This version (1.0-Next-Gen-Compatible) does not contain any of the fixes for lighting trajectory or improved vegetation, as the mod tools haven't been updated yet. However the rest is fully compatible and works with Ray Tracing!
I use this mod and RPL Lighting at the same time. There is no problem merging the scripts. This mod has a higher loading priority determined by the file name, but it still doesn't work completely, at least it doesn't restore the sharpness. It may be that the Toussaint environment edited by RPL always overwrites your mod settings for some reason, but I really hope you can solve this compatibility conflict and at least restore the sharpness. Thank you!
Sorry I was mistaken, even after deleting the lighting mod and naming this mod to give it top priority, the sharpening feature still didn't work, so I'm confused as to what's causing this.
Thanks for your quick response and solution, but the sharpening is only restored successfully in the vanilla lighting. When I install the RPL lighting mod at the same time, the sharpening is still invalid. It seems to preserve the vanilla unsharpened effect in some way. It would be great if you can make it compatible with it!
Very nice lighting mod! Filterless Toussaint is loosing too much of the warmer lighting IMO, and therefore some of the ambiance of Toussaint. A color palette a little more on the warm side would be perfect.
NB: The yellow haze around the sun is lilac with this mod (not using other lighting mods). Could you look into this? Using dx12 with ray tracing. Thanks!
There is a visual error when the following conditions are met: * It's midday * It's raining with lightning The sky flashes completely white simulating the largest lightning bolt in history and also generates flashes of light in "square/polygonal shapes". I think the conflict is with Immersive Lighting . I also have New Toussaint Clouds, Quest Cutscene Lighting installed. I tried modifying priorities but I couldn't solve it. Any solution?? or maybe you can recommend a better mod than Immersive Lighting?? I would prefer not to have to uninstall Filterless Toussaint because I really like how the game looks image1 , image2 , image3 , image4 , image5 , image6
Nights look excellent. During the day however the ground and sky is clipping like crazy. Would be the best Toussaint lighting if it wasn't so bright during the day.
229 comments
This version (1.0-Next-Gen-Compatible) does not contain any of the fixes for lighting trajectory or improved vegetation, as the mod tools haven't been updated yet. However the rest is fully compatible and works with Ray Tracing!
Sorry I was mistaken, even after deleting the lighting mod and naming this mod to give it top priority, the sharpening feature still didn't work, so I'm confused as to what's causing this.
NB: The yellow haze around the sun is lilac with this mod (not using other lighting mods). Could you look into this? Using dx12 with ray tracing. Thanks!
* It's midday
* It's raining with lightning
The sky flashes completely white simulating the largest lightning bolt in history and also generates flashes of light in "square/polygonal shapes".
I think the conflict is with Immersive Lighting . I also have New Toussaint Clouds, Quest Cutscene Lighting installed.
I tried modifying priorities but I couldn't solve it.
Any solution?? or maybe you can recommend a better mod than Immersive Lighting??
I would prefer not to have to uninstall Filterless Toussaint because I really like how the game looks
image1 , image2 , image3 , image4 , image5 , image6
During the day however the ground and sky is clipping like crazy.
Would be the best Toussaint lighting if it wasn't so bright during the day.