The Witcher 3

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Charan plasticmetal

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Charan666

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  • W3EE Lazarus Project: Sleeping and Discontent

    SLEEPING

    You now have the ability to properly sleep.  Sleeping is a substate of meditation, except you cannot perform alchemy while sleeping.  To start sleeping, simply invoke the meditation clock menu while meditating.  The bed at corvo bianco has some new animations associated with it.  You still press E to interact with the bed and the clock menu will self invoke.

    The Well-Rested buff has been slightly reworked.  Before it used to grant a flat 1000hp and its duration would double if resting at Corvo Bianco.  Now there are 3 tiers to the buff each with a unique icon.  Gaining a new buff overrides any existing well-rested buff.
    Lv1 : Grants a bonus 300hp for an hour.  Achieved by sleeping at a campfire
    Lv2 : Grants a bonus 600hp for two hours.�...

  • W3EE Lazarus Project: Poise Overhaul Tutorial

    Why poise needed to be changed from how it worked in W3EE?
    Because in W3EE poise was both RNG based and BINARY working stat. Simply put 50 poise would give you 50% chance to not flinch on getting hit, while below 110 Poise even trying to parry a enemy bigger than a drowner would immediately result in a huge parry stagger and huge damage through block. Counters would also let through extremely significant portion of damage if 110 poise requirement was not met, making 110 poise an absolutely must when even attempting to fight bigger monsters in engagements. With said system you would get punished regardless of how good you play if below 110 poise - constantly staggered on even attempting to defend, which often confirmed an unblocked hit afterwards, basically auto-losing the fight - unl...

  • W3EE Lazarus Project: Toxicity Overhaul Tutorial

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    Toxicity in Lazarus Project resembles a wager or a mini-game.

    Your goal is to balance your Toxicity Accumulation and Toxicity Purging in a way that allows you to stay in Toxic Frenzy for longest (so probably between +5 to +12 Toxicity Change per second)


    Potions have varying Toxicity Accumulation and now even secondary substances are not just "Free stats". Two of them have their own Toxicity Accumulation (6 for Rubedo and 8 for Nigredo), which is stated in the description of a potion containing them.

    Toxicity Purging can be increased by following things:
    - Insectoid Mutagens
    - Enzymatic Induction skill (up to 30% of your Toxicity Accumulation if added to Toxicity Purging if at least 2 potions were consumed)