Work on this update was started not too long after initial release, but was abandoned about half a year afterwards. You can thank Tinnaib for revitalizing the project and pushing it closer to release!
Before updating, the old version of Vladimir UI must be removed, along with any patches/unofficial fixes for the old version. You don't want any leftover or outdated files conflicting with the new version. Also remove the old 60 fps patch. Apart from the fact that is now outdated, it even caused issues with the original version (it overwrote Vlad textures in the SWFs with vanilla ones; for example, the overview worldmap looked like a mix of Vlad and vanilla and the positioning of icons was off). An updated version may be made at some point, but no promises for now.
If you have Live Bestiary, All Quest Objectives on Map, or Accessory Slot Mod- remove them. They are fully integrated into Vladimir UI now. Also, some changes have been made in the SWFs to ensure compatibility with Friendly Hud, Sort Everything, and Action Log; however, these changes will only take affect if you install said mods and merge their scripts (correctly). Make sure Vladimir UI is prioritized in any .redswf file conflicts.
Changes/fixes:
Spoiler:
Show
-fixed quest-related pocket items not appearing in inventory -fixed Vis la Crac wine not appearing when using a controller -reimplemented item tier indicators in inventory and blacksmith menus -fixed navigational input mapping in skill slots -21:9 support -fixed bug where switching between submenus with different parent menus would get them stuck -fixed enchantment icon position in tooltip -fixed npc quest indicator position -added option to swap stamina and adrenaline bars -stamina (yellow) bar depletes/refills gradually (increased from 4 to 101 frames) -added dividers that split the adrenaline (white) bar into 3 segments -restored and enhanced paper journal notifications -new book notifications show snippet of the book's text -moved action log down to not overlap with paper jornal notifications -restored level up notification (localized for en, ru, fr, de, pl) -toxicity bar reflects percentage, not absolute value -savegames display date and time -selecting savegame highlights both the name of the save and the date and time -added first time startup message -instead of being permanently disabled, minimap rotation is disabled upon first startup and can be reenabled afterwards -enemies display a stamina bar like in vanilla -added enemy levels -removed offcentered vanilla stash background image -replaced "Orens" with "Crowns" in merchant menu, adjusted ui elements accordingly -restored rarity icon for Magic Items in crafting menu glossary and alchemy menu glossary -fixed relic and magic item icons in alchemy menu tooltip (were swapped) -increased text box width and adjusted positioning of selected quest name in worldmap, preventing overflow wrapping -increased text box width and adjusted positioning of slot names, preventing overflow wrapping (ex: saddlebags) -increased text box width and adjusted positioning of titles in book popups, preventing overflow wrapping -increased text box width of settings menu entries, preventing overflow wrapping, which could cause some menu entries to go off-screen for certain languages -adjusted positioning of spacer in book popup to be truly center-aligned -corrected position of applied dye icon and dye selection icon on inventory slots -fixed incorrect grid size for some items -fixed incorrect (red) herb tag color after fighting high level enemy -restored mutation requirements localization, changed text color to white -removed notification showing current inventory tab index (most likely a leftover initially meant for debugging) -removed random rectangle from panel_common.redswf (was visible in worldmap) -removed expansion texture from journal menu -removed some visual elements from rest menu (corvo bianco bed) to give it a cleaner look -removed upgrade slots from selected item icon in dismantle and add sockets menu -fixed enchanted items displaying 3 empty slots in dismantle menu (vanilla issue) -dismantle parts slots only show label when you hover over them with mouse (removed because of crashing) -restored exact time of day/weather indicator -restored distance to quest/pin meters -added combat glow for time of day/weather indicator and distance to quest/pin meters -secondary quest objectives on the minimap are now smaller and don't have the arrow animation (allowing one to differentiate tracked objective from secondary) -removed unnecessary combat glow element when playing as Ciri -removed vanilla background art from menus -fixed scrollbar not responding to mouse in inventory -rearranged inventory tab sections -moved armor repair kits to right tab -(enchanting menu) lists are now more compact -(enchanting menu) item name font size increased, second line font size decreased -(enchanting menu) selected items highlighted in white to be consistent with other menus and concept art -(enchanting menu) items show rarity indicators -(enchanting menu) fixed overlapping key prompts -(enchanting menu) selected and moused over enchantments highlighted in white along with icon, applied enchantment hightlighted in yellow along with icon -(enchanting menu) enchantment icon size increased -fixed alchemy quanitity indicator when at herbalist / alchemist (only visible for users of a mod which activates this feature like fhud) -controller input prompts (xbox 360, xbox one, PS) have been corrected across the board -reactivated dropdown buttons and repositioned -fixed textfield overflow in mutations menu -fixed overlaying "Recent Glossary entries"-text with glossary options (crafting, alchemy etc) -fixed wrong rarity for common items (not for items without a visible rarity yet) -fixed way too big icons in tutorial menu textfields -(gwent) fixed positioning of card textures and card border -(gwent) fixed directional navigation issues -(gwent) made locked heroes more visible -(gwent) fixed kb&m control issues -fixed damaged items HUD -fixed collapsed tootltip icon positioning for pocket items -changed string key for armor and horse tab -adjusted quanitity indicator for bolts and pocket items to be closer to the circle -loot popup allows quanitities above x999 (so for example you see that you will loot x1000 gold instead of x100, where the last digit will be invisible) -restored item description in the tooltip at blacksmith -fixed wrong wine merchant icon (already used in minimap, but wine contract got reused instead in the worldmap) -readded missing localization for ATTACK in stats ring -changed category name of alchemy & crafting to ingredients / components -fixed clipping roach in inventory when in unicorn appearance -fixed stretched item icons at the shop -fixed wrong item icons at the shop -toxicity bar now separately shows locked toxicity like in vanilla -healthbar attains a green tint when in deadly toxicity like in vanilla -removed locations menu by default -entering vladWIP in the console will allow you to use some hidden options in the menu (enabling unfinished locations and storybooks menus) +more
Compatibility/integrations:
Spoiler:
Show
-improved mergeability (with GM for instance) -official Friendly Hud patch (makes Vlad and FHUD automerge) released -Gwent Redux patch released -integrated Live Bestiary (toggleable) -integrated All Quest Objectives on Map (thanks to Wolfmark for giving permission) -integrated Accessory Slot Mod -integrated SWF compatibility with Sort Everything (only scripts need to be merged) -integrated SWF compatiblity with Action Log + related fixes (first console message not shown)
New XML menu with following settings:
Spoiler:
Show
-option to toggle vlad-style static interaction prompt -option to toggle vlad-style combat glow -option to toggle rarity indicators in inventory -option to toggle exact time of day/weather indicator -option to toggle distance to quest/pin meters -option to toggle fast travel labels in worldmap -option to swap stamina and adrenaline bars -option to toggle Live Bestiary -option to toggle level up popup info -slider for controlling size of descriptions in menus (journal, beastiary, characters, tutorials, books, locations) -sliders for controlling buffs hud position (fixes overlap with breath meter and radial menu) -option to skip fire when starting meditation
Showcase of some changes:
Spoiler:
Show
New journal updates (based on original concept):
Enemy stamina and level indicators
New Level Up notification
Live Bestiary
Proper 21:9 support
All Quest Objectives on Map (and no we did not make a map for Toussaint)
-fixed miscolored textures caused by previous update -fixed bug where journal updates wouldn't display correctly after a level up -added meditation camera presets (this was intended for 2.0 but forgotten; also thanks to CryGreg) -integrated ASM 1.2 -adrenaline bar now has 84 instead of 30 frames -Swap stamina and adrenaline bars setting now swaps their colors as well -fixed numerous localization issues -fixed text capitalization for certain languages -healthbar attains a green tint when in deadly toxicity like in vanilla (this was supposed to be in 2.0 but was accidently omitted)
If you have any issues/questions and would like to contact me, you can find me on this server.
friendly reminder, that if you find some issues, that do not result from some crazy merge or incompatibility with some other mods, you should fill in a bug report!
Ok, it's easy to miss in the file description on the download page, but you have to modify: \The Witcher 3 Wild Hunt GOTY\bin\config\r4game\user_config_matrix\pc\dx12filelist.txt by adding this to the file:Vlad.xml;
This Update For "Next-Gen" Version Was Done A While Ago But Not Released For Reasons. 2.2.1-Bandaid Edition
Implemented Patch By inFeeLTe Redid InGame Menu Made Photo Mode Actually Work Added Setting For Forcing PS or Xbox Buttons
Edit These Files bin\config\r4game\user_config_matrix\pc\dx11filelist.txt bin\config\r4game\user_config_matrix\pc\dx12filelist.txt Add This To The End Of Them Vlad.xml;
*New Strings Are Only In English **Photo Mod May Not Have Intended Look In Other Languages
I have the same first error as you but not any of the others. I don't have the most you suggest it conflicts. Do you know what might be causing my issue?
So I'm having this error: Error [mod0000_mergedfiles]game\gui\menus\alchemymenu.ws(517): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'vendorPrice'
Any idea on how to solve this issue and what to do afterwards?
Hello! I really like your mod, but there are two things that are bothering me a bit: Regarding trophy looting — I don’t have any mods that affect that system or related files, yet when I try to take a monster head, the screen starts loading and then it just stays stuck in an infinite loading screen. About the music — it seems like your mod removes the "Dusk of a Northern Kingdom" theme from the main menu ("In the fields, moths are sleeping... near the river..."), and also interferes with the Music Overhaul Remixed mod, even though there are definitely no reported conflicts between them. Could you please advise what I should do?
It might be a bug in the quest "Balance in Nature", since I tested it with a different trophy and the head-cutting animation worked fine without any loading issues. As for the music, it's really bothering me — my perfectionism is putting on a whole show right now. Could you please tell me which file is responsible for the music on your end? I'll try to dig into it myself, or if possible, please point me to the exact location!
Hello, can you please advise - how to resolve the conflict with the Additional Perks mod. And how should I install a patch so that the mod Vladimir UI and Additional Perks were compatible with each other.
1979 comments
Work on this update was started not too long after initial release, but was abandoned about half a year afterwards. You can thank Tinnaib for revitalizing the project and pushing it closer to release!
Before updating, the old version of Vladimir UI must be removed, along with any patches/unofficial fixes for the old version. You don't want any leftover or outdated files conflicting with the new version. Also remove the old 60 fps patch. Apart from the fact that is now outdated, it even caused issues with the original version (it overwrote Vlad textures in the SWFs with vanilla ones; for example, the overview worldmap looked like a mix of Vlad and vanilla and the positioning of icons was off). An updated version may be made at some point, but no promises for now.
If you have Live Bestiary, All Quest Objectives on Map, or Accessory Slot Mod- remove them. They are fully integrated into Vladimir UI now. Also, some changes have been made in the SWFs to ensure compatibility with Friendly Hud, Sort Everything, and Action Log; however, these changes will only take affect if you install said mods and merge their scripts (correctly). Make sure Vladimir UI is prioritized in any .redswf file conflicts.
Changes/fixes:
-fixed Vis la Crac wine not appearing when using a controller
-reimplemented item tier indicators in inventory and blacksmith menus
-fixed navigational input mapping in skill slots
-21:9 support
-fixed bug where switching between submenus with different parent menus would get them stuck
-fixed enchantment icon position in tooltip
-fixed npc quest indicator position
-added option to swap stamina and adrenaline bars
-stamina (yellow) bar depletes/refills gradually (increased from 4 to 101 frames)
-added dividers that split the adrenaline (white) bar into 3 segments
-restored and enhanced paper journal notifications
-new book notifications show snippet of the book's text
-moved action log down to not overlap with paper jornal notifications
-restored level up notification (localized for en, ru, fr, de, pl)
-toxicity bar reflects percentage, not absolute value
-savegames display date and time
-selecting savegame highlights both the name of the save and the date and time
-added first time startup message
-instead of being permanently disabled, minimap rotation is disabled upon first startup and can be reenabled afterwards
-enemies display a stamina bar like in vanilla
-added enemy levels
-removed offcentered vanilla stash background image
-replaced "Orens" with "Crowns" in merchant menu, adjusted ui elements accordingly
-restored rarity icon for Magic Items in crafting menu glossary and alchemy menu glossary
-fixed relic and magic item icons in alchemy menu tooltip (were swapped)
-increased text box width and adjusted positioning of selected quest name in worldmap, preventing overflow wrapping
-increased text box width and adjusted positioning of slot names, preventing overflow wrapping (ex: saddlebags)
-increased text box width and adjusted positioning of titles in book popups, preventing overflow wrapping
-increased text box width of settings menu entries, preventing overflow wrapping, which could cause some menu entries to go off-screen for certain languages
-adjusted positioning of spacer in book popup to be truly center-aligned
-corrected position of applied dye icon and dye selection icon on inventory slots
-fixed incorrect grid size for some items
-fixed incorrect (red) herb tag color after fighting high level enemy
-restored mutation requirements localization, changed text color to white
-removed notification showing current inventory tab index (most likely a leftover initially meant for debugging)
-removed random rectangle from panel_common.redswf (was visible in worldmap)
-removed expansion texture from journal menu
-removed some visual elements from rest menu (corvo bianco bed) to give it a cleaner look
-removed upgrade slots from selected item icon in dismantle and add sockets menu
-fixed enchanted items displaying 3 empty slots in dismantle menu (vanilla issue)
-dismantle parts slots only show label when you hover over them with mouse (removed because of crashing)
-restored exact time of day/weather indicator
-restored distance to quest/pin meters
-added combat glow for time of day/weather indicator and distance to quest/pin meters
-secondary quest objectives on the minimap are now smaller and don't have the arrow animation (allowing one to differentiate tracked objective from secondary)
-removed unnecessary combat glow element when playing as Ciri
-removed vanilla background art from menus
-fixed scrollbar not responding to mouse in inventory
-rearranged inventory tab sections
-moved armor repair kits to right tab
-(enchanting menu) lists are now more compact
-(enchanting menu) item name font size increased, second line font size decreased
-(enchanting menu) selected items highlighted in white to be consistent with other menus and concept art
-(enchanting menu) items show rarity indicators
-(enchanting menu) fixed overlapping key prompts
-(enchanting menu) selected and moused over enchantments highlighted in white along with icon, applied enchantment hightlighted in yellow along with icon
-(enchanting menu) enchantment icon size increased
-fixed alchemy quanitity indicator when at herbalist / alchemist (only visible for users of a mod which activates this feature like fhud)
-controller input prompts (xbox 360, xbox one, PS) have been corrected across the board
-reactivated dropdown buttons and repositioned
-fixed textfield overflow in mutations menu
-fixed overlaying "Recent Glossary entries"-text with glossary options (crafting, alchemy etc)
-fixed wrong rarity for common items (not for items without a visible rarity yet)
-fixed way too big icons in tutorial menu textfields
-(gwent) fixed positioning of card textures and card border
-(gwent) fixed directional navigation issues
-(gwent) made locked heroes more visible
-(gwent) fixed kb&m control issues
-fixed damaged items HUD
-fixed collapsed tootltip icon positioning for pocket items
-changed string key for armor and horse tab
-adjusted quanitity indicator for bolts and pocket items to be closer to the circle
-loot popup allows quanitities above x999 (so for example you see that you will loot x1000 gold instead of x100, where the last digit will be invisible)
-restored item description in the tooltip at blacksmith
-fixed wrong wine merchant icon (already used in minimap, but wine contract got reused instead in the worldmap)
-readded missing localization for ATTACK in stats ring
-changed category name of alchemy & crafting to ingredients / components
-fixed clipping roach in inventory when in unicorn appearance
-fixed stretched item icons at the shop
-fixed wrong item icons at the shop
-toxicity bar now separately shows locked toxicity like in vanilla
-healthbar attains a green tint when in deadly toxicity like in vanilla
-removed locations menu by default
-entering vladWIP in the console will allow you to use some hidden options in the menu (enabling unfinished locations and storybooks menus)
+more
Compatibility/integrations:
-official Friendly Hud patch (makes Vlad and FHUD automerge) released
-Gwent Redux patch released
-integrated Live Bestiary (toggleable)
-integrated All Quest Objectives on Map (thanks to Wolfmark for giving permission)
-integrated Accessory Slot Mod
-integrated SWF compatibility with Sort Everything (only scripts need to be merged)
-integrated SWF compatiblity with Action Log + related fixes (first console message not shown)
New XML menu with following settings:
-option to toggle vlad-style combat glow
-option to toggle rarity indicators in inventory
-option to toggle exact time of day/weather indicator
-option to toggle distance to quest/pin meters
-option to toggle fast travel labels in worldmap
-option to swap stamina and adrenaline bars
-option to toggle Live Bestiary
-option to toggle level up popup info
-slider for controlling size of descriptions in menus (journal, beastiary, characters, tutorials, books, locations)
-sliders for controlling buffs hud position (fixes overlap with breath meter and radial menu)
-option to skip fire when starting meditation
Showcase of some changes:
Enemy stamina and level indicators
New Level Up notification
Live Bestiary
Proper 21:9 support
All Quest Objectives on Map (and no we did not make a map for Toussaint)
New enchanting menu
Old enchanting menu (for comparison)
Changes/fixes:
-fixed bug where journal updates wouldn't display correctly after a level up
-added meditation camera presets (this was intended for 2.0 but forgotten; also thanks to CryGreg)
-integrated ASM 1.2
-adrenaline bar now has 84 instead of 30 frames
-Swap stamina and adrenaline bars setting now swaps their colors as well
-fixed numerous localization issues
-fixed text capitalization for certain languages
-healthbar attains a green tint when in deadly toxicity like in vanilla (this was supposed to be in 2.0 but was accidently omitted)
If you have any issues/questions and would like to contact me, you can find me on this server.
\The Witcher 3 Wild Hunt GOTY\bin\config\r4game\user_config_matrix\pc\dx12filelist.txt
by adding this to the file:
Vlad.xml;
For Reasons.
2.2.1-Bandaid Edition
Implemented Patch By inFeeLTe
Redid InGame Menu
Made Photo Mode Actually Work
Added Setting For Forcing PS or Xbox Buttons
Edit These Files
bin\config\r4game\user_config_matrix\pc\dx11filelist.txt
bin\config\r4game\user_config_matrix\pc\dx12filelist.txt
Add This To The End Of Them
Vlad.xml;
*New Strings Are Only In English
**Photo Mod May Not Have Intended Look In Other Languages
Error [mod0000_mergedfiles]game\gui\menus\alchemymenu.ws(517): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'vendorPrice'
Error [mod0000_mergedfiles]game\gui\menus\inventorymenu.ws(4008): syntax error, unexpected TOKEN_ELSE, expecting TOKEN_FUNCTION, near 'else'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11742): syntax error, unexpected TOKEN_IF, expecting TOKEN_FUNCTION, near 'if'
Edit: Incompatible with The no levels mod: https://www.nexusmods.com/witcher3/mods/3605
Could you make a patch somehow?
Any idea on how to solve this issue and what to do afterwards?
Regarding trophy looting — I don’t have any mods that affect that system or related files, yet when I try to take a monster head, the screen starts loading and then it just stays stuck in an infinite loading screen.
About the music — it seems like your mod removes the "Dusk of a Northern Kingdom" theme from the main menu ("In the fields, moths are sleeping... near the river..."), and also interferes with the Music Overhaul Remixed mod, even though there are definitely no reported conflicts between them.
Could you please advise what I should do?
As for the music, it's really bothering me — my perfectionism is putting on a whole show right now.
Could you please tell me which file is responsible for the music on your end? I'll try to dig into it myself, or if possible, please point me to the exact location!