This mod simply doesn't work for me and largely it's because nothing on the description page makes the slightest sense. For example, how do I get to the mods menu? Pressing 0 (what I set it to following the instructions) does nothing, and I get no cat vision when in dark places like the underground complex you visit with Kiera, the Elven harbour.
You are amazing!!!! Thanks so much for this. Take my kudos you awesome person. Do we need something for the dx11 and dx12 files though? Because it doesn't work for me.
I'm not sure any DirectX files are needed, and there don't appear to be any in the original. I confirmed this works for me on 4.04 using W3MM although I'm not really using the menu or keybind stuff, so I don't know about those. Is it possible you have another mod conflicting or need to create a merge related to the r4Player.ws file?
I already successfully merged it with Script Merger automatically merging it. I don't see a menu in the mods section and I didn't have hotkeys enabled.
All that's needed to make it work is to add the mod's archive file to the mod manager and then run Script Merger. You have to figure out what is stopping the menu from appearing under "MODS" because the mod checks and pulls values from it to determine what it does, including whether it's enabled or not.
It sounds like you might not be copying things to the correct locations then. I've repackaged the file with additional directories, so download it again and follow the original instructions.
Sorry it's not working for you guys, but I guess either you're copying things to the wrong places or you have some other mod conflicting, which might require Script Merger. I have tested this several times with Witcher 3 Mod Manager and Script Merger for conflicts, and it's working fine. If the original mod worked for you, then this version should as well because I changed nothing except inserting the same code into the same locations of the game's updated files. Here is my mod list and load order for reference:
"NCV.xml" needs to be added to dx11filelist.xml or dx12filelist.xml, whichever one you're playing with. You can either type it in yourself, or use Menu Filelist Updater to add it and any other .xml files in that directory to the list automatically. Then it should show up under the MODS menu.
Anyone got an idea on how to make this mod override cat potions? thanks!
Edit: NVM got it to work(I think). I'm not a modder, just a simple end-user so if anyone more experienced than I am can have a look at these edits please.
Overrides cat potion's vision effect This means you can set your own preferred cat intensity even while using the potion for the crit buffs. The caveat is that when you use cat potion outdoors, in broad daylight, you will get the default cat intensity. This can be corrected by going inside places tagged by the mod as dark to trigger the override and turn off the cat effect when you get out. Or you can install Dynamic Cat Potion mod and call it a day, pun intended.
hey eNoodles i updated the r4player script for patch 4.03 for my personal game and from limited testing it looks like that's all that's needed for the mod to work. (i'm currently playing the HoS DLC and it seems to be working great) i could post a temporary update if you don't mind, until of course you make an official update. great work i appreciate this mod very much.
March 16 and still no update for such an extremely necessary mod, I guess something happened to the creator so we have to wait for someone else to update this mod :(
Yes. After script compile, it throws this message; Error [mod0000_mergedfiles]game\player\r4player.ws(15253): Found unexpected '}' I don't know coding enough to track that down.
183 comments
thanks
Edit:
NVM got it to work(I think). I'm not a modder, just a simple end-user so if anyone more experienced than I am can have a look at these edits please.
Overrides cat potion's vision effect
This means you can set your own preferred cat intensity even while using the potion for the crit buffs.
The caveat is that when you use cat potion outdoors, in broad daylight, you will get the default cat intensity. This can be corrected by going inside places tagged by the mod as dark to trigger the override and turn off the cat effect when you get out. Or you can install Dynamic Cat Potion mod and call it a day, pun intended.
Main mod updated to 4.03
Download and use the bin folder from the original mod and follow as originally instructed, use ONLY ONE from these to replace the mod folder.
Error [mod0000_mergedfiles]game\player\r4player.ws(15253): Found unexpected '}'
I don't know coding enough to track that down.