Please note: As a measure to avoid dissuading potential new mod users, I will occasionally remove comments that describe oldbugs/problems that have since been fixed. If you are someone who has reported a problem, please know that removing your comment is not an act of ill-intent; I am simply cleaning up the comment section so people who've never used the mod aren't seeing misinformation about the most current version. I encourage everyone to report problems (if any exist) and I will address them ASAP, at which point the comment will be deleted AFTER the problem is solved. Thanks for your kind understanding!
i cant make this mod to work with the enhancement system mod which make the gear upgradeable. since both edit the same script and when i try to merge it throw me script error.
I'm playing Death March with enemy upscaling enabled, I finished White Orchard and decided to see if I could get to Skellige as quickly as possible, and yes it is possible, which is great because I've always been annoyed by how the game forces a Velen, Novigrad and Skellige path through the levels. So far everything seems to be perfectly balanced without annoying tanky enemies that one-hit Geralt or Geralt one-hitting low level enemies, which is what I always wanted. I recommend combining this mod with the ones that hide enemy and quest levels, and it makes Witcher 3 feel a bit like Cyberpunk 2077 after the 2.0 update in terms of enemies and their levels, which gives a good balance and freedom to when and which quests you want to do, as well as getting rid of the almost immortal enemies.
Does this have like a script so I can go in and make changes in like say exp penaly or some of the modifications, or I need to learn how to modify the .bubble or whatnot?
You can actually check the files content before downloading the mod. And it's not that hard to modify files if you know the basic programming. We have dedicated Discord server for using REDkit or WolvenKit.
I've been searching through and it was quite extensive but I didn't find where the exp modifiers are handled, might have skipped it without realizing, do you mind narrowing it down where I can find it :D. Also found the lines in file Player if ( !reputationManager ) { reputationManager = new W3Reputation in this; reputationManager.Initialize(); } Is this like the reputation system from https://www.nexusmods.com/witcher3/mods/9383, which I read was cut from the original game?
Dunno why anyone will install this most. Pretty dumb damage formula. Making enemies sponges doesnt mean better damage formula, just because damage etc is all about difficulty. And difficulty pretty much has nothing to do with the damage, so raising up enemies HP and lowering player damage != making game better. Bruh.
It's a personal preference, players are different and must make changes they want. Personally I use several stamina-based combat changes, as well as Sekiro parry (my own mod) with highest difficulty in the game and removed level restrictions. Maybe one day I will release my modpack, it was inspired by From Software games mainly.
264 comments
Updated for Patch 4.04!
Please note: As a measure to avoid dissuading potential new mod users, I will occasionally remove comments that describe old bugs/problems that have since been fixed. If you are someone who has reported a problem, please know that removing your comment is not an act of ill-intent; I am simply cleaning up the comment section so people who've never used the mod aren't seeing misinformation about the most current version. I encourage everyone to report problems (if any exist) and I will address them ASAP, at which point the comment will be deleted AFTER the problem is solved. Thanks for your kind understanding!
EDIT:
Never mind, scripts compiled automatically without issues!
no matter what my igni doesn't seem to work when i have enemy upscale enabled in the game settings yet when i disable it I'm way to OP for everything.
i do have nextgen plus plus installed as well would that be the issue ?
A big thank you from me
And it's not that hard to modify files if you know the basic programming. We have dedicated Discord server for using REDkit or WolvenKit.
Also found the lines in file Player
if ( !reputationManager )
{
reputationManager = new W3Reputation in this;
reputationManager.Initialize();
}
Is this like the reputation system from https://www.nexusmods.com/witcher3/mods/9383, which I read was cut from the original game?
The mod you mention fully restore it.
Does that mean I am safe to play?
So yes, you'll be fine.
Does this mod support newgame plus?
Pretty dumb damage formula.
Making enemies sponges doesnt mean better damage formula, just because damage etc is all about difficulty.
And difficulty pretty much has nothing to do with the damage, so raising up enemies HP and lowering player damage != making game better.
Bruh.
Personally I use several stamina-based combat changes, as well as Sekiro parry (my own mod) with highest difficulty in the game and removed level restrictions.
Maybe one day I will release my modpack, it was inspired by From Software games mainly.
Would it be possible to allow to activate and deactivate the Enemy Upscaling with a key on the keyboard ?