This mod is part of a modular overhaul series You can use each module separately, but using them together is my personal preference. Each module can be merged without conflicts using Script merger. Module 1.................................... Master Training Module 2...................... Ultimate Enemy Scaling Module 3...................................................... Vigor Module 4.............................. Alchemy Enhanced Module 5...... Dynamic Enemy Stats and Speed Module 6......... Immersive Level Requirements
Want to buy me a coffee? Or maybe you just want go the extra mile to show your support for my mods? Great news! This mod is eligible for donations! (click on the below image to be redirected to my donation page)
"I think I found a bug, should I submit a bug report?"
With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod this game. This means there are a lot of people who are first-time modders or they assume Witcher 3 mods work like Skyrim mods (they don't). This also means that mod authors are getting a lot of false-positive bug reports!
When it comes to Witcher 3 modding, you have to understand what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just throw a bunch of mods together and have it work.
Before submitting a bug report: 1. Read the mod description page of THIS MOD in it's entirety. Pay close attention to the install instructions, and compatibility notes. 2. Double-check the mod description page of your installed mods, and see if you've installed any mods which are known to be incompatible. 3. Once you have eliminated incompatible mods, you need to delete your "Merged Scripts" mod folder and re-run Script Merger. 4. If the issue persists after these steps, you then need isolate the issue by uninstalling all other mods (AKA, move your other mods to another folder temporarily) If you have done all 4 steps, please submit a bug report!
A NOTE ON SCRIPT COMPILATION ERRORS If you encounter a script compilation error, please do not submit a bug report. Script compilation errors can occur if you didn't merge the scripts correctly, or if you've installed an incompatible mod. Please delete your Merged Scripts folder entirely and try again. If the issue persists, then you for-sure have an incompatible mod installed. All bug reports related to script compilation errors will be deleted. Additionally, comments that report script compilation errors will also be deleted to prevent unnecessary clutter within the comments section. (nothing personal, its just not an actual bug)
Error [modd005_dynamicenemies]game\gameplay\items\spells\axiientity.ws(319): Could not find function 'AxiiWeakness' Error [modd005_dynamicenemies]game\gameplay\items\spells\axiientity.ws(319): Could not find function 'AxiiWeakness' m on 4.04 whats the issue
Здравствуйте! Большое спасибо за мод! Мне он очень нравится. С недавнего времени я обратил внимание на то, что монстры перестали увеличиваться/уменьшаться в размерах. Это особенность обновления или я что-то сделал не так? Конфликтов с другими модами нет. Из изменений, скачал новое обновление этого мода.
Hello! Thanks a lot for the mod! I really like him.Recently, I noticed that the monsters have stopped increasing / decreasing in size. Is this a feature of the update or did I do something wrong? There are no conflicts with other mods. From the changes, downloaded a new update of this mod.
Sometimes the alghouls behave as if their spikes weren't retracted when I use axii on them. The spikes disappear but I take damage and a flinch when I hit them. Does that happen to anyone else?
This issue appears to occur due to my other mod "Ultimate Enemy Scaling" - I'm working on a solution. It can't be caused by this mod, because no actual abilities are added/removed from NPCs. UES on the other hand, DOES add/remove abilities related to resistances which may be causing a funky interaction with Axii and Alghouls. Sorry about that! Working on it...
146 comments
This mod is part of a modular overhaul series
You can use each module separately,
but using them together is my personal preference.
Each module can be merged without conflicts using Script merger.
Module 1.................................... Master Training
Module 2...................... Ultimate Enemy Scaling
Module 3...................................................... Vigor
Module 4.............................. Alchemy Enhanced
Module 5...... Dynamic Enemy Stats and Speed
Module 6......... Immersive Level Requirements
Want to buy me a coffee?
Or maybe you just want go the extra mile to show your support for my mods?
Great news! This mod is eligible for donations!
(click on the below image to be redirected to my donation page)
"I think I found a bug, should I submit a bug report?"
With the huge success of the Netflix show "The Witcher", a lot of new and/or returning players are deciding to mod this game. This means there are a lot of people who are first-time modders or they assume Witcher 3 mods work like Skyrim mods (they don't).
This also means that mod authors are getting a lot of false-positive bug reports!
When it comes to Witcher 3 modding, you have to understand what each mod does; if 2 mods edit the same line of code or same XML file, you really should pick one or the other. This game is NOT Skyrim, you can't just throw a bunch of mods together and have it work.
Before submitting a bug report:
1. Read the mod description page of THIS MOD in it's entirety. Pay close attention to the install instructions, and compatibility notes.
2. Double-check the mod description page of your installed mods, and see if you've installed any mods which are known to be incompatible.
3. Once you have eliminated incompatible mods, you need to delete your "Merged Scripts" mod folder and re-run Script Merger.
4. If the issue persists after these steps, you then need isolate the issue by uninstalling all other mods (AKA, move your other mods to another folder temporarily)
If you have done all 4 steps, please submit a bug report!
A NOTE ON SCRIPT COMPILATION ERRORS
If you encounter a script compilation error, please do not submit a bug report. Script compilation errors can occur if you didn't merge the scripts correctly, or if you've installed an incompatible mod. Please delete your Merged Scripts folder entirely and try again. If the issue persists, then you for-sure have an incompatible mod installed.
All bug reports related to script compilation errors will be deleted.
Additionally, comments that report script compilation errors will also be deleted to prevent unnecessary clutter within the comments section.
(nothing personal, its just not an actual bug)
https://drive.google.com/file/d/1poVif0c0wypA6So_GvKzB3pMiacHw2t5/view?usp=sharing
Edit - July, 26th: Thank you for updating it to 4.04!!
Error [modd005_dynamicenemies]game\gameplay\items\spells\axiientity.ws(319): Could not find function 'AxiiWeakness'
m on 4.04 whats the issue
It would also be nice to have a menu in the next gen version, so everyone can decide what they like for themselves.
С недавнего времени я обратил внимание на то, что монстры перестали увеличиваться/уменьшаться в размерах.
Это особенность обновления или я что-то сделал не так?
Конфликтов с другими модами нет. Из изменений, скачал новое обновление этого мода.
Нормальной работе мода мешал мод Community Patch - Besserwisser's Fix Collection (Including Nitpickers Patch)
Is this a feature of the update or did I do something wrong?
There are no conflicts with other mods. From the changes, downloaded a new update of this mod.
https://imgur.com/a/5uM6fbY