811 comments

  1. sw3dg1n
    sw3dg1n
    • member
    • 35 kudos
    Locked
    Sticky
    Please make sure to carefully read the "Compatibility" and "Installation" chapters in the mod description.
  2. EquestriaElite
    EquestriaElite
    • member
    • 0 kudos
    Any plan to fix the Torch bug or the braziers disappearing?

    Next Gen version doesn't have a mod.settings file for me. Or if there is a fix for either of this, would be very helpful.
  3. colbortnak
    colbortnak
    • premium
    • 0 kudos
    I'm having the issue where interior torches are not functioning at all in day time with this mod installed... Can anyone help?

    Link to screenshots with and without mod installed
  4. Capey216
    Capey216
    • member
    • 1 kudos
    The compatability patch file seems to be corrupted. It downloads a ".00" file that should be a folder that contains the actual mod files.
  5. Joshua0083
    Joshua0083
    • member
    • 0 kudos
    Why is true fires still working even when I uninstalled it?
  6. NyxDeity
    NyxDeity
    • member
    • 0 kudos
    Hello !

    Could someone please give detailed instructions on how to install this mod or make it work? I've tried everything and the mod doesn't seem to do anything except from making fires disappear. All the things I thought the mod would fix are still present, light sources going out when I walk past them, shadows and window lights disappearing etc. I've downloaded Part 1 from NewFires and Part 2 from Truefires, HDRP is already installed, + the compatibility mod. I've put all the files in the right folders, created a mods.settings file in the Documents Witcher 3 folder as follows:

    [modHDReworkedProject]
    Enabled = 1
    Priority = 10

    [modTrueFires]
    Enabled = 1
    Priority = 1

    [modATrueFiresHDReworkedProjectCompatibility]
    Enabled = 1
    Priority = 11

    I've tried all priorities combinations (as no one mentions if setting the lowest value gives priority or setting it to the highest one -?-) 

    Still nothing, now there are no fires in cities, only light sources, and they don't seem to be any different from vanilla version. 3070Ti Graphics card, also tried performance versions, same results. 

    Thanks a lot, hope we can make this work. 
    1. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      First priority to the compatibility patch, then True Fires, then HDRP.
      Take care putting all stuff into the right folders. DLC-stuff to dlc-Folder and mod-Stuff to mod-folder.

      I recommend to use the Performance Version 4 of True Fires. Do NOT use NEW FIRES from the download page of Hyadum. That is some different mod, it has nothing to do with True Fires. Download and use the dlc-Part of True Fires that is offered for download there.
    2. AetherSeraph9
      AetherSeraph9
      • member
      • 5 kudos
      @SorceressJ

      Would you still recommend against using the compatibility patch for HDRP altogether, like you mentioned in an earlier post? Or is that just for if your modified performance version of True Fires Part 1 (from said earlier post) is being used? I'm using your version so I'm wondering what the ideal setup should be.

      What does the compatibility patch even do in this case?
    3. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      Nah, you could better use the HDRP-Compatibility-Patch. I use it too, since a while now, all fine.

      So, as in my post below in terms of load order: First Compatibility Patch, then True Fires, then HDRP.

      Besides that, I use Natural Torchlight and for that is also some compatibilty patch existing regarding True Fires, which you could give priority above True Fires.

      For those who use Natural Torchlight. I think it is a must have. And the compatibility fix for it is just for Geralt's Torch - so not THAT important, but why not use it?

      Last but not least, you should use a fix for the few issues that True Fires creates. There are four issues I know, three of them are fixed. One left remaining, but it maybe can be fixed in the future, too.

      You can find that fix made by Fabian on Discord.

      And as this is my personal experience, I still recommend to use the Performance Version 4 for True Fires. The little True Fires Fix should have priority above True Fires.
    4. AetherSeraph9
      AetherSeraph9
      • member
      • 5 kudos
      Many thanks for the detailed response! That's very helpful.

      I'm using Natural Torchlight as well, but I'm a little confused by your mention of a "compatibility patch" for it and True Fires. All I could find is True Fires saying to give Natural Torchlight higher priority (which I've already done). Do you mean there's a separate download for this somewhere? I couldn't find one on either mod's page or as a separate mod.

      And I'm not on Discord anymore, do you happen to have a link/mirror for Fabian's mod? Others here might want it, too.
    5. kamikad3e123
      kamikad3e123
      • member
      • 8 kudos
      what a fix? can you give a link to it please?
    6. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      I uploaded a total pack of everything you need here:

      https://www.mediafire.com/file/qev6ufpcxn8wxp3/True+Fires-Package.rar/file

      Follow instructions and all will be good.
    7. kamikad3e123
      kamikad3e123
      • member
      • 8 kudos
      thanks
    8. AetherSeraph9
      AetherSeraph9
      • member
      • 5 kudos
      Thanks so much! This is extremely helpful, for me and undoubtedly future viewers.

      Pardon this one last question, though: where should the main Natural Torchlight folder be in the load order now, with the compatibility patch? True Fires recommends that Natural Torchlight be higher, but is that different now when the patch is also installed?
    9. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      Good to hear, that you are happy now with True Fires.

      Natural Torchlight, the main mod, has no issues with True Fires. The only one is solved by the compatibility patch. So the load order of Natural Torchlight regarding True Fires is most likely irrelevant. But through the Name with N and T it is solved the way, that Natural Torchlight loads first, which is fine.
    10. kamikad3e123
      kamikad3e123
      • member
      • 8 kudos
      AetherSeraph9 when you use the compatibility patch it doesn't matter in which order these mods are(provided the patch fixes all conflicts between mods). The compatibility patch must be higher than both and that's it
    11. AetherSeraph9
      AetherSeraph9
      • member
      • 5 kudos
      Many thanks to you both!
    12. R4ptur389
      R4ptur389
      • supporter
      • 0 kudos
      Thanks so much for posting this.
    13. Zanderat
      Zanderat
      • premium
      • 221 kudos
      Hi.  Thanks for the package.  But I was curious which file has the "Fabian" fixes?  Thanks.
    14. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      I have included the fixes from Fabian in the modTrueFires.
    15. Zanderat
      Zanderat
      • premium
      • 221 kudos
      Thanks!
    16. angeloem
      angeloem
      • member
      • 0 kudos
      This was a game changer,saved me an hair before deleting this mod after the bugs with light source and meshes a had (i assume that i was having compatibility problems with PLM)..thank you very much for this pack my friend ,whatever sorcery was done here, it magically worked perfect for me!
    17. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      Thanks, nice to see.
    18. IlyaDeadSilenz
      IlyaDeadSilenz
      • member
      • 0 kudos
      Thank you very much for your setup, it helped me
    19. Ceuran
      Ceuran
      • member
      • 0 kudos
      Thank you so much for your performance version. I liked the idea of everything True Fires offered, including the bug fixes, and was dismayed to find that just standing outside of Novigrad without even going inside it bombed my fps from 60 to 40 but installing your version brought it back up to 60 again. I installed the latest one I found posted in here that you uploaded on 2021-12-04 07:25:58 according to the MediaFire page. Is that the final one or did I miss a post while digging for your version link?

      Edit: Oh good, I managed to be up-to-date then. Thank you again <3
    20. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      It is the most recent.
    21. vpagliarini
      vpagliarini
      • supporter
      • 4 kudos
      Thanks @SorceressJ
    22. ThedasWolves
      ThedasWolves
      • premium
      • 59 kudos
      guys if I have like 50 other cosmetic mods but priority doesn't matter for them, do I need to literally type them all out in this "mods.settings" txt file, literally my whole mod list?? or is it just enough to type out these 3 entries for True Fires, HDRP, and compatibility patch?
      (I install all mods manually)

      I'm so confused by priority talk, dunno if it means bigger or smaller  number...
      is this ok???

      [modHDReworkedProjectCompatibilityForTrueFires]
      Enabled = 1
      Priority = 50

      [modTrueFires]
      Enabled = 1
      Priority = 51

      [modHDReworkedProject]
      Enabled = 1
      Priority = 52

      [modHDReworkedProject2]
      Enabled = 1
      Priority = 52

      [modHDReworkedProject3]
      Enabled = 1
      Priority = 52

      [modHDReworkedProject4]
      Enabled = 1
      Priority = 52
    23. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      Your load order is right.

      But to have it work for sure, you need to remove the spaces.

      Enabled=1
      Priority=50 (like in your example)
    24. Joflow
      Joflow
      • member
      • 0 kudos
      Thx
    25. abilitydraft
      abilitydraft
      • member
      • 3 kudos
      Hello SorceressJ, looks like the author has been inactive for years. Could you update this mod to the next-gen version for us?
    26. SorceressJ
      SorceressJ
      • supporter
      • 66 kudos
      I have not checked the next-gen update of the game so far (lack of time aswell as the issues that the update has prevented me from doing so). But I saw comments that True Fire still works fine in next-gen?
    27. howie112
      howie112
      • member
      • 1 kudos
      I think there is some small bugs here and there like the LOD problem
    28. p357mag
      p357mag
      • supporter
      • 4 kudos
      I have downloaded and installed your package. thanks.
      But BIA also conflicts with True Fire and provides a patch, and I'm using it.
      It's not the version 4 you provided, so shouldn't the difference here be a problem?
    29. opengrip
      opengrip
      • supporter
      • 8 kudos
      Hey SorceressJ if you do patch for next gen the main issue I am having is in the modTrueFires file. It causes the torch to be on fire all the way down the handle which is obviously not the intended look. You can see a picture of this in the comments for this mod. Everything else I can confirm seems to be working as intended including the patches for HDRP and Natural Torchlight.  
    30. kelstr33
      kelstr33
      • premium
      • 0 kudos
      Can anyone confirm if this all in one pack; fixes the strange torch texture issue (front of torch is on fire)?

      Many thanks
    31. poganz7
      poganz7
      • supporter
      • 0 kudos
      it didnt fix the front torch on fire problem sadly
  7. poganz7
    poganz7
    • supporter
    • 0 kudos
    https://imgur.com/a/aTufjrK

    does anyone know what is causing this minor bug? everything else is working flawlessly
    mods that im using :
    True Fires (this mod)
    New Torch FX
    Natural Torchlight
  8. Chev70
    Chev70
    • member
    • 1 kudos
    Thanks for your great mod.
    However; I have a little problem with the wrought iron braziers that no longer appear; there is only the coal which floats a little above the ground (see image).
    I installed part 1 and 2 but no patches since HDRP is no longer needed since Next Gen and I don't use Increased Draw Distance either.

    After reflexion; I can also point out that I use Better Torches Next-Gen and Road Lights - DLC But I don't think there is a conflict; nothing is indicated in Script manager

    1. abilitydraft
      abilitydraft
      • member
      • 3 kudos
      SCROLL DOWN
    2. Chev70
      Chev70
      • member
      • 1 kudos
      Ok thanks now it works.
      I could not understand why, but it must be said that it's rather poorly explained.
      As I said above; I no longer use the mod "The Witcher 3 HD Reworked Project" since it's integrated into the Next Gen. So; I didn't install the compatibility patch; that's just where the error was.
      It would be good to specify for newbies like me that the fact that HDRP is integrated into the Next Gen doesn't exempt from the installation of the compatibility patch
    3. forbritisheyesonly
      forbritisheyesonly
      • member
      • 0 kudos
      There have been notes from CDPR and Nexusmods lists that specifically and EXPLICITLY say what mods are rolled up into NG/4.0+...
  9. QQXtrfy
    QQXtrfy
    • member
    • 0 kudos
    With this mod my FPS dropped from 110-115 to 58-61 at night in the city, the price is too high)
  10. abilitydraft
    abilitydraft
    • member
    • 3 kudos
    Properly updating this mod would require obtaining a list of files changed by CDPR in 4.0 that also exist in this mod, and then forwarding all changes made to those files. Ideally, an update would be based on optimised and bugfixed version provided by SorceressJ.
    1. abilitydraft
      abilitydraft
      • member
      • 3 kudos
      Yes, I agree with you. And with the new Redkit, that could be done much easier.
  11. lumen11
    lumen11
    • member
    • 0 kudos
    Hiya, out of curiosity, is there a way to have the light from windows cast more shadows while indoors? (Other than through raytracing.)