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- Natural Cat Vision
Natural Cat Vision
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Endorsements
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Total views--
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Version1.8.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
eNoodlesUploaded by
eNoodlesVirus scan
Tags for this mod
Main files
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Added custom dark place to the cave under the well from the Devin by the Well quest.
Moved one line so that Script Merger would automatically merge.
Old files
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Natural Cat Vision
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Date uploaded18 May 2020, 12:57AM
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File size93KB
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Added option to disable effect during cutscenes/dialogue, fixed localization files
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Natural Cat Vision
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Date uploaded15 May 2020, 11:12PM
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File size73KB
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Natural Cat Vision 1.1
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Date uploaded16 May 2020, 12:15AM
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File size74KB
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Natural Cat Vision 1.2
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Date uploaded16 May 2020, 12:59PM
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File size80KB
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Added Russian localization and w3strings files for all languages (they are in English though)
If you play in English there is no need to update. -
Natural Cat Vision 1.3
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Date uploaded17 May 2020, 2:53PM
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File size92KB
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Added hotkey for toggling mod on/off (optional), some optimizations
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Natural Cat Vision 1.5
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Date uploaded19 May 2020, 10:11PM
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File size99KB
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Added option to set custom night hours and recommended settings preset
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Natural Cat Vision 1.6
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Date uploaded25 May 2020, 4:36PM
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File size111KB
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Fixed cat vision not activating while on horse/in boat, fixed 8:00 PM not displaying properly in settings
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Forgot to fix one thing in the previous update
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Mod itself has not changed, just slightly changed the functionality of the hotkey toggle (now provides visual feedback for enabling/disabling) and made it an optional file.
If you have 1.6.1, you don't need to download this, just the optional file. -
This contains playerInput.ws for those who want to use the hotkey that toggles the mod on/off
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-Reworked internals of the mod (should be easier to merge and easier for me to update)
-playerInput.ws is no longer necessary for the hotkey
-Toggling on/off shows notification now
-Added custom "dark places":
Cave under Temple Isle
Est Tayiar (partially) -
-Reworked internals of the mod (should be easier to merge and easier for me to update)
-playerInput.ws is no longer necessary for the hotkey
-Toggling on/off shows notification now
-Added custom "dark places":
Cave under Temple Isle
Est Tayiar (partially) -
Fixed issue that was introduced in 1.7/1.7.1- night mode wasn't disabling upon entry of interiors
Otherwise, see changelog for 1.7 -
Another rework and significant optimizations.
NCV now checks every second, not every player tick, which should minimize any performance loss.
playerWitcher and useVehicle are no longer part of the mod, only r4Player, which should now be easier to merge.