The Witcher 3
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PhantumJak

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PhantumJak

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  1. PhantumJak
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    This mod is the next-gen version of Immersive Level Requirements. Do not use this mod on game versions older than 4.0
    This mod has been updated to accommodate the 2 undocumented hotfixes from CDPR.

    Updated for patch 4.04!





    Before reporting bugs...

    • Script compilation errors are not bugs. If you're experiencing this issue then there's a problem with your mod setup, or you're using conflicting mods that Script Merger cannot automate.
    • Deactivate all other mods and test this one again. Your issue could be something else - we don't know until you double-check.
    • If a genuine bug is found, please be detailed in your report and describe any reproducible steps.

    IMPORTANT! "Drag and drop" upgrades on top of items (via the mouse) has been disabled!

    • This has been disabled due to limitations on how it functions. Instead, please press the "use" hotkey/button or double-click the upgrade to apply it to your desired gear. NOTE: This is a non-issue for Gamepad users, since obviously they can't "drag and drop" in the first place.

  2. coutas
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    Hi, thank you for the mod.

    I have a simple question:

    Is this mod and your other mod "Balanced Damage and Scaling" compatible? When I open Script Merger, they appear as conflicts, so I merged them.

    Should I just let them sit in the mod folder without merging or there's no difference between merging or not?

    Thanks again.
    1. PhantumJak
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      Merging is required, but they are designed such that Script Merger will automate the process, and it will not ask you to resolve anything manually.
  3. Kraz7
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    Is it possible to get gear scaling over Lvl 50(for HoS/B&W players)? Not sure if this is a bug or intentional thing or i'm just missing something? Thanks
    1. oBlikua
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      I aslo have this "problem"...I'm at lvl 66 and all the gear I find is way below my current gear which is lvl 50 at most. Is it supposed to be like this?
    2. PhantumJak
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      That's intentional. Gear doesn't scale above lvl 50 unless you're playing in New Game + mode.

      I thought I mentioned that in the mod description but I will double-check...
  4. Teamy88
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    Hello, PhantumJak! Very good mod and I endorsed but... it should be more immersive if you hide the level requirements in crafting menu. It is enough that the tooltip of the item says "Damage scales to level 50" for example because it depends on the Geral's level not the level of the item. But it's absolutely no logic behind I'm level 30 but can craft and wear level 50 item even if it downscales to level 30 at the moment.
    1. Teamy88
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      Anyways, for everyone that wants to hide the level requirement in crafting menu go in
      mods\modPJ002_BalancedITMLVLs\content\scripts\game\gui\menus" and open "craftingMenu.ws" with Notepad.
      Find the line
      l_DataFlashObject.SetMemberFlashString(  "itemLevel", itemLevelString );
      and place // on the front.
      It should look like this
      //l_DataFlashObject.SetMemberFlashString(  "itemLevel", itemLevelString );
  5. Vendra35
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    I'm playing in a language that the mod doesn't support, so I want the information to appear in English. Is there a way to do this? because I can't see the information. please i need a help I can't play without this beautiful mod.
    1. Kubix6066
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      bump
    2. PhantumJak
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      Unfortunately I don't have time to do all that. However, the language files are located in the mod's "Localization" folder.

      Just open the file called "immersivelvlrequs.en.csv" and edit the very first line that says ";meta[language=en]" and change the letters 'en' to whatever language abbreviation you're looking for and run it through this w3strings encorder.
  6. 1962sweet
    1962sweet
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    I was satisfied, the mod was installed without problems, the game version is 4.04, I installed both of your mods and everything is fine in the game. Thank you so much for your efforts and diligence, which give satisfaction from passing the game. Health and good luck in everything!
  7. miker3137
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    Searched all the pages and didn't find it but I am curious...how does this mod affect Aerondight? Does it just keep it from leveling past 50 or does it not scale with kills entirely anymore or...?
  8. miker3137
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    Do chernobog runestones still work with this mod installed?
  9. Ael7
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    Hi!
    First of all, I want to say you've made an amazing mod!

    I'm trying to personalize my mods further and I was wondering if you'd be so kind as to either:
    1. Let me know where I can find the multiplier that affects the scaling (I'd like to reduce it a bit to make it a necessity to find gear sooner) so I can tweak it myself. Not the levels at which it scales, but the amount of damage/armor everything gets as it does.
    2. Make a slider for it?

    And of course you can refuse both as it's your mod.
    Thank you either way :)
  10. Crusadio
    Crusadio
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    Good mod, especially when you want to use your favourite gear longer efficient wise.
  11. steel304
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    Error [modpj002_balanceditmlvls]game\player\playerwitcher.ws(8538): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guibaseinventorycomponent.ws(591): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guibaseinventorycomponent.ws(592): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guibaseinventorycomponent.ws(593): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guibaseinventorycomponent.ws(594): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guibaseinventorycomponent.ws(595): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guiplayerinventorycomponent.ws(369): Could not find function 'GetBonusStatsAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guiplayerinventorycomponent.ws(444): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guiplayerinventorycomponent.ws(452): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guiplayerinventorycomponent.ws(453): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guiplayerinventorycomponent.ws(497): Could not find function 'GetMaxUpscaleLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guitooltipcomponent.ws(317): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guitooltipcomponent.ws(342): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guitooltipcomponent.ws(484): Could not find function 'GetBonusStatsAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guitooltipcomponent.ws(542): Could not find function 'GetMaxUpscaleLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guitooltipcomponent.ws(1041): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\_old\components\guitooltipcomponent.ws(1044): Could not find function 'GetSocketsUnlockedAtLevel'
    Error [modpj002_balanceditmlvls]game\gui\menus\characterperksmenu.ws(181): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\menus\characterperksmenu.ws(182): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\menus\characterskillsmenu.ws(221): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\menus\characterskillsmenu.ws(222): Could not find function 'GetItemLvlDiffEffectiveness'
    Error [modpj002_balanceditmlvls]game\gui\menus\craftingmenu.ws(563): Could not find function 'GetBonusStatsAtLevel'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


    It had a conflict with omelet quest in the script merger, I disabled omelet quest but I'm still getting this same error.