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Last updated
Original upload
Created by
crthdrUploaded by
crthdrVirus scan
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Activity logs
This page was last updated on 30 March 2024, 10:40AM
- Changelogs
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Version 6.6
- Strafe: while in FP interacting with levers/buttons 'approach' will be skipped to avoid movement conflicts with strafing
- (merge needed)
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Version 6.5
- Camera: allow 'dynamic vr' during finishers, channeling, spider web; skip 'dynamic vr' out of combat in most cases
- Block Dodge Out Of Combat: DELETED; dodge part moved to Jump Roll; block part deleted. Delete reason: script too intrusive, sometimes can leave radial menu in bad state. Note: manual uninstall required, in input.settings (Action=LockAndGuard) must be deleted from [Exploration] and [Exploration_Replacer_Ciri] sections.
- Jump Roll: deleted menu, shift+alt to roll always enabled; dodge/roll out of combat feature combined;
- Mouse Wheel Walk Speed: fixed very rare issue where walk toggle could appear broken until first use of mouse wheel
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Version 6.4
- Camera: (scripts and dlc changed, merge needed)
- Camera: removed delay for "hide unused weapons when sword in hand"
- Camera: support for new module
- Strafe: reverted this change: "now can rotate during landing roll" ¯\_(ツ)_/¯
- new big module: Real Shadows: modifies ALL item entities, allows main module to use real shadows instead of fake; pros: no glitchy item dissolve effect, no glitchy cloth shadows, working shadows of swords and scabbards; cons: conflicts, hairworks on Gelalt's head disabled, non-vanilla items not supported
- https://www.youtube.com/watch?v=XyiUylQEcvo
- new simple module: Disable Jump To Water
- FEEDBACK NEEDED: Test Ray Tracing with Real Shadows module, let me know whether FP shadows work or not
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Version 6.3
- Camera: minor 6.2 fix
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Version 6.2
- (remerge required)
- Camera: added 'dynamic vr', if during specific combat actions 'look down limit' is triggered then vr mode will be enabled until end of action (and limit not applied), currently vr mode not configurable
- Camera: disabled 'centering' for hit reaction, parry and counter
- Camera: fixed v6 triggering 'look down limit' more than needed
- Camera: removed differences in camera position between normal and vr mode, for seamless transition
- Strafe: added non instant rotation for first 0.5 seconds after exiting 'cannot rotate' state
- Strafe: now cannot redirect movement while parrying (as originally intended), parrying arrows is an exception
- Strafe: now can rotate during landing roll
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Version 6.1
- Camera: disabled 'smoothing centering optimizations' for dodging and parrying
- (remerge not needed)
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Version 6.0
- Camera: reworked camera smoothing
- Camera: horse riding now by default supports "realistic foot placement" (horse tilt when riding up/down hill), but with slight camera precision loss
- Camera: ("realistic foot placement" on foot is supported too but disabled by default)
- Camera: boat now works in normal mode (legacy boat mode can be enabled in mod menu)
- Camera: better accuracy for "Swim Above Water"
- Camera: added workaround for elevator so camera is no longer glitchy when riding elevator
- Camera: added switch to vr mode during shake off from horse (not configurable)
- Camera: option to auto switch to TP with sword in hand
- Camera: option to hide unused weapons when sword in hand (default)
- Camera: [bin and mods updated]
- Camera: [some settings will be reset]
- Run In Combat: DELETED, moved to Combat
- Combat: addeed stance options: 'normal' (like in GFP v2, default now), 'alert far' (like with deleted GFP Run In Combat) and 'original'
- Combat: added Walk Toggle input entries to combat, works only with normal stance
- Combat: unblocked crossbow aiming in boat when in FP
- Combat: [input.settings, bin and mods updated]
- Combat: [unbind/bind of Toggle Walk/Run key in Key Bindings menu may be required]
- Combat: [settings will be reset]
- Strafe: can now detect animations started by quests to disable player rotation with camera
- No Spins: replaced some animations to reduce clipping/blocking the view
- Run On Boat: can now jump normally on boat too
- Block Dodge: disabled ability to dodge out of combat in 2 quests: prison with hands bound, injured in cave
- Jump Roll: disabled ability to long dodge out of combat in 2 quests: prison with hands bound, injured in cave
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- Author's activity
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March 2024
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18 Mar 2024, 9:31PM | Action by: crthdr
Attribute change
'file visible to the public'
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18 Mar 2024, 9:25PM | Action by: crthdr
Changelog added
'Change log added for version 6.6'
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18 Mar 2024, 9:24PM | Action by: crthdr
File added
'GFP Full (Old-Gen) (Community Patch - Base) [version 6.6]'
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18 Mar 2024, 9:24PM | Action by: crthdr
File added
'GFP Full (Next-Gen 4.04) [version 6.6]'
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18 Mar 2024, 9:23PM | Action by: crthdr
Attribute change
'file hidden from public viewing'
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09 Mar 2024, 9:16PM | Action by: crthdr
Attribute change
'Description changed.'
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09 Mar 2024, 6:27PM | Action by: crthdr
Attribute change
'File \'GFP Full (Next-Gen)\' changed to \'GFP Full (Next-Gen 4.04)\'.'
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09 Mar 2024, 6:09PM | Action by: crthdr
Attribute change
'file visible to the public'
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09 Mar 2024, 6:02PM | Action by: crthdr
Attribute change
'Description changed.'
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09 Mar 2024, 6:01PM | Action by: crthdr
Attribute change
'Description changed.'
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09 Mar 2024, 6:00PM | Action by: crthdr
Attribute change
'Description changed.'
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09 Mar 2024, 5:59PM | Action by: crthdr
Changelog added
'Change log added for version 6.5'
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09 Mar 2024, 5:59PM | Action by: crthdr
File added
'GFP Full (Old-Gen) (Community Patch - Base) [version 6.5]'
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09 Mar 2024, 5:58PM | Action by: crthdr
File added
'GFP Full (Next-Gen) [version 6.5]'
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09 Mar 2024, 5:57PM | Action by: crthdr
Attribute change
'file hidden from public viewing'
February 2024
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21 Feb 2024, 5:50AM | Action by: crthdr
Attribute change
'Description changed.'
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21 Feb 2024, 5:49AM | Action by: crthdr
Attribute change
'Description changed.'
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14 Feb 2024, 10:13PM | Action by: crthdr
Attribute change
'Description changed.'
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14 Feb 2024, 7:01AM | Action by: crthdr
Mod video added
'GFP 6 Demo'
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14 Feb 2024, 6:55AM | Action by: crthdr
Attribute change
'Description changed.'
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April 2024
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25 Apr 2024, 2:16AM | Action by: Troilus9
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