Hello, so I've run into the problems of certain braziers being invisible, and I'm just wondering if it's a known problem or maybe if there's an obvious fix to it?
Hi, friend! Can you please tell me which files to install? There are 4 more folders in the Mods folder in the archive. Such as: modTrueFires, mod00TrueFiresTorchFix, modHDReworkedProjectCompatibilityForTrueFires, modNaturalTorchlightAndTrueFiresCompatibilityPatch.
@BingerRai, install the torch fix one. I had the same issue as you, NG 4.04 and invisible braziers with the updated mod that someone uploaded as a comment. Downloaded the one of the girl in this thread, installed the one I told you and everything works just fine
Is there any working Next-Gen version of this awesome mod? Reading through the comments seem to suggest there is some kind of version that works, but it's all a bit scattered and I'm getting directed from one comment to another. Any kind soul that can provide me with some guidance? Cheers
For anyone wondering the same, I have uploaded a ready-to-go package here that is based on opengrip's package (with Next-Gen compatibility patches), but includes a True Fires version with more fixes (by Fabian, originally uploaded by SorceressJ) which is based on the optimized version.
Use the mod at your own risk because it is technically not 100% checked/updated to be next-gen compatible, but seems to work fine in entire playthroughs.
From my experience using Opengrips package along with the original true fire and the Fabian version, the mod works well on next gen dx12 (have not tested on next-gen dx11). However, there is a seemingly rare bug that happens with Novigrad's big brazier tower. Sometimes the lod disappears, and sometimes it flashes in and out, sometimes your in lod range but the tower has no fire burning, but it's all rare. I've been using the mod on next gen since I found out about Opengrips package when 4.03 came out.
Hi, i'm not too good at modding and i just downloaded ur updated file, then i downloaded the true fire - part 2 (from new fire mod) but when i put the file into the DLC folder it ask me to overwrite. i have to overwrite the file or i don't need the true fire - part 2 anymore cause its integrated in the file u uploaded? Thank u very much.
My god wdkgamer! Kudos given! No Long time test until now but this complete pack (new fires not needed) works perfectly with 4.04, Ray Tracing Illumination - Reflections - Ambient Occlusion. Thank you
The linked mod version working great for me with dx12 on v4.04. tested a bit in novigrad and skillige everything in order. I only deleted the natural torchlight patch since I don't use that mod. For those asking you don't need the new fires mod since this package already includes it. you do nned the HD reworked patches since next includes that mod, make sure to manually set priority for patch.
thanks i installed the mods, novigrad lights works great however in Velen its not really good. the fires/lights/tourches in the villages are extramely small and not viable? on the next-gen. however on the glassic version its works perfectly.
Does anybody else have the same "issue"? Novigrad lights/fire is visable from Velen, however in Velen i cant even see the other Villages lights/fire/tourches. And the tourches/fire/light source is not as bright either as it was in the classic version.
Just fyi, I noticed a missing walkway along Temple isle bridge with this package, NPC walk through in the air, but Geralt falls through it, apparently still needs more bugfixes.
Properly updating this mod would require obtaining a list of files changed by CDPR in 4.0 that also exist in this mod, and then forwarding all changes made to those files. Ideally, an update would be based on optimised and bugfixed version provided by SorceressJ.
With that said, there seems to be a conflict with Natural Torchlight "https://www.nexusmods.com/witcher3/mods/2925".
The mods work together, except the texture of the torch is messed up. When I install true fires, it turns the entire front of the torch (from top to bottom) as if it looks like it's emissive; instead of just the top tip.
Im playing on the classic version v1.31 i installed everything how its supposed to be mods in mods folder DLC in DLC folder. I am using the HDPR i did install the compatability patch, it is prioritized. The game doesn't open. It says the game is already running when i press run game from mod manager but it doesn't open. When i delete all the fire mods everything works fine. What is the problem ?
On next gen version this mod (I'm using the fixed version from this posts section, but I think it's the same with the old 1.32 one) has missing torch shadows (from npcs and the ones on walls/hanging braziers). It would be nice to have an only-increased-LOD version of this mod since the next gen already has all cascade shadows from all fire sources.
Using it ike this it's just pointless and it kinda breaks the immersion... but maybe I'm wrong, you tell me.
I dunno about Toussaint but I'm pretty sure the next gen (dx12) version has 100% of the shadows since they are ray traced (although hair, some fire sources and reflecting things may not be) so, using this mod, reverts those shadows to cascade ones and since it doesn't have the full spectrum of them, you end up with missing ones.
I confirm missing torch (npc etc) shadows with mod NG dx11 but on hanging braziers work! NO shadows on hanging braziers only in vanilla game without mod! is there any fix?
Spoiler:
Show
MODDED
Spoiler:
Show
VANILLA
dilemma: use mod without torch shadow or use vanilla bad distance)
Everything works perfect for me now, except for the torches texture being bugged like this:
I got the compatibility patch, sorceressj's files, her recommended load order, etc. Nothing seems to solve it. The torch working well for me is quite important because i play using the "darker nights" mod and I use the torch all the time :(
800 comments
Use the mod at your own risk because it is technically not 100% checked/updated to be next-gen compatible, but seems to work fine in entire playthroughs.
Thank u very much.
No Long time test until now but this complete pack (new fires not needed) works perfectly with 4.04, Ray Tracing Illumination - Reflections - Ambient Occlusion.
Thank you
Does anybody else have the same "issue"? Novigrad lights/fire is visable from Velen, however in Velen i cant even see the other Villages lights/fire/tourches. And the tourches/fire/light source is not as bright either as it was in the classic version.
Thanks for any and all help!
With that said, there seems to be a conflict with Natural Torchlight "https://www.nexusmods.com/witcher3/mods/2925".
The mods work together, except the texture of the torch is messed up. When I install true fires, it turns the entire front of the torch (from top to bottom) as if it looks like it's emissive; instead of just the top tip.
When I disable True Fires it goes away.
Any idea why and how I can correct the issue?
Using it ike this it's just pointless and it kinda breaks the immersion... but maybe I'm wrong, you tell me.
Are you completely sure about that? Please look at all the images on this mod page. Do all of these light sources have shadows in the next-gen?
Also, did the next-gen patch enable shadows in Toussaint?
NO shadows on hanging braziers only in vanilla game without mod!
is there any fix?
dilemma: use mod without torch shadow or use vanilla bad distance)
I got the compatibility patch, sorceressj's files, her recommended load order, etc. Nothing seems to solve it. The torch working well for me is quite important because i play using the "darker nights" mod and I use the torch all the time :(
How CAN i ENBALE (Turn on) EVERY FIRE (tourchs, candles, lighthouses etc) even during the day???