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questgraph editor: wait until blocks for trigger areas
ingame radish quest ui: minimized ui - gamplay preview with visualizations enabled
ingame radish quest ui: layer mode - trigger area definition
ingame radish quest ui: layer mode - previewing layer actionpoints
audio phone extractor: adjustment of phoneme timings for lipsync generation
questgraph editor: context help
questgraph editor: references for defined community phases
questgraph editor: quest objectives blocks
questgraph editor: references to defined quest journals entries
questgraph editor: script call blocks for predefined script functions
audio phone extractor: interactive zooming and adjustment of phoneme timings for lipsync generation
ingame radish quest ui: layer mode - actionpoint setup with animated preview
ingame radish quest ui: layer mode - setup of static entities
ingame radish quest ui: context sensitive hotkey help
ingame radish quest ui: layer mode - interactive foliage toggle on
ingame radish quest ui: layer mode - interactive foliage toggle off
ingame radish quest ui: layer mode - interactive visibility toggle for layers - on
ingame radish quest ui: layer mode - interactive visibility toggle for layers - off
ingame radish quest ui: layer mode - interactive visibility toggle for layers - off (area env example)
ingame radish quest ui: layer mode - interactive visibility toggle for layers - on (area env example)
ingame radish quest ui: community mode - spawning a specific phase
ingame radish quest ui: community mode - spawning a specific phase 2
ingame radish quest ui: community mode - phase settings preview
While playing with RQUI, I made something like the one on the SBUI page