Thank you for bringing this excellent MOD! And also I am using a cheap third-party controller, so the vibration feedback for me is not feel good. If I want to modify the vibration intensity at different speeds by myself, do I modify these code here under the Horse Riding Vibrations. ws file?
you edit the first two numbers in updateVibration (0.00, 0.05, 0.25) dont touch the third number as thats duration and it messes things up if you touch it first number is for bass second number is for treble. its like frequencies
If anyone is using the Horse Extras (1.32) mod to walk backwards, rear, kick and pet horses, merging is required to make both mods work togheter. For the "exploration.ws" file there will be 2 conflicts, let this mod win both of them (the Horse Extras mod would add empty lines of code anyway); pay attention to the second conflict, this line: "if (!dismountRequest) {VIBE_onHorseLogic(parent);}" , that is causing the conflict, will be added before these 2 lines: "var waterDepth : float; var lookatPos : Vector;" Copy it and paste it below these 2 lines and there will be no script compilation errors
Alternatively, you can also open the "exploration.ws" script file from the merged files mod, from here: "game installation folder\mods\mod0000_MergedFiles\content\scripts\game\vehicles\horse\states" with Notepad++ and use ctrl+F to find the lines
First of all, it's awesome. I have a good idea. If you are synchronizing the active medallion and the Horse's Hoof Sound, It will be a very good piece of work.
The vibration is not very intense, but after riding for a while, your hands start to feel numb. I think it would be better if the vibration was intermittent, like simulating the horse's gallop.
I'm having issues with both of your vibration mods. Even when merging them correctly, it gives me these errors: Error [modhvr]local\horse riding vibrations.ws(2): Unexpected '@' Error [modhvr]local\horse riding vibrations.ws(4): Unexpected '@' Error [modhvr]local\horse riding vibrations.ws(7): Unexpected '@'
Saw one guy saying it happened when using with old gen but Im using the new gen version with new gen mod. Do you perhaps know how to solve it? I loved the mods immersive appeal
your game is not updated to the current 4.04 patch which is why you get that error you have to be on the correct revision of 4.04. Basically you have to update your game
Is there a way to reduce the intensity of the vibrations more, without using DSX? Using an Xbox Series X controller they are pretty strong, even when set to (0.00, 0.00). I tried modifying the third setting too, the duration, got a reduction in intensity, but when set to 0.01, it's 2 vibrations instead of 1 Is there a way to reduce them further?
+1 I'll gladly test it too, vibrations always give that "extra" immersive feeling in games! Thank you for considering it! XD (I'm looking forward to non - DSX version)
39 comments
Thank you for bringing this excellent MOD! And also I am using a cheap third-party controller, so the vibration feedback for me is not feel good. If I want to modify the vibration intensity at different speeds by myself, do I modify these code here under the Horse Riding Vibrations. ws file?
if (speed > 0.4 && speed <= 1.0) {
UpdateVibration(0.00, 0.05, 0.25, "light"); // Light vibration alternating Walk
} else if (speed > 1.5 && speed <= 2.0) {
UpdateVibration(0.00, 0.05, 0.25, "medium"); // Medium vibration alternating Trot
} else if (speed >= 3.0 && speed < 4.0) {
UpdateVibration(0.15, 0.3, 0.25, "strong"); // Strong vibration alternating Galop
} else if (speed >= 4.0) {
UpdateVibration(0.3, 0.5, 0.25, "veryStrong"); // Very strong vibration alternating Canter
}
If anyone is using the Horse Extras (1.32) mod to walk backwards, rear, kick and pet horses, merging is required to make both mods work togheter.
For the "exploration.ws" file there will be 2 conflicts, let this mod win both of them (the Horse Extras mod would add empty lines of code anyway);
pay attention to the second conflict, this line: "if (!dismountRequest) {VIBE_onHorseLogic(parent);}" , that is causing the conflict, will be added before these 2 lines: "var waterDepth : float;
var lookatPos : Vector;"
Copy it and paste it below these 2 lines and there will be no script compilation errors
Alternatively, you can also open the "exploration.ws" script file from the merged files mod, from here:
"game installation folder\mods\mod0000_MergedFiles\content\scripts\game\vehicles\horse\states" with Notepad++ and use ctrl+F to find the lines
Can this work on old gen?
Getting this error when installed
Error [modhvr]local\horse riding vibrations.ws(2): Unexpected '@'
Error [modhvr]local\horse riding vibrations.ws(4): Unexpected '@'
Error [modhvr]local\horse riding vibrations.ws(7): Unexpected '@'
If you are synchronizing the active medallion and the Horse's Hoof Sound, It will be a very good piece of work.
https://www.nexusmods.com/witcher3/mods/6251
Thank you.
Maybe that could be achieved by utilizing DSX 3.1.
Error [modhvr]local\horse riding vibrations.ws(2): Unexpected '@'
Error [modhvr]local\horse riding vibrations.ws(4): Unexpected '@'
Error [modhvr]local\horse riding vibrations.ws(7): Unexpected '@'
Saw one guy saying it happened when using with old gen but Im using the new gen version with new gen mod. Do you perhaps know how to solve it? I loved the mods immersive appeal
I tried modifying the third setting too, the duration, got a reduction in intensity, but when set to 0.01, it's 2 vibrations instead of 1
Is there a way to reduce them further?
I'll gladly test it too, vibrations always give that "extra" immersive feeling in games! Thank you for considering it! XD
(I'm looking forward to non - DSX version)
Edit: Merged and worked like a charm with my other 299 mods. Thank you so much for this, i can't praise it enough!