround, although temporary, it does work : 1. Go to <Your Documents Folder>\The Witcher 3 2. Right click on Input.settings file and acces to it's Properties 3. In General tab and at the bottom, the section called Attributes, check Read only and then Apply.
In doing this, the game will no longer edit this file but only read it as it is, and therefore will not reset the keybindings at every launch.
PS: you need to copy/paste immersive cam keybindings inside Input.settings before doing all this and the game needs to be closed.
I'm not sure why it happens but for some reason there's no auto-centering at all when I'm on horseback. No matter what setting I use it's just broken on horseback and I have to move the camera with my stick which is quite the gymnastic on a controller. Any idea as to why? I tried the mod's settings, the game's settings and I just can't find out why, everything else works perfectly aside from that issue.
EDIT: From what I gathered the issue happens as soon as I adjust the camera on horseback with the right stick, if I do that then the auto-centering is broken until I dismount and start to move with Geralt again. Adjusting the camera with the right stick while running, walking or jogging when dismounted doesn't break auto-centering. All the mods I used merged without any issue with immersive cam so I'm in quite a pickle here.
That's interesting. I don't use auto-centering, just don't see the need to on m+kb, which is probably why I didn't notice this issue lol. You'll have to give me some time to see if there's anything I can do about it. Thanks and sorry.
I think your problem isn't a bug to some extent. ksolberg currently had auto rotation on horseback enabled if at least one of two conditions are met:
The setting in the config menu is set to canter or gallop
The player is locked on to a target
Now I'm not sure why either of these would cause auto rotation to break upon manually changing orientation but they are. My fix is really hacky, and I think ksolberg did this for a reason so I'm not going to update the files, but it can be fixed by commenting out like 345 of content/scripts/game/player/states/vehicles/horseRiding.ws and adding this line below it: camera.SetAllowAutoRotation(true);Make sure to follow syntax exactly. Here's a picture for more clarity. Implications: obviously, the option to switch off auto centering on horseback is going to be useless, as you're setting auto rotation to true under all conditions now.
All right. Thanks to TheMenxceX, we finally manage to make all ksolberg's Next Gen mods standalone each other. So that Immersive Meditation, but also Improved Horse Controls and Immersive Motion for Gamepads can be used and merge with any "Immersive" mods without getting error or merged conflict.
That was a struggle for us, so I hope you will enjoy those greats mod in a more stable version.
hello, I downloaded and installed this mod using W3MM, but none of the options are working. the fov does not change and the zoom on witchers sense still happens even after turning it off. this is the only mod I have installed since this is my first ever playthrough and just wanted to up the FOV bit. any help would be greatly appreciated.
So it seems like you're able to access the menu is that right? If this is your only mod, I don't think you would need to merge scripts either. Apart from that, not sure what else you're missing.
Hopefully you saw my note about setting vanilla cam:
make sure that your vanilla camera is set to default, and not close cam. It seems that vanilla close cam overrides Immersive Cam
I would also check that W3MM (hopefully you don't mean Nexus Mod Manager) has placed files in the right locations. 1. modImmersiveCamNG in ~/.../.../The Witcher 3/mods folder 2. immCamMenu in ~/.../.../The Witcher 3/bin/config/r4game/user_congif_matrix/pc
There's already a couple mods that do this (and more), I'd just use one of those. See 1 and 2. Not sure what the merge scene looks like post annotations, but hopefully it's not too bad anymore.
Error [modimmersivecamng]local\overridden.ws(51): Property 'lookTarget' already exists in class 'CR4Player' Error [modimmersivecamng]local\overridden.ws(54): Property 'savedTarget' already exists in class 'CR4Player'
This mod is amazing. Seriously. I havent tried anything else for camera adjustment because they all seem to make the fov ridiculous. With that said, it would be great to allow FOV setting to go to 50; 55 is ok, but it still slightly stretches the screen. I hate that so many people want crazy fisheyes because 1. it ruins depth perception, 2. makes everything look weird, and 3. drops performance...anyway thanks for sharing all your hard work. Its awesome, nonetheless. NOTE: you can manually change FOV to 50 in user.settings, just don't move the in-game menu slider. Awesome.
285 comments
As mentioned below in the comments, it is due to the input.settings file resetting each time the game is launched. I found a workaround, although temporary, it does work :
1. Go to <Your Documents Folder>\The Witcher 3
2. Right click on Input.settings file and acces to it's Properties
3. In General tab and at the bottom, the section called Attributes, check Read only and then Apply.
In doing this, the game will no longer edit this file but only read it as it is, and therefore will not reset the keybindings at every launch.
PS: you need to copy/paste immersive cam keybindings inside Input.settings before doing all this and the game needs to be closed.
Any idea as to why?
I tried the mod's settings, the game's settings and I just can't find out why, everything else works perfectly aside from that issue.
EDIT: From what I gathered the issue happens as soon as I adjust the camera on horseback with the right stick, if I do that then the auto-centering is broken until I dismount and start to move with Geralt again. Adjusting the camera with the right stick while running, walking or jogging when dismounted doesn't break auto-centering.
All the mods I used merged without any issue with immersive cam so I'm in quite a pickle here.
- The setting in the config menu is set to canter or gallop
- The player is locked on to a target
Now I'm not sure why either of these would cause auto rotation to break upon manually changing orientation but they are. My fix is really hacky, and I think ksolberg did this for a reason so I'm not going to update the files, but it can be fixed by commenting out like 345 of content/scripts/game/player/states/vehicles/horseRiding.ws and adding this line below it:camera.SetAllowAutoRotation(true);
Make sure to follow syntax exactly.Here's a picture for more clarity.
Implications: obviously, the option to switch off auto centering on horseback is going to be useless, as you're setting auto rotation to true under all conditions now.
So that Immersive Meditation, but also Improved Horse Controls and Immersive Motion for Gamepads can be used and merge with any "Immersive" mods without getting error or merged conflict.
That was a struggle for us, so I hope you will enjoy those greats mod in a more stable version.
Error [modimmersivecamng]local\overridden.ws(3): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(7): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(18): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(21): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(24): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(27): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(30): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(33): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(36): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(39): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(42): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(45): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(48): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(51): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(54): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(57): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(60): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(63): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(66): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(67): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(68): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(69): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(70): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(71): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(72): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(73): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(74): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(75): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(76): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(77): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(78): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(79): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(80): Unexpected '@'
Error [modimmersivecamng]local\overridden.ws(81): Unexpected '@'
Apart from that, not sure what else you're missing.
Hopefully you saw my note about setting vanilla cam:
I would also check that W3MM (hopefully you don't mean Nexus Mod Manager) has placed files in the right locations.
1. modImmersiveCamNG in ~/.../.../The Witcher 3/mods folder
2. immCamMenu in ~/.../.../The Witcher 3/bin/config/r4game/user_congif_matrix/pc
Let me know if this works.
Error [modimmersivecamng]local\overridden.ws(54): Property 'savedTarget' already exists in class 'CR4Player'
Help
Edit: nvm
NOTE: you can manually change FOV to 50 in user.settings, just don't move the in-game menu slider. Awesome.