229 comments

  1. Scoutbr0
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    Regarding the Next Gen version:

    This version (1.0-Next-Gen-Compatible) does not contain any of the fixes for lighting trajectory or improved vegetation, as the mod tools haven't been updated yet. However the rest is fully compatible and works with Ray Tracing!
  2. kicker044
    kicker044
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    You were quite busy these days, weren't you? 😉
  3. SpitOutTheBone207
    SpitOutTheBone207
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    Please do this for all Witcher 3 maps, your lightning mod is the best.
  4. m7n8b9
    m7n8b9
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    I use this mod and RPL Lighting at the same time. There is no problem merging the scripts. This mod has a higher loading priority determined by the file name, but it still doesn't work completely, at least it doesn't restore the sharpness. It may be that the Toussaint environment edited by RPL always overwrites your mod settings for some reason, but I really hope you can solve this compatibility conflict and at least restore the sharpness. Thank you!

    Sorry I was mistaken, even after deleting the lighting mod and naming this mod to give it top priority, the sharpening feature still didn't work, so I'm confused as to what's causing this.
    1. Scoutbr0
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      Will investigate.
    2. Scoutbr0
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      Fixed as of 1.03.
    3. m7n8b9
      m7n8b9
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      Thanks for your quick response and solution, but the sharpening is only restored successfully in the vanilla lighting. When I install the RPL lighting mod at the same time, the sharpening is still invalid. It seems to preserve the vanilla unsharpened effect in some way. It would be great if you can make it compatible with it!
    4. Scoutbr0
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      I don't know what RPL is, but I can only fix bugs related specifically to Filterless Toussaint.
    5. m7n8b9
      m7n8b9
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      OK, never mind.
  5. Amoch
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    Very nice lighting mod! Filterless Toussaint is loosing too much of the warmer lighting IMO, and therefore some of the ambiance of Toussaint. A color palette a little more on the warm side would be perfect.

    NB: The yellow haze around the sun is lilac with this mod (not using other lighting mods). Could you look into this? Using dx12 with ray tracing. Thanks!
  6. ImperfectCourier
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    does it work with promotional lightning ?
    1. Scoutbr0
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      Does Promotional lighting edit Toussaint?
    2. ImperfectCourier
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      Not yet
    3. Scoutbr0
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      Then yes
  7. shevatag
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    Does anyone know is this mod will work alongside TookLighting or do I need to use them separately?
    1. Took Lighting does not effect Toussaint, yeah they will work together 
    2. shevatag
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      Teşekkür ederim
  8. DracoRick
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    There is a visual error when the following conditions are met:
    * It's midday
    * It's raining with lightning
    The sky flashes completely white simulating the largest lightning bolt in history and also generates flashes of light in "square/polygonal shapes".
    I think the conflict is with Immersive Lighting . I also have New Toussaint Clouds, Quest Cutscene Lighting installed.
    I tried modifying priorities but I couldn't solve it.
    Any solution?? or maybe you can recommend a better mod than Immersive Lighting??
    I would prefer not to have to uninstall Filterless Toussaint because I really like how the game looks
    image1 , image2 , image3 , image4 , image5 , image6
    1. TinyCat18
      TinyCat18
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      Is either your mod list or the fact that Immersive Lighting does not work well on DX12, just use Better Vanilla lighting Changes
  9. Alz3r
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    Nights look excellent.
    During the day however the ground and sky is clipping like crazy.
    Would be the best Toussaint lighting if it wasn't so bright during the day.
  10. 2812996416q
    2812996416q
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    Great mod! I really like the night sky under this mod. Unfortunately, the sunlight during the day almost killed my eyeballs.
  11. hong0026
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    too bright in night.