Don't just drop the mod into your mods folder! There were changes, specifically to menus, in NGE, so do read the readme to get yourself up to date! Not all the tools were update, mod managers included, so you will have to do some things manually!
Use BUGS sections to report the actual bugs only! Do not post about compilation errors/mod conflicts in the BUGS section!
Compatibility issues and merging questions are also not bugs. If you have questions and can't figure them out by yourself - feel free to ask them at the Ghost Mods Discord server.
Please, do not post requests to update my other mods - I am aware and I am working. Here's a google drive folder with all the latest updates - not yet fully tested, so not yet releasing on Nexus to avoid noise in updates.
If the game updates, always check the google drive folder first - I usually try to do quick updates through it.
//modSigns return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= CANTER_SPEED ?
That is a old leftover from GhostMode am i right? I remember this from the good old times where i used and loved GhostMode, i had to resolve this conflict manually a hundred times. :-)
is there a way to disable to stash interaction icon in the game , i have friendly stash configured to only with roach , and stashes are disabled but the interaction icon near stash still shows up but it is not accessible. basically i dont want the interaction icon for stashes and maybe put a interaction icon on roach for stash when using focus
is it possible to sort/group items in stash? Like weapons and armor sorted by sets. Books and notes sorted by their relation to a quest or characters. And so on.
Мне было интересно, почему базовый переносимый вес Геральта равен 100, хотя должен быть 60. Мод устанавливает ванильный переносимый вес по умолчанию. А потом я понял, что это из-за Головы Грифона - моего трофея, с модом Improved Trofees он добавляет +40 к сумкам.
I can open the Stash, but not move stuff into/out of the Stash - I'm guessing a script conflict I merged incorrectly? I did give one preference to Autoloot because the Autoloot conflict said not to remove it's section? Otherwise any ideas?
Hello. I was wondering, is it compatible with ESGO? And if yes, are there any other known incompatibilities? I installed everything as instructed, but I'm getting conflicts in playerWitcher. Before I commit to trying to make it work I just wanted to make sure it can even work at all in my case.
35 comments
Use BUGS sections to report the actual bugs only! Do not post about compilation errors/mod conflicts in the BUGS section!
Compatibility issues and merging questions are also not bugs. If you have questions and can't figure them out by yourself - feel free to ask them at the Ghost Mods Discord server.
Please, do not post requests to update my other mods - I am aware and I am working. Here's a google drive folder with all the latest updates - not yet fully tested, so not yet releasing on Nexus to avoid noise in updates.
If the game updates, always check the google drive folder first - I usually try to do quick updates through it.
Line 2244/2245
//modSigns
return thePlayer.IsActionAllowed( EIAB_RunAndSprint ) && ( ( thePlayer.m_SettlementBlockCanter < 1 ) || thePlayer.GetIsHorseRacing() ); // #B shouldn't be also here speedRestriction <= CANTER_SPEED ?
That is a old leftover from GhostMode am i right?
I remember this from the good old times where i used and loved GhostMode, i had to resolve this conflict manually a hundred times. :-)
Error [modfriendlystash]game\gui\inventorycontext.ws(763): Could not find function 'SwitchShowStashItems'
and exits the application. i got nothin haha