This page was last updated on 04 January 2024, 2:32PM
Changelogs
Version 1.4.9
Updated for Patch 4.04!
Fixed bolt tool tips in crafting menu displaying unnecessary information.
Version 1.4.8
Updated for patch 4.03!
Fixed "+10% Armor" string appearing on Crossbows and Bolts
Added unique sword "Fate" to the list of items that scale to max level
Fixed scaling inconsistencies for New Game Plus items.
Version 1.4.7
Fixed a bug where certain items in the crafting menu would display incorrect stats, particularly in NG+
Fixed certain "grey" quality items not scaling correctly, particularly in NG+
Grey quality items are universally 2% weaker, even at the same level as something of higher quality.
Blue and Yellow quality items are universally 2% stronger, even at the same level as other items of a different quality. The reason for this change is because these items typically have inferior secondary stats and little-to-no upgrade slots, so I wanted to ensure that these items are not completely irrelevant.
Reduced item upscaling per level by 0.02%
All Blue and greater quality items now scale up to a MINIMUM of level 15.
Version 1.4.6
Updated scripts for Game Version 4.01
Fixed a bug where "Armor" text appeared on crossbow tooltips.
Reduced low level upscaling by 0.003% per level
Version 1.4.5
Fixed an issue where Witcher gear was not scaling like I had intended.
Version 1.4.3
Compatibility with "Next Gen Script Fixes" mod.
Version 1.4.2
Updated Russian translation, courtesy of Arkwulf. Credits and link to profile have been added to the main description.
Added Brazilian Portuguese translation, courtesy of unmoth. Credits and link to profile have been added to the main description.
Mod should now merge with Witcher Lore Collection without conflicts.
Mod should now merge with Brothers in Arms without conflicts.
Fixed a potentially undesired behavior with non-unique Relic items found in the open world. Relic items of this kind now have a maximum scaling threshold de-coupled from it's vanilla level, so it no longer matters what level Geralt was when the item was first acquired.
Version 1.4
Fixed a bug where buying/selling items may result in stats changing.
Removed an unnecessary script.
Removed the ability to "drag and drop" socket upgrades on to items with the mouse. Now with this mod, the only way to use them is to select them. That said, I'm almost certain most people use them in this manner anyways.
Changes scaling calculation a bit so that lower level items aren't completely and utterly outclassed along your journey.
Changed interface descriptions and colors to make the scaling mechanics easier to understand.
Items that are level 1 will not show any level-related text.
Version 1.3
Made tooltip UI easier to understand - introduced a couple extra localization strings which may effect translation mods until they are updated. Nothing else has changed.
Version 1.2.6
Missed a line of code pertaining to upgrade sockets while updating scaling for NGP - which is now fixed.
Version 1.2.5
Fixed NGP upscaling. Scaling cap while in NGP mode is 100. In normal mode, the cap is 50.
Version 1.2
Items can now upscale, but within reason.
All crafted items can upscale based on a percentage of their intended level - for example, a lvl 25 sword may only upscale to around lvl 33.
All relic items with an original lvl of 30+ can scale all the way to lvl 50.
Witcher gear scales within 1 lvl of the next upgrade tier for the set. The final upgrade tier can scale all the way to 50.
Unique quest rewards can scale all the way to 50.
User interface has been updated to make it easy to understand which items can upscale.
Starting gear scales up to around lvl 14
I intend on making a separate mod for more “legitimate” Kaer Morhen armor that scales up to 50. You won’t find that here, sorry!
Version 1.1
Instead of being locked until the item's respective level is met, upgrade slots now unlock as you progress. Tooltip will tell you when they'll unlock.