My bad. Just for anyone else that runs into this problem. I deleted the mod, reinstalled the confirmed correct version and it works perfectly now(well the game starts without errors). If you get a conflict with a line of code that has anything to do with auto apply oils there is something wrong with your install or its the wrong version.
Stand by. I forgot to reinstall to verify I had the correct version before I posted this. It could be something else entirely, but this mod is triggering the errors below. I don't think it's compatible with 4.04.
Error [modabilitiesrestore]game\gameplay\damage\damagemanagerprocessor.ws(565): Could not find function 'ShouldAutoApplyOilImmediately' Error [modabilitiesrestore]game\gameplay\damage\damagemanagerprocessor.ws(570): Could not find function 'ShouldAutoApplyOilImmediately' Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function 'ShouldAutoApplyOil' Error [modsettingsframework]game\gui\main_menu\ingamemenu.ws(1516): Could not find function 'SetAutoApplyOils' Error [modsettingsframework]game\gui\main_menu\ingamemenu.ws(1518): Could not find function 'SetAutoApplyOils' Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function 'ShouldAutoApplyOil' Warning [modbotanist]local\botanist_compiled.ws(1299): Adding state 'disabled' to class 'BT_Harvesting_Ground' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modbotanist]local\botanist_compiled.ws(1311): Adding state 'waiting' to class 'BT_Harvesting_Ground' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modbotanist]local\botanist_compiled.ws(1323): Adding state 'update' to class 'BT_Harvesting_Ground' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(450): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7953): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7957): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7981): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7982): Return statement prevents the execution of successive lines of script
Did you remove the old-gen version of this mod? I'd like to download that instead...
edit: Can someone please compare the r4Player.ws from this mod with the r4Player.ws in your next-gen game folder and tell me exactly which piece of code is changed by the mod, cause I'm trying to compare with the vanilla old-gen file but its got tons of changes and I cannot figure out which is from the mod.
I don't wanna offend the author for this, but if you want more features for Witcher Senses, like toggle, remove fx, etc., try Friendly Focus. But this mod is still great if you only want the option to sprint while using witcher sense and you do not need any more features other than this.
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Stand by. I forgot to reinstall to verify I had the correct version before I posted this.It could be something else entirely, but this mod is triggering the errors below. I don't think it's compatible with 4.04.
Error [modabilitiesrestore]game\gameplay\damage\damagemanagerprocessor.ws(565): Could not find function 'ShouldAutoApplyOilImmediately'
Error [modabilitiesrestore]game\gameplay\damage\damagemanagerprocessor.ws(570): Could not find function 'ShouldAutoApplyOilImmediately'
Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function 'ShouldAutoApplyOil'
Error [modsettingsframework]game\gui\main_menu\ingamemenu.ws(1516): Could not find function 'SetAutoApplyOils'
Error [modsettingsframework]game\gui\main_menu\ingamemenu.ws(1518): Could not find function 'SetAutoApplyOils'
Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function 'ShouldAutoApplyOil'
Warning [modbotanist]local\botanist_compiled.ws(1299): Adding state 'disabled' to class 'BT_Harvesting_Ground' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modbotanist]local\botanist_compiled.ws(1311): Adding state 'waiting' to class 'BT_Harvesting_Ground' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modbotanist]local\botanist_compiled.ws(1323): Adding state 'update' to class 'BT_Harvesting_Ground' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(450): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7953): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7957): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7981): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7982): Return statement prevents the execution of successive lines of script
edit: Can someone please compare the r4Player.ws from this mod with the r4Player.ws in your next-gen game folder and tell me exactly which piece of code is changed by the mod, cause I'm trying to compare with the vanilla old-gen file but its got tons of changes and I cannot figure out which is from the mod.