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Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(1040): I dont know any 'yrdens' Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(1042): I dont know any 'yrdens' Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(1044): I dont know any 'spellPowerAard'
First make sure No Levels mod works alone, without any other mods installed. If it does not work alone, you have one of: chosen wrong version of No Levels for wrong version of original game; failed mod installation; have leftovers from other mods you have used before; I have actually uploaded broken mod (but then not you alone would have your errors). Resolving conflicts with other mods is up to you. I do not know how every mod works and what you want to end up with.
Вообщем ладно, напишу на русском, может кто то русскоязычный ответит. Как правильно соединить этот мод и мод Brothers in Arms? Если я соединяю только скрипты, то у меня враги люди умирают с одного удара или знака, а если я соединяю и скрипты и bundle text, то у меня какая то дичь творится с Ирденом, в нем не работает замедление и урон от глифов, а если ставить Ирден с бонусом от Гроссмейтерского комплекта, то активная зона сужается до размеров колеса от трактора, в которой наносится урон от глифов и от замедления. Выглядит примерно вот так:
Как правило нельзя в принципе соединять BundleText'ы. Советую попробовать просоединить скрипты, а в модах отдать выше приоритет No_Levels. У меня всё отлично работает.
Возможно мод заменяющий мечи который я подметил на скриншоте дает другие статы которые конфликтуют...
Just since I haven’t seen this posted. If you use multiple mods that edit the playerwitcher.ws file, this mod is the one that throws up the error. It’s because Script Merger prioritizes the merged files with no code in them over this one. For the normal selections, use this mod. Then edit the <No SRC Lines> around the error to use the code from this mod.
if you are at all interested, WSM is making it so there is no code in that area that this mod references. So it’s looking for code to reference that there is an auto apply oils mod to (baked into NG), but the merged files will not contain anything. So it says if mod.config allows, apply ‘oil’ to steel and silver. But it doesn’t have anything to trigger this code. I would give you a list of mods that affect this line/file, but the list is too long. But this was the simple fix and reason.
How does it work with Brothers in Arms? It feels like when these two mods are put together, people start dying in one hit. How to make them compatible?
Hi, any chance you could release the steel for monsters feature as separate download? I feel like if I download the full version it'd be conflicting with many of my mods, cheers
I won't. In NL damages of steel and silver swords are nearly equal. But in OG, damages of steel and silver swords, at the same levels, are different. You would need to write some calculator which would convert "total damage" from steel to silver and back. But then, in OG, every weapon has steel and silver damage specified. Example: steel sword in config has 300 SlashingDamage and 1 SilverDamage. Repeat for every weapon. So you would need to make some workaround for that too. Obviously, I don't want to bother. If you decide to take part of my mod and release it as standalone mod, you can find the code you need in file scripts/game/modcode/modDamage.ws and then search for everything what uses it. Or maybe someone already made such mod, I don't know.
Can you please release an Ultra lite version of the mod that only contains the bare essentials for removing levels in the game? One that does not modify signs, crossbows, bombs, prices, companion damage, damage multipliers, or mutations.
May I know why? I'm asking because I would like to use other mods to modify those other game mechanics, and I'm likely to mess up using the script merger as I don't have any modding experience. Is there a reason a portion of the mod cannot be isolated and offered separately?
- Some things are connected. Once you change them, something else becomes unbalanced. I tried to provide experience similar to original game (OG). That's why I changed more things than "should have" changed. - I tried to provide experience better than in OG. - It would take a lot of effort to make ultra lite version. I have no desire to put a lot of effort to make it. - Anyone can remake my mod into something else, I do not forbid it.
1171 comments
Details about latest NL update can be read there.
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(1042): I dont know any 'yrdens'
Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(1044): I dont know any 'spellPowerAard'
First make sure No Levels mod works alone, without any other mods installed. If it does not work alone, you have one of: chosen wrong version of No Levels for wrong version of original game; failed mod installation; have leftovers from other mods you have used before; I have actually uploaded broken mod (but then not you alone would have your errors).
Resolving conflicts with other mods is up to you. I do not know how every mod works and what you want to end up with.
Because its a syntax error, maybe creator of this mod or someone else had similar problem and knows how to fix this? Thanks in advance
В остальной зоне знак не работает.
Возможно мод заменяющий мечи который я подметил на скриншоте дает другие статы которые конфликтуют...
if you are at all interested, WSM is making it so there is no code in that area that this mod references. So it’s looking for code to reference that there is an auto apply oils mod to (baked into NG), but the merged files will not contain anything. So it says if mod.config allows, apply ‘oil’ to steel and silver. But it doesn’t have anything to trigger this code. I would give you a list of mods that affect this line/file, but the list is too long. But this was the simple fix and reason.
Whatever I do, they won't work together
Despite that this mod is amazing and has quickly become a must have for me, good job sir!
- I tried to provide experience better than in OG.
- It would take a lot of effort to make ultra lite version. I have no desire to put a lot of effort to make it.
- Anyone can remake my mod into something else, I do not forbid it.