The Witcher 3

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Charan plasticmetal

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Charan666

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  1. Charan666
    Charan666
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    Version 6.31
    - Added a new toggle in Lazarus MISC mod options "Dodge Fatigue instead of Cooldown", which will remove the hard restriction from dodge cooldown, but will make any evasive actions slower, lose I-frames and cost double the stamina if the dodge was initiated while "dodge cooldown" debuff was still active on HUD. This means you can still dodge while dodge cooldown is active, but that dodge will be VERY unreliable and not a viable way of locomotion in combat as using consecutive dodges without proper "dodge recovery" will deplete your stamina extremely quickly. New mechanics is set to initialize automatically upon update so if you prefer the "hard cooldown" you need to go to Lazarus MISC mod options and toggle it back to OFF
    - Applied plasticmetal's Aerondight effect fix (for effect breaking after Ciri sequences and requiring sword un-equip and re-equip)
    - Fixed an xml typo which prevented Recipe from Apple Juice to appear in shops
    - Removed Lore-Friendly glowing yellow ALT eyes for modular eyes from the Main Mod. This modification is available as a separate download.

    Version 6.3
    - Integrated custom version of woodbyte's Natural Torch Light and Smart Magic Lamp with mod options (adjustable light color for lamp) that allows said lamp to double as a convenient light source
    - Integrated menschfeind13's Swords and Meditation. This mod is disabled by default and has to be set-up in Lazarus mod options
    - Integrated custom version of enkains' Crossbow and Torch on Roach, where instead of Torch you can put Magic Lamp on Roach. Read the READ THIS!!!! file to learn how to use this mod, because this custom version has a little more intuitive way of putting and taking crossbow and lamps to and from Roach

    - Chip damage on Perfect Parries (non poise breaking!) reduced by 30% and Perfect Parries now block bleeding and poisoning statuses from applying on hit
    - Chip damage on Perfect Parries(poise breaking) reduced from 25% to 21% of the original attack damage (you do the math)
    - Using items in left hand (Torches, Shields, Lamps) will now properly block signs casting (LIKE IT SHOULD), however it is now possible to perform Heavy Attacks while holding "offhand" item
    - Geralt no longer puts away offhand items (Torches, Shields, Lamps) while climbing
    - It is now possible to select and use offhand items in Radial Menu while on horseback - so now you can take out and put away a torch while sitting on Roach (previously the slot was unavailable)
    - Applied plasticmetal's fix for Second Life mutation being interrupted and breaking the game from attempting to perform a special attack
    - Added Toggle for "Witcher senses on toggle". New option can be found in Lazarus mod options > Lazarus Misc
    - Removed the Horseback camera Autocenter(for controllers) option from Lazarus mod options > Lazarus Misc, but re-implemented this option to W3EE mod options > Addons > Immersive cam options > Horseback that will allow you to choose at which speed you want the camera to auto center on horse back or if it should at all
    - Removed the lore-friendly yellow eyes from Modular Eyes DLC and re-cooked that directly into Lazarus mod using a different wolven kit version (hopefully this will stop the load/blurry dialog loadings small portion of people experienced)

    Version 6.1

    - New Dynamic Poise System. WATCH GUIDE VIDEO AND/OR READ THE TUTORIAL.
    - Added hud indicators for dodge, knives and bomb cooldowns.
    - Integrated a custom version of Thoughtful Roach, which provides a much more immersive take on horse summoning.
    - Horse charge can now deal damage and knock back or even knock down enemies. (prototype version - please report bugs)
    - Removed the Kill Player For Lulz for Quen and water interaction. You can now complete the Toussaint quest without god mode.
    - Reworked Sundering Blows skill to be non-RNG based.
    - Reworked Heavy Armor Techniques and Bear Set effects to fit the new poise system.
    - Reworked Tiara and Full Moon potions to fit the new poise system.
    - Improved Toxicity Overdose handling and designed a new chain of actions on reaching 100% of Toxicity. Upon reaching 100% Tox, you MIGHT still be able to flee from the fight instead of just dying immediately.
    - Getting attacked while collapsing results in death. Collapsing face down into water results in drowning.
    - Character physically reacts to hits while puking or collapsing.
    - Re-added force "go to sleep" on 100% fatigue
    - Alchemy and cooking recipes that require Honey in a Jar will now properly return empty jar.
    - Incorporated Abandoned Sites Time Lapse mod.
    - Temporarily removed the built in E3 HUD. I might post it as an optional download/mod later.

    IMPORTANT: After initial update and using Clearing Potion, the poise and defense will display 0 in the character sheet. This is intended behavior that appears only after using Clearing Potion. The poise will kick in properly and permanently (until you use another Clearing Potion) when an enemy attempts to hit you with an attack for the first time or when you save game and load that saved game. So don't panic and just get into a fight.

    Please also welcome plasticmetal as Lazarus Project mod co-author. All these things would never come true if not for our jolly cooperation. Be sure to visit his Modular Eyes mod if you like it in Lazarus and download + endorse.

    We are currently working on:
    - Tweaking of horse charge.
    - Sneaking / Stealth system. (modified version from SkacikPL's Devil's Pit)
    - Traps.
    - Gwent Redux compatibility.
    - FX mods compatiblity
    - Electroshock rework.
    - Lore friendly Sign / Vigor rework.
    - Fix for Glowing Alt eyes for incorporated Modular Eyes (for people experiencing blurry dialogues)
    - Hybrid targeting system for controllers, which should allow for easy attack bending with additional aim-assist.

    If you want to show your support to our work, please consider leaving a thanks comment and appreciate plasticmetal - the newest addition to the mod team.

    We, creators of Lazarus, are working day and night (no, really- we live in different time zones) to create and polish the best mod experience possible for you. Of course we do this for free out of sheer passion - having to juggle this hobby, our personal lives, day jobs and other obligations. We are not expecting or asking for absolutely anything. However, if you are feeling generous and wish to show the appreciation for our work by buying us some coffee or whatever, then you are more than welcome to donate via PayPal button below. Thanks!
    If you wish to support our work non-monetarily, please endorse this mod and vote for "mode of the week". Help with increasing its reach is also much appreciated!

    Donations sum total since release(06 June 2018): 10$ (minus tax)
  2. Charan666
    Charan666
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    Regarding functionality of the custom version of Crossbow and Lamp on Roach mod:
    Put swords on Roach = Stand near roach and press "Draw/sheathe sword" button
    Take swords from Roach = Stand near roach or be ON Roach and press "Draw/sheathe sword" button

    Put Magic Lamp on Roach = Hold Magic Lamp in FIRST Qickslot and have it selected in Radial Menu. Press 'Use Item' button like you would like to use the item
    Take Magic Lamp from Roach = Have the FIRST Quickslot EMPTY and selected in Radial menu, stand near roach, press 'Use Item'

    Put Crossbow on Roach = Have Crossbow selected in Radial Menu, stand near roach and press 'Use Item' button like you would like to shoot the crossbow
    Take Crossbow from Roach = Have empty crossbow slot selected in Radial Menu, stand near roach of be ON roach and press 'Use Item' button like you would like to shoot the crossbow

    Put sword and items during meditation = Enable the mod and choose your preferred settings. Items will be layed down when you start meditation. (Other options available)


    I have also created a pool concerning DODGE COOLDOWN


    Will appreciate if you have an opinion on on that subject and can participate in the pool.

    Also, if you find yourself using and enjoying any of the integrated modification, pleeeasee go to their mod page and endorse the mod. We can all enjoy these script conflicting mods integrated into Lazarus only thanks to courtesy of mod authors.
  3. nha2731991
    nha2731991
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    Hello. I would like to have a small request. Could you please shorten the "trial of the grasses progression" text. In my case this text takes all available text space so it doesn't have space left for the percentage text. So I don't know the current progression of this skill.
  4. dothack9
    dothack9
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    So Alghouls in my game have the ability with ONE strike to instantly cause Level 6 Bleeding which within 15 seconds will then escalate to a max of Level 15 Bleeding, all from ONE strike. That's essentially 1HKO from a somewhat common enemy. That has to be a bug, right? Is there a way I can fix myself?
    1. Czartchonn
      Czartchonn
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      You do know that if you hit them with their spikes out it will inflict bleeding too, right. Bleeding should not increase if you are not hit, nor hit them back.
  5. nha2731991
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    This issue is reported in Bugs section but I also want to raise it here. After install the latest mod I also have the infinity "Blood Pulse" FX problem. No matter what I do this FX seems to never go off. Please take a look into this.
    1. Charan666
      Charan666
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      Need more info on this. What are the other mods? Are there any visual mods? Have you try using no screen fx mod?
    2. nha2731991
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      It never happens in prev Lazarus version. Just start happening after I upgrade to 6.34. All other mod I use are texture mod except "Fast travel anywhere".
    3. nha2731991
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      I figure it out. I drink a Clearing Potion then save and reload the game then it seems to fix the problem.
  6. nha2731991
    nha2731991
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    Is it intended that both Geralt and monsters are slowed while staying in Yrden sign?
    1. Charan666
      Charan666
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      Yes. Just as stated in sign description.
    2. nha2731991
      nha2731991
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      Thanks for your confirmation :-)
  7. oltv00games
    oltv00games
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    Hello!
    Thanks for updates!
    Should I use clearing potion after update from 6.33 to 6.34?
    1. plasticmetal
      plasticmetal
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      That's not necessary. In general a clearing potion is needed if converting from w3ee to lazarus, or if skills or functionality was drastically changed. Charan will generally notify when a clearing potion may be necessary.
    2. oltv00games
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      Thanks!
  8. FrancNoirs
    FrancNoirs
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    Quen still breaks the fiend battle in Skellige, as it makes you invulnerable to hypnosis for some reason. Any chance you could fix that? Thanks in advance.
    1. plasticmetal
      plasticmetal
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      Do you have a save file you can pass along?
  9. Dragwars
    Dragwars
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    how can i enable the alternative animation for drinking and eating it doesn't seem to work. Thanks.
    1. Charan666
      Charan666
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      Ah yeah. These are remnants of the earliest (base versions of primal needs). They are non-functional for the time being because Lazarus simply uses W3EE drinking and eating animation but at one point I might add the "long" animation for eating or drinking beverages (no potions).
    2. Dragwars
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      damn shame, thanks for the reply
  10. Dragwars
    Dragwars
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    hello great mod love it.
    i had an idea for primal need to change it so just like toxicity purging works, food or drinks have a hunger/thirst purging for the duration of it, that way you ensure that you'll always must have food or drink active, less quality food have less hunger/thirst purging etc. I'll do it myself but i have no idea :D thank you hope you like the idea.
  11. dsamra
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    Is there a reason repair kits only restore 1-2% of a weapon's durability? Nothing about it in the changelogs.
  12. sidewayz24
    sidewayz24
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    Hey, I saw your post on the Crossbow and Torch on Roach mods comments. Your discord link seems to have expired or doesnt work. Could you possibly send me the standalone version you made that works with controllers? Would be greatly appreciated, thanks

    Especially since you've got the smart lantern mod to work too. Very interested in this.