About this mod
Makes trophies worth to hunt & use them.
Now trophies actually relate to their creatures in some way or another.
- Requirements
- Permissions and credits
- Donations
Includes DLC monster trophies (B&W Expansion + HoS Expansion)
Why? Why? Why?
I know there's lots of other good Trophy mods here on Nexus.
But none of them fit my opinion on how they should work.
So I made my own rebalance.
* It's still WIP, but good enough to use in-game already.
Vampire trophies
Katakan, Ekimmmara and Garkain are very powerful enemies, especially when you play on Death March with auto-level turned on and maybe bunch of hardcore mods.
I know, cuz I've spent like 5-7 tries to kill Gael at Oxenfurt, even with black blood and proper oil.
So the trophies should actually worth hunting them down.
Katakan trophy
3% additional HP
10 HP regen
15% bleeding resistance
5% stamina regen
3% Adrenaline gain
Ekkima trophy
5% additional HP
15 HP regen
20% bleeding resistance
10% stamina regen
5% Adrenaline gain
Garkain trophy
10% additional HP
20 HP regen
25% bleeding resistance
15% stamina regen
10% Adrenaline gain
Trophies reflect creatures
One of the main goals of this rebalance mod, is to make trophies actually relate to their creatures in some way or another.
That's why vampires grant you HP and stamina related things, while Nekker Warrior grants the player with Attack Power + Crit. chance etc, and Arachas will grant poison resistance etc.
Arachas trophy
30% poison resistance
Nekker Warrior trophy
5% attack power
5% stamina regen
5% critical hit chance
Wraith trophy
10% Yrden spell power
5% elemental resistance
Nightwraith trophy
15% Yrden spell power
10% elemental resistance
Noonwraith trophy
20% Yrden spell power
15% elemental resistance
Cockatrice trophy
20% poison resistance
10% critical hit chance
Fogling trophy
20% Quen spell power
10% Igni spell power
Wyvern trophy
20% burning resistance
15% poison resistance
* more for other variations
Forktail trophy
25 Armor piercing
15% poison resistance
Wild Hunt minion trophy
10% elemental resistance
Powerful monsters means powerful trophies
Monsters like Fiend, Chort, Griffin etc are huge and dangerous.
They must provide respective trophy stats.
Fiend trophy
5% attack power
10% critical hit chance
10% chance to dismember
10% resistance to damage from monsters
5% resistance to bludgeoning damage
5% resistance to piercing damage
5% resistance to slashing damage
20 carry weight
Chort trophy
20% Igni spell power
10% poison resistance
10 carry weight
Griffin trophy
3% attack power
5% critical hit chance
5% chance to dismember
5% resistance to damage against monsters
15 carry weight
* more for other variations
Dao trophy
10% armor
10% spell power
Nature monsters
Trophies from monsters like Leshy, Spriggan etc now grants respective stats.
They are nature related creatures, so this makes sense.
Leshy trophy
25% chance to collect additional herbs
* more for other variations
Spriggan trophy (B&W)
10% spell power
50% chance to collect additional herbs
Hags related trophies
Those are cunning and sneaky creatures, and very dangerous at the same time.
Fighting a hag is always a challenge for a witcher.
So their trophies are related to their nature.
Waterhug trophy
25% chance for Quen to reflect projectiles
10% critical hit chance
10% Axii spell power
Gravehug trophy
50% chance for Quen to reflect projectiles
5% critical hit chance
5% stamina regen
Pirates, ahoy!
Skellige monsters trophies like Lamia and Succubus are now related more to their locations.
And trophies from monsters like Dopplers is also made more immersive way.
So they reflect their nature better.
Lamia trophy
5% bonus gold
20% Yrden spell power
20% Axii spell power
Succubus trophy
15% spell power
10% critical hit chance
5% stamina regen
Doppler trophy
10% bonus gold
10% bonus experience from humans
Mod is WIP!
Feel free to suggest your ideas, and balance tips.
Brothers in Arms patch applied
This mod made with BiA in mind, and respective patches were made to trophies .xml files.
So there's no need to merge, you can just give this mod higher priority.
As simple as that.
Recommendations
To get the best experience, combine this mod with No Missable Trophies and No Missable Mutagens.
This trophies rebalance was made with following mods in mind.
So in order to make combat and thus trophies more rewarding, consider using:
- Stamina Based Combat Rebalanced
- Restored Content Yellow Mutagens
- Agressive Enemies
- Faster Fatties
- Simple Alchemy Refill
- Craft Alchemical Bases
- Stronger Alchemical Countering
- Stronger Monster Status Effects
Like this mod? Check out my other mods :3
Switchable Cloaks - Hoods - NEXT-GEN
Less Igni Burning Damage (Igni Nerf) - NEXT-GEN
Sekiro Gervant - Parry-Counter REDUX - NEXT-GEN
Credits
Better Trophies for inspiration and DLC monsters ids
Better stats for trophies for inspiration and stats related info (effects ids)
Worthy Trophies for inspiration
❤️ All the Witcher modding community for support!