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Arkwulf

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87 comments

  1. vaibhavpal27
    vaibhavpal27
    • member
    • 1 kudos
    Using the 2/4/6 version. No conflicts. Fully merged. DOESN'T WORK. No changes whatsoever.
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, vaibhavpal27.

      No problems, everything works fine. That would suggest the problem is on your side.

      Look at the screenshots to confirm that all working: Swallow potion, Enhanced Swallow potion, Superior Swallow potion (click the link).

      Vanilla (Next-Gen) Swallow potion duration — 20 sec. / 20 sec. / 20 sec. 
      Modded Swallow potion duration — 120 sec. = 2 min / 240 sec. = 4 min / 360 sec. = 6 min.

      Try merge again and don't forget to merge «.bundle» files too.
    2. vaibhavpal27
      vaibhavpal27
      • member
      • 1 kudos
      I did all that. Just checked spcifically for swallow. It's still 20 seconds. 

      How do I check whether it's merging bundle files too? I just asked script merger to merge all. and it did that without any conflicts. Where else should I look? I'm new to this :(
  2. kchepro
    kchepro
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    • 0 kudos
    can someone tell me the difference between 1/2/3 and 2/4/6 mins what does it mean? any example on any potion
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, kchepro

      It's simple and easy. Potions duration in seconds (minutes).
      Example "Swallow" potions duration:
      Vanilla — 20 sec. / 20 sec. / 20 sec.
      Modded — 30 sec. / 60 sec. / 90 sec. (main version)
      Modded — 60 sec. / 120 sec. / 180 sec. (1/2/3 version)
      Modded — 120 sec. / 240 sec. / 360 sec. (2/4/6 version)

      60 sec. = 1 min, 120 sec. = 2 min, 180 sec. = 3 min, 240 sec. = 4 min, 300 sec. = 5 min, 360 sec. = 6 min. Maybe need more examples?
  3. Grimmghost95
    Grimmghost95
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    • 3 kudos
    Is there a mod that makes Reinald's potion available throughout the whole game after being unlocked ? 
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi Grimmghost95.

      Sorry. I don't know about that.
    2. Grimmghost95
      Grimmghost95
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      • 3 kudos
      To bad then :D do make mods ? Can you make a mod or two for me ? I can message you. 
    3. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      No, sorry. I'll pass.
  4. RudzikoV
    RudzikoV
    • member
    • 3 kudos
    Is your mod compatible with Simple Alchemy Refill?
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, RudzikoV.

      Yes, Extended Potions compatible with Simple Alchemy Refill.
      Extended Potions - bundle, don't used scripts. Simple Alchemy Refill - scripts, don't used bundle.
  5. Vandelgard
    Vandelgard
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    • 0 kudos
    Hello, there's some conflicts with the current version of BIA on the 1-2-3 & 2-4-6 min. mods . Would it be easy to be updated? Is it fully updated to v4.04 too?
    I also noticed that the pheromones don't always work now. Thanks in advance :)
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, Vandelgard.

      All NGE versions updated and fully works in 4.04a REDkit Update 2 last patch of the game. 

      Some conflicts with the current version of BIA are minor and only require you to merge. Press “B” or “C” in case of conflict. Or see this video: link to video.

      Spoiler:  
      Show
      Extended Potions code:
      <effect name_name="PheromoneEffectBear"   defaultAbilityName_name="PheromoneEffectBear"     iconType_name="EffectBear"    isPotionEffect="1"  showOnHUD="1" effectNameLocalisationKey_name="item_name_pheromone_potion_bear_1" onStartSound_name="gui_potion_activation"/>
      BIA code:
      <effect name_name="PheromoneEffectBear"   defaultAbilityName_name="PheromoneEffectBear"     iconType_name="EffectBear"    isPotionEffect="1"  showOnHUD="1" effectNameLocalisationKey_name="item_name_pheromone_potion_bear_1" onStartSound_name="gui_potion_activation" />

      Second conflict.

      Extended Potions code:
      <effect name_name="PheromoneEffectNekker"   defaultAbilityName_name="PheromoneEffectNekker"   iconType_name="EffectNekker"  isPotionEffect="1"  showOnHUD="1" effectNameLocalisationKey_name="item_name_pheromone_potion_nekker_1" onStartSound_name="gui_potion_activation"/>
            <effect name_name="WolfHourEffect"       effectNameLocalisationKey_name="item_name_wolf_hour"         effectDescriptionLocalisationKey_name="item_desc_wolf_hour"         isPotionEffect="1" iconType_name="icon_effect_WolfHourEffect"           showOnHUD="1" defaultAbilityName_name="WolfHourEffect" onStartSound_name="gui_potion_activation"/>
      BIA code:
      <effect name_name="PheromoneEffectNekker"   defaultAbilityName_name="PheromoneEffectNekker"   iconType_name="EffectNekker"  isPotionEffect="1"  showOnHUD="1" effectNameLocalisationKey_name="item_name_pheromone_potion_nekker_1" onStartSound_name="gui_potion_activation" />
            <effect name_name="WolfHourEffect"       effectNameLocalisationKey_name="item_name_wolf_hour"         effectDescriptionLocalisationKey_name="item_desc_wolf_hour"         isPotionEffect="1" iconType_name="icon_effect_WolfHourEffect"           showOnHUD="1" defaultAbilityName_name="WolfHourEffect" onStartSound_name="gui_potion_activation" />

      If you see, code different only one symbol: "space symbol". It doesn't mean anything and doesn't affect anything. You can choose either BIA or Extended Potions during a merge conflict (no difference in the end).

      I don't change anything in pheromones (than the duration). Need to look for the problem in other mods.
    2. Vandelgard
      Vandelgard
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      • 0 kudos
      Thanks for the reply!! Will do just that
    3. Tiwily
      Tiwily
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      • 0 kudos
      Arkwulf привет! Спасибо большое за мод.

      Не совсем понял как тут правильно поступить.

      Можно соединить файлы в менеджере, или нужно назначить приоритет для твоего мода? Подскажи, пожалуйста.
    4. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Приветствую, Tiwily.

      Да не за что. Рад, что Вам понравился мой мод.

      Если используется основной файл, то просто можете объединить моды. При возникновении конфликта в Script Merger'е можете выбрать любой вариант: либо "B", либо "С". В посте выше я выложил видео и дал объяснение, чем отличаются между собой файлы и что за "конфликт" возникает между этими двумя модами. Постараюсь выложить обновлённую версию, чтобы исправить эту досадную мелочь и исключить лишние вопросы.

      Приоритет не обязателен, но можете назначить его. К примеру: Extended Potions - 1, а BIA - 3. 
    5. Tiwily
      Tiwily
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      • 0 kudos
      Спасибо, разобрался!
    6. Vandelgard
      Vandelgard
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      • 0 kudos
      Hello again. I've downloaded the updated version. There are no conflicts with BIA now but both pop's mold and reinald's philter icons are missing from alchemy and at the potions in the inventory
    7. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      HI, Vandelgard.

      I use the main mod version and it works correctly. Tested and checking. I recomend use only main mod version. It's fair and balanced version.

      As for missing icons, sorry, it's my mistake for optional versions: 1 Min. - 2 Min. - 3 Min and  Min. - 4 Min. - 6 Min. I don't check optional versions before publishing. And i don't use this versions (they were made upon request) and don't recomended use this versions. It's legal cheating. But you can use at your discretion.

      Thanks to you pointed me out the error. I fixed and update today both optional versions. It's now working correctly. You can download new fixed versions. Thank you again and I apologize for this error.
    8. Vandelgard
      Vandelgard
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      • 0 kudos
      Thank you for the update!! Tbh the 1-2-3 with Deathmarch + Upscaling on it doesn't feel like cheating. It makes the potions more valuable and useful just how they were on witcher 2. For example in Witcher 2 the potions had enough duration for a whole contract or a mission and the extended duration optional ones give exactly that feeling. I really like your main mod too cause it still makes the potions useful and far better than the vanilla ones. You've done an amazing job. Cheers!!
  6. omarchabiba21
    omarchabiba21
    • member
    • 0 kudos
    Hello sorry to ask but i ve already done in the eternal flame's shadow and gotten the recipe to reinald's philter and now i cant find the potion in my inventory and idk where to find the secret ingredient . does this mean i ve missed out on it untill my next playthrough ot is there some work around it ?
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, omarchabiba21.

      Reinald's Philter is a potion and quest item in The Witcher 3: Wild Hunt that was introduced with the next-gen update, Patch 4.0.
      The formula can be learned during In the Eternal Fire's Shadow if one finds and reads Reinald's second letter.

      The formula for this potion is the only one in the game that is dynamically created and doesn't exist as a standalone item.
  7. Grimmghost95
    Grimmghost95
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    • 3 kudos
    Where is the Reinald's potion ? Do i just downlaod the mod and i find the recepie from the quest then i unlock it to use it forever or what do i do ? 
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, Grimmghost95.

      Reinald's Philter is a potion and quest item in The Witcher 3: Wild Hunt that was introduced with the next-gen update, Patch 4.0.
      The formula can be learned during In the Eternal Fire's Shadow if one finds and reads Reinald's second letter.

      The formula for this potion is the only one in the game that is dynamically created and doesn't exist as a standalone item.
    2. Grimmghost95
      Grimmghost95
      • premium
      • 3 kudos
      Okay... thanks for the info. I didn't need the detailed explanation i played the game 42 times 38 the classic and 4 times the next gen edition. I know what the potion is, i ment that its not available in the game after the quest and my question was, when does it become available after i download the mod tha makes it available. But you already answered AFTER THE QUEST thats all i wanted to know. Thanks anyway. 
  8. delular100
    delular100
    • member
    • 3 kudos
    I'm using main version without Restored Content - Additional Potions, but the tooltips don't reflect the alleged changes, which leads me to believe the mod isn't working. I don't know if it can be due to any incompatibilities with other mods, but any scripts and bundles were correctly merged.
  9. IDDQ
    IDDQ
    • supporter
    • 0 kudos
    Doesnt work for me, installed with mod manager and manually, nothing hapoens. Checked the Script Merger, nothing to merge there...
    1. delular100
      delular100
      • member
      • 3 kudos
      Same here
  10. LiloLila
    LiloLila
    • member
    • 20 kudos
    which file should I use to get just the 2-4-6 minutes without the change in effects on classic edition?
    1. Arkwulf
      Arkwulf
      • supporter
      • 69 kudos
      Hi, LiloLila.

      Classic Edition will no longer be supported. Use Extended Potions (Old Gen Edition) version as is.
    2. LiloLila
      LiloLila
      • member
      • 20 kudos
      I see. Tbh I already thought so too. For a moment though I was hoping that I just overlooked a file. But thanks for the clarificaion.