About this mod
Extending the in-game Bestiary to include monsters from previous games, and more monsters released by CDPR!
- Requirements
- Permissions and credits
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Translations
- Russian
- Polish
- Changelogs
Thanks to some guidance by user / modder MerseyRockoff, Extended Bestiary now makes use of books!
Famous bookseller Marcus T.K. Hodgson now sells six new books that can unlock new bestiary entries!
Additionally, certain new entries will unlock when relevant books from the base game are read.
What this mod does:
This mod adds up to 31 brand new entries to the in-game Bestiary to include monsters from previous games.
This is purely GUI / aesthetic, these added monsters do not show up in game, only in the Bestiary.
This mod also adds six new books and restores missing books to the book merchant in Novigrad. Depending on the version you download, these books can unlock the new entries added by this mod.
What exactly gets added
There are 31 entries that can be added with this mod, which can be seen in the spoiler below.
Please take a look at the images tab to get an idea of the quality of these added entries.
Mod Versions
Depending on your preferences, you can unlock only the entries you would like.
If you would like a custom version that unlocks only specific entries, please let me know.
Lore Version
This version immediately unlocks entries via script, 26 of the new entries and 36 of the base game / dlc entries. These are all the entries of monsters Geralt has encountered before, either in the books, comics, or previous games.
The remaining new entries added with this mod can still be unlocked by reading the appropriate books, available at the book shop in Novigrad. See the "Reader Version" section for more info.
New Only Version
This version unlocks all 31 new entries via script immediately, but leaves the base game / DLC entries untouched.
In this version, the books added by the mod will still be present, but reading them won't unlock anything.
Reader Version
This version does not unlock any entries via script. Instead, visit the bookseller (Marcus T.K. Hodgson) in Novigrad to find books that can unlock the new entries for you!
If you need some help, see the spoiler below for the full list on which books unlock which entries.
UI Compatibility Version
This version is the same as the Reader version above, except it does not unlock the entries which are not currently compatible with UI overhaul mods. Namely, the Zeugl and the Idr. The books that unlock them will still be available, but the offending entries won't unlock.
Installation & Compatibility
Updating
WARNING: Unfortunately, you cannot update an existing save using a previous version of Extended Bestiary, the game will crash and / or display the incorrect information. You must start a new save with version 4.0 if you have a previous version installed.
This also means translations will be incompatible with version 4.0. It is up to individual translation authors to update their files.
Sorry for the inconvenience.
Installation
1. Download the required master file and put the dlcExtendedBestiary folder in your The Witcher 3/DLC folder
2. Download the version you want and place the modExtendedBestiary folder in your The Witcher 3/mods folder
3. Load the game and enjoy!
Uninstallation
Delete the installed folders (dlcExtendedBestiary + modExtendedBestiary)
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WARNING: Do NOT uninstall this mod mid-game. The unlocked entries will be referenced in your save, and removing them will confuse the game and cause it to crash.
Compatibility
This edits two scripts: game/r4Game.ws and game/components/inventorycomponent.ws
If you use mods which edit either of those two scripts, you must use script merger. If you see a conflict, just make sure my line of code is before or after the conflicting section and it should work, if it doesn't let me know and I'll look into a patch.
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- Only works on New Game, not NG+ (will be updated in the future).
- Compatible with other mods that unlock other / all bestiary entries.
- Should be compatible with other mods that restore books if properly merged.
- Technically compatible with Live Bestiary, but all new entries will be 2D, rather than 3D models. I do not plan to make a Live Bestiary version, as that would require new 3D models, which is outside my abilities.
- Do not merge the current version of this mod with the Mod Merger.
Future Plans
Check the status of my progress in the pinned comment in the posts tab.
Translation Authors
I am willing to help however I can with translations. Previous issues of being unable to decode my .w3strings files should be resolved.
If you have any issues, let me know.
Art Credits
Aeschna - Gwent: TWCG
Aguara - Gwent: TWCG
Armored Hound - Gwent: TWCG
Barbegazi - Gwent: TWCG
Bloedzuiger - Witcher: Monster Slayer
Bullvore - Witcher 2
Chelonodrake / Dracoturtle - Gwent: TWCG
Chironex - Gwent: TWCG
Devourer - Witcher: Monster Slayer
Dragon - SFM model, Tokami-Fuko
Draug - Witcher 2
Draugir - Witcher 2
Dryad - Gwent: TWCG
Frightener - Witcher: Monster Slayer
Graveir - Witcher 1
Idr - Gwent: TWCG
Ifrit - Witcher 1, redesigned by me in the style of TW3 Djinn
Kayran - Witcher 2
Koschey - Witcher 1
Manticore - Gwent: TWCG
Mutant - Witcher 1
Nekurat - Gwent: TWCG
Phoenix - Gwent: TWCG, Deep Blue
Plumard - Gwent: TWCG
Striga - Witcher: Monster Slayer
Treant - Witcher: Monster Slayer
Troll - Witcher 2
Vodyanoy - Witcher 1
Vypper - Gwent: TWCG
Werecat - Gwent: TWCG
Zeugl - Witcher 1
Special Thanks
Danidv, who made the mod Witcher Knowledge, without which I wouldn't have gotten the script to work.
Erxv, who made an invaluable tutorial about editing the bestiary
MerseyRockoff, who helped me figure out how to unlock beastiary entries with books.
Like the Mod?
Consider buying me a Ko-fi? :D