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MerseyRockoff

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MerseyRockoff

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  1. MerseyRockoff
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    Important information about the mod:

    • This mod is 100% retroactive and can be installed in the middle of a running playthrough (although you obviously won't get any objectives or
      entries for quests you have already completed).
    • Please be advised that this is a very complex mod at its core and if you install it, you cannot uninstall it mid-playthrough.
    • Localizations fully written/translated manually: English, Russian, Czech, Chinese Simplified, Chinese Traditional, Japanese, German, Polish, Spanish, Spanish (MX), Korean
    • Localizations fully translated with Google Translate: Arabic, Portuguese, French, Hungarian, Italian, Turkish. If you want to help with the translation, you can find all languages files under the Files/Miscellaneous tab.
  2. MerseyRockoff
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    DISCLAIMER: READ BEFORE POSTING
    As I am getting all the same questions posted over and over again, I have to put up this warning message here:

    1) Yes, this mod does work. Yes, all the quests work. They have been tested at least 10 times each, all possible scenarios and they all work. From this point on, if I see a post or a bug report saying "this quest doesn't complete", it will just be deleted.

    2) Yes, the optional "Events" category also work. Merge your scripts.

    3) If you're experiencing an issue when something doesn't complete or doesn't work, you have installed something incorrectly. If you're using the standalone version, make sure you have both MOD and DLC folders installed correctly. If you use BIA version of the mod, make sure BIA is updated to at least version 1.7. Even if you think you did it correctly, check again.

    4) Events mod absolutely must win all the bundled non-mergeable conflicts it may have against any other mod. Likewise, if you're using BIA version, BIA must win all .w2phase, .w2scene and .w2comm conflicts it has with any other mod. Only exception - Progress on the Path. This mod is patched with edits from Events and BIA and therefore must win the conflicts over these mods.

    5) If you're past the point where you can just re-load from before a certain "stuck" quest started, please follow this link to download the fix for the specific quest you want to force to finish. Download the archive and place the folder in your The Witcher 3/dlc folder. This is a one-time installation, after loading the game with the fix, the quest will complete, after which you can safely delete the folder from your PC. Currently I have created workarounds for 4 such quests - Harassing a Troll (mq1006), Caravan Attack (mq1011) and Looters: Codgers' Quarry (mq1014_3), At the Mercy of Strangers (mq1036). If you need a different quest to complete, please ask. Don't install these more than one at a time!

    6) If you truly think there is a bug, please leave a post. Give detailed information and, if possible, provide a save file. Otherwise I will consider it one of the posts mentioned above and it will be deleted.
  3. Zankom
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    What mod are the "60 fps" optional files for the quest menu for? Is it for Smooth Gui or something else? And can the non 60 fps files be used wit smooth gui?
    1. MerseyRockoff
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      Yes, it's Smooth GUI. You can use the non 60 FPS files with Smooth GUI, but it wouldn't make sense as the journal menu would revert to vanilla 24 FPS.
  4. NexusModsMuller
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    Hi.

    Disclaimer, I'm new to moddig Witcher, but learning everyday. Anyways, I'm using the following BIA mods: BIA - TW3 Bug Fix and Restored Content CollectionBIA - LOD Bundle and BiA - HDRP Compatible Patch.

    Also, I'm using your mod (GREAT MOD BTW) DLC - Events (BIA version). For some strange reason that I simply cannot figure out, no matter how many times I read your Disclaimer (it's probably over my head), the DLC events show up on my map (i.e blue exclamation mark with circle around it), but when I go to the location no event is present / happening, despite it showing up on the map, as said.

    I have run Script Merger a few times now, and I do not have any conflicts between any mods. All scripts have also been merged.

    I have run out of ideas. Please, if anyone can shed some light, I would appreciate it immensely. If I need to provide more information, please let me know.

    Thanks in advance (and my apologies if this is a 'stupid question', or if the answer is obvious, but I'm just missing it totally).

     
    1. MerseyRockoff
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      Blue exclamation marks don't come from this mod, but from Progress of the Path. But that mod is designed to work together with Events and BIA. Make sure the PotP mod has priority over BIA mod. Besides that, at what point are you trying to visit the locations? Are you on a fresh playthrough? Maybe the event has already been triggered previously?
    2. NexusModsMuller
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      Hi, thank you kindly for getting back to me. I am still relatively early on in my playthrough. I am going to double check my load order / priority order to make sure that PotP mod has priority over BIA. I will revert as soon as I have some feedback, but hopefully that will sort it out. Thanks again!!
    3. NexusModsMuller
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      Hi, just some feedback. Got it to work again. Your advice was 100%. It was a mod priority issue on my side. Thanks for pointing me in the right direction!
  5. MrVankog
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    Just want to get something clarified:
    I want to use Events-BIA with BIA.
    According to your instructions:
    1. "Event" should always have higher prio for the mentioned files.
    2. However, when using BIA with Event-BIA, BIA should have prio? This doesn't sound right, does it?

    In my understanding of the general concepts, the Events-BIA version should have prio over BIA. Right? Maybe you could clarify the prio between them in the instructions a bit?

    Thanks!
    1. ElementaryLewis
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      The "Event-BIA" version only contains a "dlc" folder. There is no need to assign priority.
    2. MerseyRockoff
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      Like Lewis said, there are no conflicts between BIA-Events and BIA, so there is nothing really to clarify.
    3. 01DarkLord04
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      I think that person meant if BiA version of Evens should win w2phase conflicts with other mods. I might be mistaken tho
    4. ElementaryLewis
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      And I reply the "Event-BiA" doesn't have any "mod" files. It doesn't conflict to any mods.
      What matter the most is that if another mod conflict to Brothers In Arms for the w2phases files, it must be BiA compatible or else BiA should be higher priority.
  6. DebanhiCisternas
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    these events are not included in the mod right? (Saving Farmer's Daughter From Soldiers part 1 and 2)


    1. MerseyRockoff
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      No, these are not included. Although I might add them in the future, I had that idea at least some time ago.
  7. xyslo
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    Hello, I'm using BiA and the BiA version of this mod, and now I have another mod that I'd like to give a try but it conflicts BiA at a certain .w2phase file, say q604_mansion.w2phase. I also took a look at the standalone version of DLC - Events and q604_mansion.w2phase is not modified by DLC - Events. In this case is that safe to give this another mod higher priority over BiA? Thanks in advance.
    1. MerseyRockoff
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      Depends. What's the mod?
    2. xyslo
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      The mod is Promotional Atmosphere Lighting Mod
      https://www.nexusmods.com/witcher3/mods/10322

      Conflicts with BiA:
      dlc\ep1\data\quests\q604_mansion.w2phase
      dlc\ep1\data\quests\q605_finale.w2phase
    3. MerseyRockoff
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      The mod must change the ENV during last 2 quests of Hearts of Stone expansion. If you give priority to BIA, you risk losing changed ENV. If you give priority to lighting mod, you will lose fixes from BIA. Looking at the changelog there shouldn't be anything game breaking, looks like mostly restored dialogues that you will lose. So it should be safe to give the lighting mod priority if you value that more than BIA changes. But, just in case, you get a crash during Scenes from a Marriage quest, switch the priorities in favor of BIA (but it shouldn't really happen in this case).
    4. xyslo
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      Thanks :)
  8. spiteprince
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    Hey there author love your work, but I have a tiny issue on my side. the quest: "The Price of Passage"  is stuck in the quest page even though I've already finished it a long time ago. Is there a fix for this? I know you've provided a link to download the files to force the quest into completion, but I do not know the quest ID so I don't know if you've included the file in the drive. 
    1. MerseyRockoff
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      What objective it is stuck on?
    2. spiteprince
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      The Price of passage.
    3. MerseyRockoff
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      That's the quest, but I'm asking what objective you're stuck on? For example "kill the guards" ?
    4. spiteprince
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      "Wait for events to unfold"
    5. MerseyRockoff
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      That means the quest hasn't ended yet. This quest has at least 2 encounters, sometimes 3, depending on your choices.
  9. krakers33
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    Marks on the map don't dissapear when completed for example "man's best friend" event and progress on the path is not updating this event as completed, is it problem with this mod priority or progress on the path or all quest marks on the map?
    1. MerseyRockoff
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      This mod doesn't add any markers, only journal entries. If the quest is marked as Completed in your journal, then this mod is working as intended.
    2. krakers33
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      Okay, thank you :)
  10. 01DarkLord04
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    I've read the comments, and it seems like you already know about incorrect file name for the SE + SmoothGUI version, but I also have minor suggestion for the next update: rename all modEventsPanel to mod00EventsPanel (like you did with your Quest Tweaks), so it'd be easier for inexperienced users, and they won't bother you with questions about priorities and stuff
    1. MerseyRockoff
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      Yeah, you're probably right.
  11. tarikbro
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    Will this work on NG+?
    1. MerseyRockoff
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      Yes.
  12. dashenmaomao
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    the quests are completed but aren't marked as completed in Progress on the Path, how do i fix this?
    1. MerseyRockoff
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      You should ask that on Progress on the Path page.