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Roenaxx

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Roenaxx

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About this mod

Adds 55 unique bladed weapons to the game which can be crafted, looted and bought.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Polish
  • Mandarin
  • Korean
Changelogs
Donations
Description
Intro

Welcome to Exotic Arsenal! This is a DLC mod which adds 55 bladed weapons to the game which can be located in chests and shops throughout the world. Diagrams for the weapons can also be obtained which allow more powerful versions to be crafted.
There are currently 28 steel and 27 silver weapons which cover a broad range of categories such as daggers, polearms and practical fantasy. Each category of weapon comes with it's own themed stats and abilities, designed in some cases to influence a specific combat style.

Loot
Auto leveled weapons can be found in chests scattered throughout No Man's Land (Velen & White Orchard), Novigrad and Skellige. They typically appear in mid tier chests in addition to vanilla loot. When found, auto leveled weapons will appear in one of the four qualities: common, master, magic and relic. These add to the weapon's basic stats in different ways.

Shops
Blacksmiths' stock both auto leveled weapons and diagrams, what items appear is based on regional drop lists so you'll have to do a bit of traveling to find certain weapons. Diagrams can be spotted easily in stores as they have a green (Witcher) icon background, take note however that they tend to be costly.

Crafting
Diagrams are obtained via purchase but can also be obtained by dismantling auto leveled weapons both found and bought. Once learnt, diagrams can be used to craft a superior versions of the weapons which are Witcher quality, have enhanced stats, 3 rune slots and are tailored to your current level.

Weapons + Gameplay
All weapons have been categorized and given stats and abilities that (hopefully) influence a specific combat style. The following section details each of them.
Spoiler:  
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Daggers
Daggers deal very little upfront damage, however critical strikes do extreme damage. As such, daggers are most effective in combat when backstabbing your opponents. Whilst this is difficult to pull off against groups of enemies, one versus one duels are where daggers shine. Being lightweight weapons, daggers also provide a very high stamina regeneration bonus.

Some daggers have stats which aid in reaching your opponents' backs.

Weapons in this category:
Csatar
Sykes
Kestus

Zathyma
Ginuin
Muris

Shortswords
Shortswords are weighted to deal more damage from light attacks, however heavy attacks deal less. Shortswords also provide a small stamina regeneration bonus.

Some shortswords posses powerful enchantments.

Weapons in this category:
Scapher
Takkash
Gaji

Szaras
Anzil
Arbing

Greatswords
Greatswords in general deal greater damage than regular weapons, however heavy and rending attacks are considerably more powerful. Due to their weight wielding a greatsword incurs a stamina regeneration penalty, heavy attacks also cost stamina to perform.

Some greatswords posses powerful enchantments.

Weapons in this category:
Koloye
Crusader
Renzing

Vurq
Silver Crusader
Celara

Stilettos
Stiletto are designed primarily around piercing damage, as such these weapons posses very high armor penetration stats. However due to the fragile nature of these weapons they are only half as durable as regular swords.

Weapons in this category:
Stiletto
Silver Stiletto

Sickles


Sickle attacks wind enemies and stop their stamina from regenerating for a time, as well as this unique trait sickles tend to be more durable than standard weaponry.

Weapons in this category:
Sickle
Silver Sickle

Cleavers

Cleaver weapons are most effective with heavy attacks, where they deal more than usual damage. Light attacks are less damaging however. Cleavers also provide a small stamina and adrenaline generation bonus.

Weapons in this category:
Meat Cleaver
Hachyar

Machetes

Machetes are heavy hacking tools that have a small chance to inflict a bleed-out effect (A permanent heavy bleed until death). Machete also deal enhanced critical damage and are three times as durable as standard weapons, however they reduce stamina regeneration.

Weapons in this category:
Machete
Silver Kukri

Roh
Roh blades are typically enchanted with powerful offensive magic effects. They also provide bonuses to the wielder's elemental abilities.

Weapons in this category:
Bajinn Roh Blade
Silver Roh Blade

Claw Sabres
Claw Sabres cause permanent damage to enemy armour, as well as this they have a chance to cause a light but bloody bleeding effect.

Weapons in this category:
Claw Sabre
Talon Sabre

Jagged

Jagged weapons have a higher chance to cause critical damage as well as cause a critical bleeding effect (A more powerful bleed dealt in 1/4 of the time of a regular bleed)

Weapons in this category:
Jaggat
Serrator

Split

Split weapons are magical blades which have a high chance to temporally reduce enemy armour. Coupled with this effect, split blades also provide a very high sign buff but are slightly less durable than standard weapons.

Weapons in this category:
Spirit
Soul

Naginata

Naginata are lightweight polearms build for crowd control, they provide a stamina pool and regeneration boost as well as dealing greater light attack damage. Very effective when used with the whirl ability.

Weapons in this category:
Naginata
Silver Naginata

Kama

Kama weapons do not impede stamina when dodging, as such they are very fitting for an agile combat style.

Weapons in this category:
Kama
Silver Kama

Glaives

Glaives are heavy polearms built for crowd control focusing on knock-back or knock-down effects. Glaives reduce stamina regeneration but offer increased general damage.

Weapons in this category:
Glaive
Silver Glaive

Crescent

Crescent weapons have a high chance to cause a weakening effect that reduce enemy damage for a time. Crescents also offer high bonuses for select sign powers.

Weapons in this category:
Crescent
Silver Crescent

Looped
Looped weapons are lightweight and thus provide a high stamina regeneration bonus. Being easily maneuverable they also do not impede stamina when performing blocks and parries.

Weapons in this category:
Chakram
Luani

Rapiers

Rapier are extremely sharp weapons, they deal armor piercing and have both a higher critical chance and damage. Light attacks are more powerful but heavy attacks are only as effective.

Weapons in this category:
Rapier
Silver Rapier

Tri-blades
Tri-bladed weapons are often richly decorated, and enchanted, which increases the yield of both experience and gold upon slaying a foe. However these weapons have reduced adrenaline generation rate and critical damage.

Weapons in this category:
Ve'Nasolak
Hja'Ven

Wedge
Wedge blades deal high light attack damage and considerably more heavy attack damage. The cleaving might of these weapons also increases the chance to cause critical damage. Being extremely heavy, wedge blades both cost stamina to perform attacks and reduce stamina regeneration.

Weapons in this category:
Orkur
Maltonge

Barbed
Barbed blades are extremely powerful and cruel weapons. They deal very little upfront damage but have a high chance of causing extreme bleeding effects.

Weapons in this category:
Wrisp
Skinner

Spiral
Spiral as a category does not refer to a specific blade shape, but instead is used to classify weapons with unique traits and abilities.

Weapons in this category:
Spinner
Rachis

Anomaly
???
Void Blade
Spoiler:  
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A high level weapon that can be used on both man and monster, it has total armour penetration and a very high chance to dismember.
It's highly recommended you find it for yourself, only proceed if you want to spoil how to get it.
Spoiler:  
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From levels 28 - 35 (78 - 85 NGP) you'll be able to find black diagrams in the shops of traveling merchants. These diagrams are alchemy recipes which allow you to craft each component of the weapon. There are 5 diagrams in total.



Drop + Shop Locations
The following section details possible loot and shop locations for the weapons and their diagrams.
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+

World + Blacksmiths

Steel
.Meat Cleaver.Sickle.Machete.Jaggat.Bajinn Roh Blade.Spinner.Csatar.Takkash.Koloye

Silver
.Silver Sickle.Serrator.Silver Kama.Silver Glaive.Skinner.Silver Crescent.Ginuin.Szaras.Celara



World + Blacksmiths

Steel
.Stiletto.Rapier.Glaive.Ve'Nasolak.Crescent.Naginata.Kestus.Scapher.Crusader

Silver
.Talon Sabre.Silver Rapier.Silver Roh Blade.Soul.Hja'Ven.Luani.Muris.Arbing.Silver Crusader



World + Blacksmiths

Steel
.Claw Sabre.Spirit.Kama.Orkur.Chakram.Wrisp.Sykes.Gaji.Renzing

Silver
.Silver Stiletto.Hachyar.Silver Kukri.Maltonge.Rachis.Silver Naginata.Zathyma.Anzil.Vurq



Blacksmiths

Steel
.Stiletto.Rapier.Ve'Nasolak.Naginata.Glaive.Crescent.Kestus.Scapher.Crusader

Silver
.Talon Sabre.Silver Rapier.Hja'Ven.Soul.Silver Roh Blade.Luani.Muris.Arbing.Silver Crusader



Item Codes
Every item can be obtained via the console with the additem("") command. Commands are the same for NGP. By using just the below names an autogenerated weapon will be spawned into your inventory, by adding _d to the end you will receive the diagram of that weapon and by adding _c you will receive a crafted version of the weapon. For example if you wish to spawn the diagram of the Silver Kama you'd type additem("kama_silver_d")
Spoiler:  
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***Steel Weapons***
stiletto
meat cleaver
sickle
machete
bajinn roh
claw sabre
jaggat
spirit
kama
naginata
glaive
crescent
chakram
rapier
venasolak
orkur
wrisp
spinner

dagger1= Csatar
dagger2= Sykes
dagger3= Kestus

shortsword1  = Scapher
shortsword2  = Takkash
shortsword3  = Gaji

greatsword1  = Koloye
greatsword2  = Crusader
greatsword3  = Renzing


***Silver Weapons***
stiletto_silver
hachyar
sickle_silver
machete_silver
silver roh
talon sabre
serrator
soul
kama_silver
naginata_silver
glaive_silver
crescent_silver
luani
rapier_silver
hjaven
maltonge
skinner
rachis

dagger1_silver  = Zathyma
dagger2_silver  = Ginuin
dagger3_silver  = Muris

shortsword1_silver = Szaras
shortsword2_silver = Anzil
shortsword3_silver = Arbing

greatsword1_silver = Vurq
greatsword2_silver = Silver Crusader
greatsword3_silver = Celara

Anomaly:
Spoiler:  
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*ONLY USE IF YOU'RE COMPLETELY DESPERATE!*
Spoiler:  
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Diagrams:

VoidBlade_anomaly_d
VoidSummon_d
VoidFlesh_d
VoidHeart_d
VoidBlood_d

Spoiler:  
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Materials:

VoidSummon_material
VoidFlesh_material
VoidHeart_material
VoidBlood_material

Spoiler:  
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Anomaly:

voidblade_anomaly

It's watching you.







Pronunciation Guide

Word and name pronunciation differs greatly depending on country and accent. The following section is a rough guide on how I pronounce the names of the more... uniquely titled weapons.
Spoiler:  
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In no particular order:

Ve'Nasolak > (Vae/Vay)-Nas-sol-ak

Bajinn > Ba-jinn

Roh > roll "r" emphasize "oh"

Orkur > Or-cur

Csatar > Silent "C" -sat-ar

Scapher > Scaff-er

Takkash > Ta-ccash

Koloye > Co-loy

Hachyar > Hac-ch-yar

Serrator > Ser-ra-tor

Hja'Ven > Silent "H" Soft "V" ja-vhen

Maltonge > Mal-tonj

Zathyma > Zath-hym-a

Ginuin > Gin-nu-in

Szaras > Silent "S" soft "Z" -zaras

Vurq > Vurk (soft K)



Technical
Compatibility

As DLC, Exotic Arsenal will not conflict with any other mod. However mods which make significant alterations may disable or cause certain elements of Exotic Arsenal to not function as intended. But with that said, most mods will be fully compatible. Take note though that the item descriptions mod included with the download may require merging.

If you are a Ghost Mode or W3EE user you can find compatibility patches available to install. Review the addons section for installation instructions.

Tested mods:
Spoiler:  
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Tested compatible mods:
Real Economy
Batter Loot Scaling
Leveling Witcher And Relic Gear UPDATED
FCR3

Tested non-compatible mods:
Reduced Lore Friendlier Loot (no effect - use rarer or no loot addons if installed)
Leveling Witcher And Relic Gear BALANCED (no effect)


Installation
The following section details installation, upgrading and uninstallation of the main version. Take note that installation must be done manually as mod organizers do not install DLC correctly.
Spoiler:  
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Fresh install:
Download Exotic Arsenal
Navigate to your "The Witcher 3" directory (typically located here for Steam users: C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3)

Extract the contents of the downloaded zip archive here, making sure DLCExoticArsenal is placed in "The Witcher 3\DLC\" and modExoticArsenal_ItemDescriptions is placed in "The Witcher 3\mods\"
The installation of modExoticArsenal_ItemDescriptions is optional but is highly recommended.

Run script merger to resolve any script conflicts

Installation complete.

Updating:
If you're updating from a previous version, remove all versions of Exotic Arsenal from your DLC and mods folders and follow the instructions for a fresh install. As long as you do not load your game between switching versions you'll keep what ever items you've obtained.
All weapons you currently own will be automatically augmented with their latest stats.

Uninstallation:
Remove both DLCExoticArsenal from your DLC folder and all modExoticArsenal_ from your mods folder. After uninstallation all items and diagrams will be lost upon load.

Addons
There are various addons available to augment Exotic Arsenal in different ways. The following section details what each does and how to install it.
Spoiler:  
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Rarer Loot/No Loot

Lowers the chance to find weapons or completely removes them from chests. Install and use only one at a time inside "The Witcher 3\mods\".
Doesn't effect Ghost Mode and W3EE versions.

AMM Support

Adds all Exotic Arsenal's wepons to AMM's steel and silver sword and scabbard sliders.

Before installation it would be a good idea to make a backup of AMM's config file, this is located here:
The Witcher 3\bin\config\r4game\user_config_matrix\pc\
Make a copy of AMM.xml to somewhere safe.

To install, download and extract the archive. Inside you'll find two folders titled "AMM ExAr Standard" and "AMM ExAr & Tailory", enter your respective version and copy/move the "bin" and "mods" folders to your "The Witcher 3" directory. When prompted allow AMM.xml to be overwritten and make sure mod0001AMM_ExoticArsenal is placed inside "The Witcher 3\mods\".

It isn't necessary to merge both AMM scripts, but if you decide to do so allow mod0001AMM_ExoticArsenal to take priority.

Ghost Mode + W3EE
Support for the two most popular overhauls.

*Ghost Mode users be aware that you do not need to install modExoticArsenal_ItemDescriptions as Ghost Mode already shows the descriptions of weapons.
*W3EE users be aware that not all weapon effects work as intended.

Install your respective version inside your "The Witcher 3\mods\" directory.

Shorter Polearms
Model replacement for Naginata and Glaive categories. Significantly reduces the excess shaft on the lower part of the weapon.
Install in "The Witcher 3\mods\".

V1 Meshes
Model and icon replacement which converts weapons back to their V1 appearances.
Install in "The Witcher 3\mods\".

Latest Translations
Full language support. Please see Languages section for available translations.
Drag and drop "DLC" folder from download to "The Witcher 3\", overwrite files when prompted.

Languages

In the base version item names and descriptions will display in English for all languages.

A full German translation is available, this can be installed via downloading the Latest Translations from the files section.
See the Addons section for installation instructions.
- DE strings kindly provided by Moahofer30


Issues
As a common issue with all DLC weapon mods, none of the weapons have drop physics. So upon death it will simply freeze in place (a bit immersion breaking).

Final Section
About
An enormous amount of work has be put into the making of this mod. V1 took a solid 4 months of development.
All weapon and scabbard models are either themed from real world weapons or are of my own design, but each one was modeled from scratch every time.
Once I figured out how to control the visual mapping of runes I went all in on the idea of various sections of the weapons lighting up.

Donations
If you like what I do then please consider endorsing my content. But if you'd like to go one step further you can donate to me directly, any amount is greatly appreciated and will help me create for longer.

My other work
Main mods
Firearms

Misc mods
Goggles

Screenshot disclaimer
The above images were taken with various visual enhancements installed. (All weapons have their own diffuse maps and so are not effected by texture mods)
HD Rework Project
Turbo Lighting
Real Weather
Heavy Clouds
Dense Rainfall
Brutal Blood
The Wolf Medallion

Thanks for reading!

***Important***
All 3d models contained in this file are original works by me, as such I have specified permissions on how they are not to be used.

Permissions
Regarding the mod:
I do NOT permit any version or any component of this mod to be re-uploaded to any website without my permission beforehand.

Regarding the 3d models:
All meshes, as are or modified are NOT to be used in any other modification, for any game, without my permission beforehand.
All meshes are NEVER to be integrated into commercial products or used in any form of financial gain.
All meshes, in any form or file type are NOT to be uploaded to any other websites whatsoever.

If you have any questions regarding this matter you must contact me.