About this mod
Allows you to swap music, ambient sounds, and sound effects with your own wav files.
- Requirements
- Permissions and credits
- Changelogs
This mod lets you replace pretty much any sound in the game with a wav file by placing them in the folder BepInEx/plugins/CustomAudio.
Sound Effect Replacement
Sound effects are organized into arrays and when a sound effect is triggered, the game chooses a random item from the list. You can either replace an entire list with your own list, or replace individual list items with your own clip.
List Replacement
To replace an entire list, use the following syntax:
list_<number>_<effectName>.wav
<number> can actually be whatever you want, it's just to allow for multiple files with the same effect name.
<effectName> is the name of the effect.
Here's an example, replacing footsteps with male screams:
Effect Replacement
To replace a single audio clip in an effect, use the following syntax:
effect_<clipName>.wav
<clipName> is the name of the clip. Any clip with this name in any sound effect will be replaced with the file.
Sound effects are too numerous to list. If you want to find a specific sound effect, you can turn on the config variable DumpSFX and look at the console when the effect is played.
Music Replacement
Use the following naming convention for wav files that replace music tracks:
music_<clipName>.wav
Replace <clipName> with the game's AudioClip name.
Here is a list of music track names as of writing:
Ambient Sound Replacement
Use the following naming convention for wav files that replace music tracks:
ambient_<clipName>.wav
Replace <clipName> with the game's AudioClip name.
Here is a list of ambient track names I could find:
For the forest biome:
For the forest during the day:
For the forest during the night:
For the swamp biome:
For the sunken crypt:
For the crypt:
You will need to install the BepInEx for Valheim pack if this is your first Valheim mod.
To install this mod, just place the dll file in the Valhiem/BepInEx/plugins folder.
Code is at https://github.com/aedenthorn/ValheimMods.
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.
Sound Effect Replacement
Sound effects are organized into arrays and when a sound effect is triggered, the game chooses a random item from the list. You can either replace an entire list with your own list, or replace individual list items with your own clip.
List Replacement
To replace an entire list, use the following syntax:
list_<number>_<effectName>.wav
<number> can actually be whatever you want, it's just to allow for multiple files with the same effect name.
<effectName> is the name of the effect.
Here's an example, replacing footsteps with male screams:
Effect Replacement
To replace a single audio clip in an effect, use the following syntax:
effect_<clipName>.wav
<clipName> is the name of the clip. Any clip with this name in any sound effect will be replaced with the file.
Sound effects are too numerous to list. If you want to find a specific sound effect, you can turn on the config variable DumpSFX and look at the console when the effect is played.
Music Replacement
Use the following naming convention for wav files that replace music tracks:
music_<clipName>.wav
Replace <clipName> with the game's AudioClip name.
Here is a list of music track names as of writing:
- Entering Valheim
- MenuMusic
- ForestIsMovingLv4
- ForestIsMovingLv1
- ForestIsMovingLv2
- ForestIsMovingLv3
- ForestIsMovingLv4
- Battle 1 - Eikthyr
- Battle 2 - Elder
- Boss 3 Bonemass
- Boss 4 Mother
- Boss 5 Yagluth
- Dawn
- Dusk
- Sailing4
- Black Forest(day)
- Meadows(day)
- Swamps
- Mountains
- Plains
- ForestCrypt
- HomeBase
Ambient Sound Replacement
Use the following naming convention for wav files that replace music tracks:
ambient_<clipName>.wav
Replace <clipName> with the game's AudioClip name.
Here is a list of ambient track names I could find:
For the forest biome:
- Wind_LeavesBlow_NoWind_Loop
- Hit_Leaves01
- Hit_Leaves02
- Hit_Leaves03
- Hit_Leaves04
- Hit_Leaves05
- Amb_WindBreeze_S_01
- Amb_WindBreeze_S_02
- Amb_WindBreeze_S_03
- Amb_WindBreeze_S_04
- Amb_WindBreeze_S_05
- Amb_WindBreeze_S_06
For the forest during the day:
- Amb_Birds_ForestPark
- 03 Chaffinch
- 15 Rookery, Nests Of Rookery, With N
- 16 Sedge Warbler
- 19 Coal Tits, Two Pairs Displaying T
- 22 Whitethroat, Song, With Willow Wa
- 23 Lesser Whitethroat
For the forest during the night:
- 63 Animals, Owl
For the swamp biome:
- GiantBeetle_Growl1
- GiantBeetle_Growl2
- Insect_Wings
- Splash_Water_Small1
- Splash_Water_Small2
- Splash_Water_Small3
- Splash_WaterEmerge02
- Splash_WaterEmerge03
- Splash_WaterEmerge04
- Splash_WaterEmerge05
- Underwater_WavePassby1
- Underwater_WavePassby2
- Underwater_WavePassby3
- Underwater_WavePassby4
For the sunken crypt:
- Splash_Water_Small2
- Splash_Water_Small1
- Splash_Water_Small3
- Splash_WaterEmerge02
- Splash_WaterEmerge03
- Splash_WaterEmerge04
- Splash_WaterEmerge05
- Underwater_WavePassby1
- Underwater_WavePassby2
- Underwater_WavePassby3
- Underwater_WavePassby4
For the crypt:
- Creak_EerieWoodCreak
- Creak_EerieWoodCreak
- Eerie_HauntedHouseCreak
- Eerie_HauntingGhostFade1
- Eerie_HauntingGhostFade2
- Eerie_HauntingGhostFade3
- Eerie_HauntingGhostFade4
- Eerie_HauntingGhostFade5
- Rock_Crack_Deep1
- Rock_Crack_Deep2
- Rock_DebrisFall1
- Rock_DebrisFall2
- Rock_DebrisFall3
You will need to install the BepInEx for Valheim pack if this is your first Valheim mod.
To install this mod, just place the dll file in the Valhiem/BepInEx/plugins folder.
Code is at https://github.com/aedenthorn/ValheimMods.
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.