I made a very small patch/fix for Unread Descriptions + SE and No Quest Levels, so you can see that little “*” mark near unread quests. I made it for myself (just my OCD), but you can find it here
When using your "No Level" mods and generally speaking also together with LEGO, would you recommend using Always Full Exp, a mod that always gives you 100% experience from quests instead of the 5% when the level difference is too high?
I'd suggest leaving xp gains vanilla. The way the vanilla game scales your xp gains up or down is made so that you always end up the main campaign at around lv35 (witcher mastercrafted gear level), hearts of stone at around lv40 (grandmaster gear level) and blood and wine/all the content at around lv50 (highest vanilla item level, also the last level where geralt gains a stat boost from leveling up, after that all you get is skill points).
AFAIK if you remove the xp scaling you're going to always be at a higher level than you should for your playtime, will end up with a newgameplus level in the middle of newgame, with far worse balance for it.
Don’t know if there’s a fix for it, but when using No Quest Levels with Unread Descriptions the notification asterisk doesn’t display for new quests. Is there a workaround for this?
Nevermind Im now using the other mod Hide Quest Level with Unread Description merged and baked nicely. FriendlyHUD handles the enemy level, but I leave it on. It's kinda satisfying to play the game not knowing the quest level but encountering high level enemies and beating them :)
Any of you fine folk know how to change the settings in the mod not to show anything other than the targetting icon so i can hard lock when i need to. I dont want to see health and stamina bar at all
Both files working great, much appreciated. In other games it makes sense for your character to get more powerful since they start from nothing, but Geralt has been a badass for decades already, so he should be able to take any contract he wants without silly RPG game contrivances getting in the way.
Given that using these alongside GLS means we will not know the quest/monster level, do you think it would make sense to install something like 'Always Full Exp'? Or is Geralt likely to hit the level cap well before the end of the game regardless assuming you do most of the quests? (It's been a while since I last played.)
So far as I remember the vanilla game scales the XP you get, so regardless of which order you do quests in -regardless of whether you're getting 0 xp for low level quests- in the end you always end the main campaign and side quests at the same level : around lv35. You end hearts of stone at around lv40 and blood and wine at around lv50 - the last level you get unique gear for and where Geralt's stats (health, attack power, sign intensity) stop progressing.
So I'm not sure what the goal of "more XP" mods is: to end the game at a higher level than there is gear or enemies for? To get more skillpoints than you know what to do with? You likely already unlocked all the most useful skills halfway through the main story. IMO "XP" shouldn' be perceived as some sort of quest reward nor goal in of itself.
Thank you for the detailed response. I figured those mods were more cheats than anything, but I wanted your opinion since I massively respect the way you think about the logic of this game.
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AFAIK if you remove the xp scaling you're going to always be at a higher level than you should for your playtime, will end up with a newgameplus level in the middle of newgame, with far worse balance for it.
4.04.
Vortex install.
FriendlyHUD handles the enemy level, but I leave it on.
It's kinda satisfying to play the game not knowing the quest level but encountering high level enemies and beating them :)
Playing with:
Balanced Damage and Scaling
Dynamic Enemy States and Speed
Aggressive Enemies
Thanx for this mod anyway.
I dont want to see health and stamina bar at all
KUDOS to anyone who knows.
Given that using these alongside GLS means we will not know the quest/monster level, do you think it would make sense to install something like 'Always Full Exp'? Or is Geralt likely to hit the level cap well before the end of the game regardless assuming you do most of the quests? (It's been a while since I last played.)
So I'm not sure what the goal of "more XP" mods is: to end the game at a higher level than there is gear or enemies for? To get more skillpoints than you know what to do with? You likely already unlocked all the most useful skills halfway through the main story. IMO "XP" shouldn' be perceived as some sort of quest reward nor goal in of itself.
Edit:
Example: https://www.nexusmods.com/witcher3/mods/4256