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ThatFatCat

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ThatFatCat1

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39 comments

  1. flymelin83
    flymelin83
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    Thank you for bringing this excellent MOD! And also I am using a cheap third-party controller, so the vibration feedback for me  is not feel good. If I want to modify the vibration intensity at different speeds by myself, do I modify these code here under the Horse Riding Vibrations. ws file?

      if (speed > 0.4 && speed <= 1.0) {
    UpdateVibration(0.00, 0.05, 0.25, "light"); // Light vibration alternating Walk
      } else if (speed > 1.5 && speed <= 2.0) {
    UpdateVibration(0.00, 0.05, 0.25, "medium"); // Medium vibration alternating Trot
      } else if (speed >= 3.0 && speed < 4.0) {
    UpdateVibration(0.15, 0.3, 0.25, "strong"); // Strong vibration alternating Galop
      } else if (speed >= 4.0) {
    UpdateVibration(0.3, 0.5, 0.25, "veryStrong"); // Very strong vibration alternating Canter
      }
    1. ThatFatCat1
      ThatFatCat1
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      you edit the first two numbers in updateVibration (0.00, 0.05, 0.25) dont touch the third number as thats duration and it messes things up if you touch it first number is for bass second number is for treble. its like frequencies
    2. flymelin83
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      Okay, thank you for the MOD and your help!
  2. GoshuMoshu
    GoshuMoshu
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    Tested on old gen, works fine.

    If anyone is using the Horse Extras (1.32) mod to walk backwards, rear, kick and pet horses, merging is required to make both mods work togheter.
    For the "exploration.ws" file there will be 2 conflicts, let this mod win both of them (the Horse Extras mod would add empty lines of code anyway);
    pay attention to the second conflict, this line: "if (!dismountRequest) {VIBE_onHorseLogic(parent);}" , that is causing the conflict, will be added before these 2 lines: "var waterDepth : float;
              var lookatPos : Vector;"
    Copy it and paste it below these 2 lines and there will be no script compilation errors

    Alternatively, you can also open the "exploration.ws" script file from the merged files mod, from here:
    "game installation folder\mods\mod0000_MergedFiles\content\scripts\game\vehicles\horse\states" with Notepad++ and use ctrl+F to find the lines
  3. GoshuMoshu
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    Nice little immersion improvement
    Can this work on old gen?

    Getting this error when installed
    Error [modhvr]local\horse riding vibrations.ws(2): Unexpected '@'
    Error [modhvr]local\horse riding vibrations.ws(4): Unexpected '@'
    Error [modhvr]local\horse riding vibrations.ws(7): Unexpected '@'
    1. ThatFatCat1
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      will not work on old gen due to using next gen annotations
    2. noobmaster789647
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      i'm getting the same error on witcher 3 next gen v4.04 what should i do now?
    3. noobmaster789647
      noobmaster789647
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      i'm getting the same error on witcher 3 next gen v4.04 what should i do now?
  4. hjh6406
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    First of all, it's awesome. I have a good idea.
    If you are synchronizing the active medallion and the Horse's Hoof Sound, It will be a very good piece of work.

    https://www.nexusmods.com/witcher3/mods/6251

    Thank you.
  5. 2670428268
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    Hey, this module is vibrating too much. The mount controller keeps vibrating and my hands are numb. It conflicts with combat shake
    1. ThatFatCat1
      ThatFatCat1
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      the comments show how to edit it also what is combat shake? ive another mod that adds vibrations to combat that wont conflict with this one
  6. DracoRick
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    The vibration is not very intense, but after riding for a while, your hands start to feel numb. I think it would be better if the vibration was intermittent, like simulating the horse's gallop.
    1. ThatFatCat1
      ThatFatCat1
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      thats really hard to achieve dsx kinda does that but this is the best way i could figure out how to do it
    2. abilitydraft
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      That's how the vibration in the PS5 game version is. Every step is a distinct vibration.


      Maybe that could be achieved by utilizing DSX 3.1.
    3. ThatFatCat1
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      doesnt matter how the ps5 version is i cant replicate that via script
    4. abilitydraft
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      That right. You'd need to somehow decompress the PS5 file format and find the right file. And then it could still not work.
  7. ChetkiyTeleport
    ChetkiyTeleport
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    мод увы не работает
  8. VitorShibateiro
    VitorShibateiro
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    I'm having issues with both of your vibration mods. Even when merging them correctly, it gives me these errors:
    Error [modhvr]local\horse riding vibrations.ws(2): Unexpected '@'
    Error [modhvr]local\horse riding vibrations.ws(4): Unexpected '@'
    Error [modhvr]local\horse riding vibrations.ws(7): Unexpected '@'

    Saw one guy saying it happened when using with old gen but Im using the new gen version with new gen mod. Do you perhaps know how to solve it? I loved the mods immersive appeal
    1. ThatFatCat1
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      your game is not updated to the current 4.04 patch which is why you get that error you have to be on the correct revision of 4.04. Basically you have to update your game
  9. GoshuMoshu
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    Is there a way to reduce the intensity of the vibrations more, without using DSX? Using an Xbox Series X controller they are pretty strong, even when set to (0.00, 0.00).
    I tried modifying the third setting too, the duration, got a reduction in intensity, but when set to 0.01, it's 2 vibrations instead of 1
    Is there a way to reduce them further?
    1. ThatFatCat1
      ThatFatCat1
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      You’d have to also tweak the part underneath that adds some to the original float
    2. ThatFatCat1
      ThatFatCat1
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      i cant make adjustments for xbox controllers because i dont have one sadly
    3. GoshuMoshu
      GoshuMoshu
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      OK, i'll take a look at that, thanks!
  10. abilitydraft
    abilitydraft
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    With the DSX you could even add haptic feedback.
    1. ThatFatCat1
      ThatFatCat1
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      thats emulation not true haptics. Haptics added into the game would require game file modification not just scripts,
  11. Neverfadeaway81
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    My horse disappears the second I mount it :(
    1. ThatFatCat1
      ThatFatCat1
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      This mod cannot cause that id check your mod list
    2. Neverfadeaway81
      Neverfadeaway81
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      okay thank you
  12. SilverforHuman
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    If possible, I need old gen version, thanks.
    1. ThatFatCat1
      ThatFatCat1
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      I could look into it but it may not be as compatible with other mods 
    2. SilverforHuman
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      Thank you so much.
    3. ThatFatCat1
      ThatFatCat1
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      should i do both version for old gen?
    4. ThatFatCat1
      ThatFatCat1
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      Also could you tell me your discord because I’ll need you to test it for me because I don’t have 1.32 and don’t feel like downgrading
    5. GoshuMoshu
      GoshuMoshu
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      I am also interested in testing the mod for old gen if you make it, pm sent
    6. Ka1am33t
      Ka1am33t
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      +1
      I'll gladly test it too, vibrations always give that "extra" immersive feeling in games! Thank you for considering it! XD
      (I'm looking forward to non - DSX version)
    7. ThatFatCat1
      ThatFatCat1
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      i posted it
    8. Ka1am33t
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      Thank you so much, appreciated your efforts, I'll give a feedback once I get home from work. :)

      Edit: Merged and worked like a charm with my other 299 mods. Thank you so much for this, i can't praise it enough!