The Witcher 3
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Danidv

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Danidv

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About this mod

Adds all the knowledge a witcher should already know. Bestiary entries, diagrams, alchemy recipes and skills.

Requirements
Permissions and credits
Changelogs
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Buy me a coffee if you feel like it

Bestiary
Adds the majority of bestiary entries, skipping newly discovered creatures and contract monsters with mission specific text.

Alchemy
Adds the majority of potion, decoction, oil, alcohol, bomb and alchemy substance recipes. This, however, does not give you the actual potions, decoctions, etc., only the recipes.

Skills
Adds the following skills:
  • Arrow Deflection (Lv.1)
  • Whirl (Lv.1)
  • Rend (Lv.1)
  • Delusion (Lv.3)
  • Aard Sweep (a.k.a. alternate Aard, Lv.1)
  • Firestream (a.k.a. alternate Igni, Lv.1)
  • Active Shield (a.k.a. alternate Quen, Lv.1)
  • Puppet (a.k.a. alternate Axii, Lv.1)
  • Cat School Techniques
  • Griffin School Techniques
  • Bear School Techniques
  • Gorged on Power
Arrow Deflection is kept at lv.1 because there's no mention of witchers directing arrows/bolts, only parrying, alternate Yrden isn't added because it's not in line with the lore (even alternate Axii is questionable, but I decided to add it because there isn't mentioned a limit on Axii's influences), Cat/Griffin/Bear School techniques and Gorged on Power are added not for lore but gameplay smoothness (preference, really) and the rest are kept at lv.1 for gameplay reasons.

Keep in mind that the Signs tree skills give stamina regeneration, meaning you're hilariously broken in the beginning of the game, so I recommend either using a version of this mod that doesn't have them or lowering stamina regeneration with another mod.


If you want to remove anything from the list, here's what you can do, open the "WitcherKnowledge.ws" file in Notepad and there's "lists" of what it adds, just look for the line that adds whatever you're looking for and delete it. If you want to add any skill, go here and try to find out which is the skill you want (the website layout is bad at showing it but it's what's under ESkill).

Check out my other mod - 
Better Gremist Reward - Practicum in Advanced Alchemy

Recommended mods:

ESGO - Enemy Scaling and Gameplay Overhaul - Adds a large amount of customization to gameplay that allows you to tweak the game to your liking. I use it myself, though I've also heard good things about Witcher 3 - Enhanced Edition and Ghost Mode (no idea on compatibility with them, though at least W3EE already does pretty much the same when it comes to, at least, the Bestiary).

Preparations - Tweaks many aspects of alchemy and also allows a large amount of customization, namely whether you have to manually refill your potions and more on use and with what ingredients. There's also Primer as an alternative, which also changes alchemy.

No Decorative Container Looting - Ingredients and random items to sell will be much harder to find, making you much more reliant on quests for gold.

Lore-Friendly Economy - Along with Preparations and No Decorative Container Looting, it allows balancing out already knowing recipes with having to refill them yourself, having ingredients you'll use and random items you'll sell be harder to find and adjusting costs for those random items and alchemy ingredients.

Friendly Meditation - A good complement to Preparations with a large amount of customization, namely immersion options focused on whether you need to medidate and/or be near a campfire for certain actions (such as alchemy, repairing, buying/equipping skills and so on).

Slots Slots SLOTS - Adds as many or as few skill slots as you want, which is useful considering this mod adds quite a few skills. According to its description, you could even edit it to only add as many skill slots as this mod occupies. There's also Extra Skill Slots and Mutations and Elys - AllSkillsActive for similar results, but I can't vouch for the compatibility with them (though it should theoretically be perfect) and I'd recommend either of the first two if there's a skill you don't want active.


I'd like to thank SheepDarklord for his mod Geralt is Smart for providing a base for me to learn how to make Witcher 3 mods. Same concept, but missing some things (especially DLCs) and having others that I don't think it should have, so I decided to make my own.

I'd also like to thank Kimura, pangaearocks and, especially, ghost for their help when problems arose.

Lastly, if you think some things are there that shouldn't be or there's other things missing, let me know and I'll make changes if need be.