Ray Bleach at The Witcher 3 Nexus - Mods and community This mod can eliminate the white and blue artifacts caused by internal ray tracing reflections in the RT version during the day. You can give it a try, as I have used it very well and don't need to turn off ray tracing reflections.
There is now a non Ray Tracing version of this mod that can be downloaded from the optional section for those who want to try it without RT. Darker Nights shoudn't be needed anymore and the gamma may be set to normal levels.
Edit: I would also recommend not installing the optional caves and interiors if you are not using RT.
If you are using RT, please use the main file instead in order to achieve the intended results.
Some envs edited by Realistic Weather are also edited by RPL Lighting. If you want to keep my edits and still use their weather changes, just give RPL Lighting higher priority.
I use TW3MM, by the way. Sorry for the trouble, it's a bit confusing for me who just started TW3 modding. I thought the Priority system would be similar to MO2 (Mod Organizer 2).
I see that you say "Darker Nights shoudn't be needed anymore", do you mean that it is not advised to use it together with RPL (maybe because it will be redundant?), or the two mods can be used together? What is your suggested setup?
Hello))I want to start with gratitude) Your mod is amazing and gives me the same feeling from the game, without which I can’t imagine The Witcher 3) I have a request for you and I hope you won’t take it negatively... But could you make a version , with fake lighting turned on? Or tell me how to do it myself? The fact is that for all the amazingness of your fashion, RT really disfigures your hair and beard. I somehow managed to fix the bugs with the lighting of the hair and beard, but without the fake lighting... both the beard and hair look very bad in places and, alas, too often. Once again, thank you very much for the amazing mod) And I really hope for your help)
Hey! First off, awesome job on this mod it looks really great overall. I’m using the non-RT version, and I noticed something a bit off: at night, when Geralt is close to a torch or fire, parts of his armor glow kind of unnaturally, almost like they’re overexposed or reflecting too much light. Is that intentional? It looks a bit weird to me, but maybe that’s just how it’s meant to look without RT. Would love to know your thoughts!
I don't generally run mods at all, but I'd been digging through for days trying to find that elusive "one" I knew was out there somewhere. Perhaps a few scenes/environments become a bit too desaturated... but I'll take that every time over the default vanilla "MY EYES!!!" hyper-contrasted/hyper-saturated look.
Pairing this with The Conjuction of The Season - Autumn version & Elysium grass for NG looks stunning. Just remember to give this & the grass mod a higher priority in W3 Mod Manager.
Hi, why doesn't my game look like the ones in the pictures? Even when I downloaded the required mods, it doesn't look similar even with different weather and time in the game.
Hi there! First of all, thank you. Your mod is really good, the best lighting mod I've used in the game and planning to use it for the rest of my playthrough. But sometimes I get these sudden changes in lighting, especially during cutscenes. Like it looks good at first, but then suddenly the light temp turns to cold then goes to warm. Sometimes it turns too bright. I'm using the nonRT version btw. Do you perhaps have an idea about this particular problem? Would really appreciate an answer for this. Thank you so much!
259 comments
This mod can eliminate the white and blue artifacts caused by internal ray tracing reflections in the RT version during the day. You can give it a try, as I have used it very well and don't need to turn off ray tracing reflections.
Edit: I would also recommend not installing the optional caves and interiors if you are not using RT.
If you are using RT, please use the main file instead in order to achieve the intended results.
like in this order:
1. Realistic Weather (Priority: 1)
2. RPL Lighting (Priority: 2)
I use TW3MM, by the way. Sorry for the trouble, it's a bit confusing for me who just started TW3 modding. I thought the Priority system would be similar to MO2 (Mod Organizer 2).
I see that you say "Darker Nights shoudn't be needed anymore", do you mean that it is not advised to use it together with RPL (maybe because it will be redundant?), or the two mods can be used together? What is your suggested setup?
Thanks :)
Once again, thank you very much for the amazing mod)
And I really hope for your help)
I’m using the non-RT version, and I noticed something a bit off: at night, when Geralt is close to a torch or fire, parts of his armor glow kind of unnaturally, almost like they’re overexposed or reflecting too much light. Is that intentional? It looks a bit weird to me, but maybe that’s just how it’s meant to look without RT. Would love to know your thoughts!
Perhaps a few scenes/environments become a bit too desaturated... but I'll take that every time over the default vanilla "MY EYES!!!" hyper-contrasted/hyper-saturated look.
Very nice work, thanks!
tried and both those mods are super beautiful :D
https://www.nexusmods.com/witcher3/mods/7240
Example: https://postimg.cc/rD1cZXnJ