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Partoutatix fasswas Myrdo

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171 comments

  1. 01DarkLord04
    01DarkLord04
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    • 25 kudos
    Sticky
    Works on 4.04
    1. ShahrukhX70
      ShahrukhX70
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      • 9 kudos
      Awesome
  2. FableHero
    FableHero
    • supporter
    • 1 kudos
     
  3. 956785412
    956785412
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    • 3 kudos
    This is great. Wish there was a mod to speed up every enemy overall, and then apply this as an override to go a little further for the slowest enemies in the game. Geralt moves fast enough, but enemies are so slow in this game lol
    1. Partoutatix
      Partoutatix
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      • 225 kudos
      There's probably instructions on how to speed up every enemy somewhere in these comments.
    2. FableHero
      FableHero
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      • 1 kudos
      Did you find out how to do that with this mod? I'd like to do the same.
  4. AlxMachine
    AlxMachine
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    • 1 kudos
    Hi, of late I've been tampering with the settiings of the Myrdo Version, and I noticed that, when uncommenting (or adding) too many voices, I incur in a memory exhausted error during script compilation; is there any way to avoid this? Failing all else, I suppose I coudl try regrouping certain monsters of the same category assigning the same speed multiplier to the whole group. Any suggestion to do this with vampires? I suppose I should find a common tag/ability/category to identify them all (the idea is to include boss versions, too), Am I correct?
    1. Myrdo
      Myrdo
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      • 25 kudos
      yeah, this happend to me, too.
       
      yes, you are right, just try to sort out redundant choices or focus on monster types that interest you most...
    2. AlxMachine
      AlxMachine
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      • 1 kudos
      Ok, thx, I will try to modify the function... something like "else if( fatty.IsVampire() ) { return 1.35; }" should work, right?
    3. Myrdo
      Myrdo
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      • 25 kudos
      yes, but you need to create a function for IsVampire
      thought about this as i was biking home from work, will create a new version soon...
    4. AlxMachine
      AlxMachine
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      • 1 kudos
      In my case it already exists, though I'm not sure if it's from the vanilla game or from the mod Stronger Monsters Status Effects... I think from the game, I'm sure  it's in actor.ws, but I'll have to check if it's from the modded or the vanilla one...
    5. Myrdo
      Myrdo
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      • 25 kudos
      found the obvious solution:

      just replace all else if with if and the compilation will work...
    6. AlxMachine
      AlxMachine
      • member
      • 1 kudos
      Fantastic! The problem is solved, and with no  diversity loss in speed factors!
  5. 01DarkLord04
    01DarkLord04
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    • 25 kudos
    Was this an intentional change? (calling different function) Myrdo's version is on the left.
    Btw, here the result of ModFasterFattiesGetSpeedUpFactor can be saved as a variable, so there will be no need to call it again.
    EDIT: boost for
    'mon_type_huge'
    'mon_toad_base'
    'WildHunt_Imlerith'
    'WildHunt_Eredin'
    are disabled in the original version, I think for 'mon_type_huge' because of this, not sure about others
    1. Myrdo
      Myrdo
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      • 25 kudos
      1) yes, this is intentional
      2) changed this in version 4.03.2
      3) i am not sure about these changes (and others), but it's totally safe to comment or change them, no harm will be done
          the values you find in ModFasterFattiesGetSpeedUpFactor reflect MY personal preferences and can/should be changed accordingly
  6. AndreyAleksandrov
    AndreyAleksandrov
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    Has anyone tried this mod with https://www.nexusmods.com/witcher3/mods/4894?
    And how is the combination with the Ghost mod?
    1. Myrdo
      Myrdo
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      • 25 kudos
      it is not advised to use Speed Force alongside Faster Fatties...
      Ghost Mode and Faster Fatties should work nicely...
    2. jabal31
      jabal31
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      • 0 kudos
      hai sorry for interupt this comment. just wanna ask if this mod work with e3 improved combat mod?

      thanks in advise
  7. jabal31
    jabal31
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    • 0 kudos
    helloo... does this mod really not compatible with e3 improved combat nextgen? i want use both of them


    thanks in advise
  8. B4RD0
    B4RD0
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    • 3 kudos
    I used to play with Speed Force mod that increases just some animations and no more than +35%, and I thought the +50% of this mod could be too
    much, but I have been replaying some boss battles with this Faster Fatties (instead of speed force) + Fatter Fatties + Stronger Monster Status Effects + Enemies Of Rivia (I'm not sure how much this one affects big monsters)... and I'm loving it. I die more often (I was killed once by a wyvern for the first time in my game), and some battles against regen monsters are epic long, but for now 1v1 combats are much more fun and still winnable.
    1. AndreyAleksandrov
      AndreyAleksandrov
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      • 1 kudos
      Thanks for this feedback. I want to switch to this mod and I'm looking for people who have already tried it).
  9. yRaven
    yRaven
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    • 35 kudos
    Damn this made the start Gryphon hard as f*#@ to kill, amazing
    1. humblestout
      humblestout
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      True, latter archgriffins are a menace too, if you don't have the adequate skills yet. But what fun :)
    2. Myrdo
      Myrdo
      • supporter
      • 25 kudos
      yeah, use this alongside RER and CROW from Aelto and you will become a true monster slayer :D
  10. YrdenNM
    YrdenNM
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    • 1 kudos
    just looked in the local script and saw 
            //|| fatty.HasAbility('mon_type_huge')
    i could guess what 
            //|| fatty.HasAbility('WildHunt_Imlerith')
            //|| fatty.HasAbility('mon_toad_base')
            //|| fatty.HasAbility('WildHunt_Eredin')
    were but i dont know what monster "mon_type_huge" effects

    could you tell me 
    1. Myrdo
      Myrdo
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      • 25 kudos
      i am not sure which monsters are affected by mon_type_huge exactly...
      that's why it is totally safe to NOT use/comment this part, to avoid unwanted effects...
      one would have to unpack the according bundle files and look for all occurences of mon_type_huge in the *.xml files...
      and i will not do this...cause i am too lazy -and currently playing KCD and STALKER- :D

      these settings are not written in stone, you can change them however you like...it's your game
      (changed them several times myself, because some enemies spawned by RER became too hard for me)

      below are the settings i used last time i was roaming the witcher world...

      Spoiler:  
      Show

      function ModFasterFattiesGetSpeedUpFactor(fatty : CActor) : float
      {
          if( fatty.HasAbility('mon_bear_base') ) { return 1.45; }
          else if( fatty.HasAbility('mon_golem_base') ) { return 1.45; }
          else if( fatty.HasAbility('mon_cyclops') ) { return 1.4; }
          else if( fatty.HasAbility('mon_troll_base') ) { return 1.4; }
          else if( fatty.HasAbility('mon_wyvern_base') ) { return 1.35; }
          else if( fatty.HasAbility('q302_mh104') ) { return 1.35; }
          else if( fatty.HasAbility('mon_forktail_young') ) { return 1.35; }
          else if( fatty.HasAbility('mon_forktail') ) { return 1.35; }
          else if( fatty.HasAbility('mon_forktail_mh') ) { return 1.35; }
          else if( fatty.HasAbility('mon_ice_giant') ) { return 1.3; }
          else if( fatty.HasAbility('mon_cloud_giant') ) { return 1.3; }
          else if( fatty.HasAbility('mon_bies_base') ) { return 1.3; }
          else if( fatty.HasAbility('mon_draco_base') ) { return 1.3; }
          else if( fatty.HasAbility('mon_werewolf_base') ) { return 1.3; }
          else if( fatty.HasAbility('q103_botchling') ) { return 1.3; }
          else if( fatty.HasAbility('mon_fugas_base') ) { return 1.3; }
          else if( fatty.HasAbility('mon_knight_giant') ) { return 1.3; }
          else if( fatty.HasAbility('SkillGregoire') ) { return 1.3; }
          else if( fatty.HasAbility('SkillGregoireGhost') ) { return 1.3; }
          else if( fatty.HasAbility('WildHunt_Imlerith') ) { return 1.3; }
          else if( fatty.HasAbility('mh202_nekker') ) { return 1.3; }
          else if( fatty.HasAbility('WildHunt_Eredin') ) { return 1.3; }
          else if( fatty.HasAbility('mon_lessog_base') ) { return 1.3; }
          else if( fatty.HasAbility('mon_czart') ) { return 1.3; }
          else if( fatty.HasAbility('mon_gravehag_base') ) { return 1.3; }
          else if( fatty.HasAbility('mon_toad_base') ) { return 1.3; }
          else if( fatty.HasAbility('mon_gryphon_base') ) { return 1.25; }
          else if( fatty.HasAbility('qmh210_lamia') ) { return 1.25; }
          else if( fatty.HasAbility('mon_wild_hunt_default') ) { return 1.25; }
          else if( fatty.HasAbility('mon_noonwraith_base') ) { return 1.2; }
          else if( fatty.HasAbility('mon_wraith_base') ) { return 1.15; }
          else if( fatty.HasAbility('mon_type_huge') ) { return 1.15; }
          else if( fatty.HasAbility('mon_sharley_base') ) { return 1.1; }
          else if( fatty.HasAbility('dettlaff_vampire') ) { return 1.1; }
          else if( fatty.HasAbility('mon_arachas_armored') ) { return 1.05; }
          else if( fatty.HasAbility('mon_poison_arachas') ) { return 1.05; }
          
          return 1.0;
      }
    2. YrdenNM
      YrdenNM
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      • 1 kudos
      im too lazy to do it too FSHDFBSKD

      What ill do is crank it up to 2 and when i see one monster thats instantly killing me ill know which one it effects and comment it here
  11. Myrdo
    Myrdo
    • supporter
    • 25 kudos
    Thank you Partoutatix for letting me contribute to this great mod !