TW1 Talent Trees is currently in beta – not all features are fully implemented yet. I’ve been working on this mod for about 8 months and wanted to release it now to gather your feedback.
Talents for Axii and Quen are not ready yet – I wasn’t able to finish them yet. Please don’t learn them – any skills without a description are currently inactive.
The same applies to Firestream I and up for Igni, and Magic Trap I and up for Yrden.
Remember to check out the new mod menu, where you can configure everything related to stamina management, as well as damage, speed, and more. The defaults are my preferred settings.
I’d really appreciate any feedback – either here or on the new Tales of The WitcherDiscord!
I encourage you to help me test the modifications - I haven't had a chance to go through the whole game due to lack of time, so I'm interested in feedback and will try to fix anything needed!
REMEMBER!
My mod cannot be merged with total overhaul mods like W3EE Redux, or any other mods that change skills, .xml files, or the GUI. I’ve done my best to make it compatible with as many mods as possible – and I’ll keep improving this in the future. If there are any specific mods you really want to be compatible, let me know and I’ll try to make it work.
W3EE won’t work because it uses its own skill system. I’d love for them to be compatible someday, but that would likely require significant changes to W3EE’s structure – which might be possible, but only with the author’s permission.
However, I give chance my modification anyway. I think it can give a lot of fun, especially at higher levels. I also encourage you to download the Alchemy mod - it's compatible along with my mod.
thanks! You still need to download the additional mod Alchemy - https://www.nexusmods.com/witcher3/mods/8081 This patch is so that you can do a merge of my mod and Alchemy. If you don't want to play with Alchemy mod, you don't have to install then: mod00tw1tt_alchemy_patch - you can delete this folder and the problem will disappear.
Unfortunately not. But the Alchemy mod does everything the ingredients mod does and even better because it has more interesting features. I recommend playing with this mod!
What an incredible and clever mod! It would go really well with the Enhanced Edition. Would it be possible to use mods with ClearDevelopment during gameplay?
Thank you!! I'm a huge fan of W3 EE and wish they were compatible but.... W3 EE has a completely different leveling system. It would require a reworking of that system / disconnecting it so that mine could be merge in. I have asked the author of W3EE if he would be in favour of me preparing something like this in the future but Im waiting for a reply. I would like to play both mods combined!
Would it be possible to use mods with ClearDevelopment during gameplay?
hmm you'd better not try it. It may spoil your save if you overwrite it. There will almost certainly be a problem with the character panel display. Here you always have to start a new game.
Thanks!!! I'm a huge fan of both games and wanted to develop this system from The Witcher 3, which W1 did better. Thanks to REDkit this has become possible. Admittedly it required a lot of time, changing the flash code of the game, but it worked :D
Dziękuję! Jest do do zrobienia, wymaga testów i zrobienia nowego panelu - to już leżałoby w gestii autora moda. Ja niestety nie mam aż tak dużo czasu, żeby zrobić nowe UI, nie jestem też grafikiem niestety... Musze się skupić na funkcjonalności moda oraz rozwoju Tales of The Witcher. Ale jest w planach przywrócenie stylów walki i animacji z wiedźmina 1 ;)
16 comments
I’ve been working on this mod for about 8 months and wanted to release it now to gather your feedback.
- Talents for Axii and Quen are not ready yet – I wasn’t able to finish them yet. Please don’t learn them – any skills without a description are currently inactive.
- The same applies to Firestream I and up for Igni, and Magic Trap I and up for Yrden.
- Remember to check out the new mod menu, where you can configure everything related to stamina management, as well as damage, speed, and more. The defaults are my preferred settings.
I’d really appreciate any feedback – either here or on the new Tales of The Witcher Discord!I encourage you to help me test the modifications - I haven't had a chance to go through the whole game due to lack of time, so I'm interested in feedback and will try to fix anything needed!
My mod cannot be merged with total overhaul mods like W3EE Redux, or any other mods that change skills, .xml files, or the GUI. I’ve done my best to make it compatible with as many mods as possible – and I’ll keep improving this in the future. If there are any specific mods you really want to be compatible, let me know and I’ll try to make it work.
W3EE won’t work because it uses its own skill system. I’d love for them to be compatible someday, but that would likely require significant changes to W3EE’s structure – which might be possible, but only with the author’s permission.
However, I give chance my modification anyway. I think it can give a lot of fun, especially at higher levels. I also encourage you to download the Alchemy mod - it's compatible along with my mod.
I have this bug
Error [mod00tw1tt_alchemy_patch]local\alchemy_compatybilty.ws(3): Wrap function 'SwapSkillPosition' must have a valid class scope.
You still need to download the additional mod Alchemy - https://www.nexusmods.com/witcher3/mods/8081
This patch is so that you can do a merge of my mod and Alchemy. If you don't want to play with Alchemy mod, you don't have to install then: mod00tw1tt_alchemy_patch - you can delete this folder and the problem will disappear.
It would go really well with the Enhanced Edition.
Would it be possible to use mods with ClearDevelopment during gameplay?
I'm a huge fan of W3 EE and wish they were compatible but.... W3 EE has a completely different leveling system. It would require a reworking of that system / disconnecting it so that mine could be merge in. I have asked the author of W3EE if he would be in favour of me preparing something like this in the future but Im waiting for a reply. I would like to play both mods combined!
hmm you'd better not try it. It may spoil your save if you overwrite it. There will almost certainly be a problem with the character panel display. Here you always have to start a new game.
Gdyby był kompatybilny z VladimirUI byłoby niesamowicie.
A może masz w planach własne UI bazujące na W1?
Jest do do zrobienia, wymaga testów i zrobienia nowego panelu - to już leżałoby w gestii autora moda. Ja niestety nie mam aż tak dużo czasu, żeby zrobić nowe UI, nie jestem też grafikiem niestety... Musze się skupić na funkcjonalności moda oraz rozwoju Tales of The Witcher.
Ale jest w planach przywrócenie stylów walki i animacji z wiedźmina 1 ;)